[Piglit] [PATCH 3/4] Add a fast clear test for non-MSRT surfaces
Neil Roberts
neil at linux.intel.com
Tue Dec 1 06:47:50 PST 2015
"Pohjolainen, Topi" <topi.pohjolainen at intel.com> writes:
> On Tue, Dec 01, 2015 at 02:18:59PM +0000, Neil Roberts wrote:
>> "Pohjolainen, Topi" <topi.pohjolainen at intel.com> writes:
>>
>> >> + if (single_sample) {
>> >> + glTexParameteri(tex_target,
>> >> + GL_TEXTURE_MAG_FILTER,
>> >> + GL_NEAREST);
>> >> + glTexParameteri(tex_target,
>> >> + GL_TEXTURE_MIN_FILTER,
>> >> + GL_NEAREST);
>> >> + glTexParameteri(tex_target,
>> >> + GL_TEXTURE_MAX_LEVEL,
>> >> + 0);
>> >> + glTexImage2D(tex_target,
>> >> + 0, /* level */
>> >> + format->internalformat,
>> >> + 128, 128, /* width/height */
>> >
>> > Do we need 128x128 instead of simply 1x1 for the driver to take a
>> > different path?
>>
>> Yes that's right, tiling is disabled for textures with a height of 1 or
>> with a pitch smaller than a tile and fast clears are disabled for
>> non-tiled surfaces.
>>
>> >> + 0, /* border */
>> >> + GL_RGBA, GL_UNSIGNED_BYTE,
>> >> + NULL);
>> >> + } else {
>> >> + piglit_reset_gl_error();
>> >> +
>> >> + glTexImage2DMultisample(tex_target,
>> >> + 2, /* samples */
>> >> + format->internalformat,
>> >> + 128, 128, /* width/height */
>> >
>> > Before this was 1x1, it is not clear to me why we need to change this? Or do
>> > we?
>>
>> You're right, there's no reason to change it. The size is completely
>> arbitrary here but I thought it looked a bit weird to have two different
>> sizes. Maybe I should explain this in the commit message? It would be
>> nice if you could put commit comments directly inline with the diff
>> somehow :)
>
> Should we explain the "glTexImage2D()" case in the test - the fact that i965
> needs large enough buffer for tiling to be used. And then perhaps another
> comment here explaining that in multisample case there is no such restriction.
>
> If we had something in the commit only one would need to be smart enough to
> go and see the commit in order to understand where the sizes come from. What
> do you think?
That sounds sensible, yes. I will make a v2.
- Neil
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