[Piglit] C99
Jose Fonseca
jfonseca at vmware.com
Wed Dec 9 23:49:56 PST 2015
Piglit build failed due to C99 usage. Roland already fixed it, but in
fact it's fine to use most C99 -- the MSVC version we require supports
most of it too.
What I don't why this didn't cause a compilation failure for you?
Has GCC switched to C99 as default recently?
Eitherway, it's probably better to add -std=gnu99 in piglit's
CMakeLists.txt. There's no reason not to.
Jose
-------- Forwarded Message --------
piglit-ubuntu64 - Build # 3377 - Failure:
Log:
[...truncated 25 lines...]
+ rm -rf publish
+ cmake -H. -Bbuild -G Ninja -C/var/lib/hudson/tools/lin64/Cache.cmake
-DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=publish
-DOPENGL_egl_LIBRARY=-NOTFOUND -DEGL_FOUND=0 -DPIGLIT_USE_WAFFLE=ON
-DWaffle_INCLUDE_DIRS=/var/lib/hudson/jobs/waffle-ubuntu64/lastSuccessful/archive/publish/include/waffle-1
-DWaffle_LDFLAGS=/var/lib/hudson/jobs/waffle-ubuntu64/lastSuccessful/archive/publish/lib/x86_64-linux-gnu/libwaffle-1.so
-DWaffle_LIBRARIES=/var/lib/hudson/jobs/waffle-ubuntu64/lastSuccessful/archive/publish/lib/x86_64-linux-gnu/libwaffle-1.so
loading initial cache file /var/lib/hudson/tools/lin64/Cache.cmake
-- checking for module 'egl'
-- found egl, version 10.5.9
-- Configuring done
-- Generating done
-- Build files have been written to:
/var/lib/hudson/jobs/piglit-ubuntu64/workspace/build
+ ninja -C build
ninja: Entering directory `build'
[1/2] Building C object
target_api/gl/tests/shaders/CMakeFiles/shader_runner.dir/shader_runner.c.o
FAILED: /usr/bin/cc -DPIGLIT_HAS_EGL -DPIGLIT_HAS_GLX -DPIGLIT_HAS_PNG
-DPIGLIT_HAS_POSIX_CLOCK_MONOTONIC
-DPIGLIT_HAS_POSIX_TIMER_NOTIFY_THREAD -DPIGLIT_HAS_PTHREADS
-DPIGLIT_HAS_WAYLAND -DPIGLIT_HAS_X11 -DPIGLIT_USE_OPENGL
-DPIGLIT_USE_WAFFLE -DWAFFLE_API_VERSION=0x0103 -D_GNU_SOURCE -Wall
-Werror=vla -Werror=pointer-arith -Werror=variadic-macros -O2 -g
-DNDEBUG -I/usr/include/libdrm -I../src -Itests/util -I../tests/util
-I/var/lib/hudson/tools/lin64/glext -I../tests/mesa/util -MMD -MT
target_api/gl/tests/shaders/CMakeFiles/shader_runner.dir/shader_runner.c.o
-MF
target_api/gl/tests/shaders/CMakeFiles/shader_runner.dir/shader_runner.c.o.d
-o
target_api/gl/tests/shaders/CMakeFiles/shader_runner.dir/shader_runner.c.o
-c ../tests/shaders/shader_runner.c
../tests/shaders/shader_runner.c: In function âprocess_shaderâ:
../tests/shaders/shader_runner.c:984:2: error: âforâ loop initial
declarations are only allowed in C99 or C11 mode
for (unsigned i = 0; i < num_shaders; i++) {
^
../tests/shaders/shader_runner.c:984:2: note: use option -std=c99,
-std=gnu99, -std=c11 or -std=gnu11 to compile your code
ninja: build stopped: subcommand failed.
Build step 'Execute shell' marked build as failure
Skipped archiving because build is not successful
Email was triggered for: Failure - 1st
Trigger Failure - Any was overridden by another trigger and will not
send an email.
Trigger Failure - Still was overridden by another trigger and will not
send an email.
Sending email for trigger: Failure - 1st
Changes:
Changes for Build #3377
[timothy.arceri] shader_runner: Add basic SSO support to shader runner
[timothy.arceri] shader_runner: add support for setting uniform by location
[timothy.arceri] shader_runner: add support for setting
glActiveShaderProgram()
[timothy.arceri] shader_runner: add SSO support for remaining shader stages
[timothy.arceri] arb_enhanced_layouts: test layout location on block members
Check console output at
http://id-hudson.eng.vmware.com:8080/job/piglit-ubuntu64/3377/ to view
the results.
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