[Piglit] [PATCH] add test for kepler texture waw hazard

Ilia Mirkin imirkin at alum.mit.edu
Tue Dec 8 10:49:18 PST 2015


On Tue, Dec 8, 2015 at 1:28 PM, Brian Paul <brianp at vmware.com> wrote:
> On 12/08/2015 10:57 AM, Ilia Mirkin wrote:
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>   tests/bugs/texture-waw-hazard.shader_test | 36
>> +++++++++++++++++++++++++++++++
>
>
> I thought we were trying to get away from putting things in tests/bugs/.
>
> How about tests/spec/glsl-1.20/execution/ ?

Sure, happy to move it. I had a similar feeling, but wasn't sure where
to stick this... it's not testing functionality of any particular
version of anything.

  -ilia

>
> -Brian
>
>
>>   1 file changed, 36 insertions(+)
>>   create mode 100644 tests/bugs/texture-waw-hazard.shader_test
>>
>> diff --git a/tests/bugs/texture-waw-hazard.shader_test
>> b/tests/bugs/texture-waw-hazard.shader_test
>> new file mode 100644
>> index 0000000..7af0d87
>> --- /dev/null
>> +++ b/tests/bugs/texture-waw-hazard.shader_test
>> @@ -0,0 +1,36 @@
>> +# This test triggers a WaW situation on Kepler+, where the color
>> +# output is stored in registers $r0..$r3, and if the texture results
>> +# are also stored there, we might forget a barrier before overwriting
>> +# those registers with the green color value.
>> +[require]
>> +GLSL >= 1.20
>> +
>> +[vertex shader passthrough]
>> +
>> +[fragment shader]
>> +#version 120
>> +uniform sampler2D tex;
>> +uniform bool false_val = false;
>> +
>> +void main()
>> +{
>> +       vec4 tex = texture2D(tex, vec2(0));
>> +       if (false_val) {
>> +               // Make sure that the texbar ends up in the false
>> +               // branch. A plain copy might get optimized into
>> +               // something that happens to work out.
>> +               gl_FragColor = 0.5 * tex;
>> +       } else {
>> +               gl_FragColor = vec4(0, 1, 0, 1);
>> +       }
>> +}
>> +
>> +[test]
>> +texture rgbw 0 ( 8 , 8 )
>> +
>> +clear color 0.1 0.1 0.1 0.1
>> +clear
>> +
>> +uniform int tex 0
>> +draw rect -1 -1 2 2
>> +probe all rgba 0 1 0 1
>>
>


More information about the Piglit mailing list