[Piglit] [PATCH] ARB_viewport_index: add a rendering test using geom shader invocations.

Dave Airlie airlied at gmail.com
Thu Dec 10 17:32:35 PST 2015


From: Dave Airlie <airlied at redhat.com>

This is based of a CTS test
GL41-CTS.viewport_array.draw_mulitple_viewports_with_single_invocation

It currently passes on Haswell, but appears to fail on radeonsi/r600
---
 tests/spec/arb_viewport_array/CMakeLists.gl.txt   |   1 +
 tests/spec/arb_viewport_array/render_viewport_2.c | 163 ++++++++++++++++++++++
 2 files changed, 164 insertions(+)
 create mode 100644 tests/spec/arb_viewport_array/render_viewport_2.c

diff --git a/tests/spec/arb_viewport_array/CMakeLists.gl.txt b/tests/spec/arb_viewport_array/CMakeLists.gl.txt
index 3b8124f..8571577 100644
--- a/tests/spec/arb_viewport_array/CMakeLists.gl.txt
+++ b/tests/spec/arb_viewport_array/CMakeLists.gl.txt
@@ -17,6 +17,7 @@ piglit_add_executable(arb_viewport_array-bounds bounds.c)
 piglit_add_executable(arb_viewport_array-queries queries.c)
 piglit_add_executable(arb_viewport_array-minmax minmax.c)
 piglit_add_executable(arb_viewport_array-render-viewport render_viewport.c)
+piglit_add_executable(arb_viewport_array-render-viewport-2 render_viewport_2.c)
 piglit_add_executable(arb_viewport_array-render-depthrange render_depthrange.c)
 piglit_add_executable(arb_viewport_array-render-scissor render_scissor.c)
 
diff --git a/tests/spec/arb_viewport_array/render_viewport_2.c b/tests/spec/arb_viewport_array/render_viewport_2.c
new file mode 100644
index 0000000..310a3ba
--- /dev/null
+++ b/tests/spec/arb_viewport_array/render_viewport_2.c
@@ -0,0 +1,163 @@
+/*
+ * Copyright © 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * Tests rendering into a single framebuffer surface with multiple viewports
+ * via a geometry shader.
+ * This test is inspired by a CTS test.
+ * For one point, the geom shader emits a triangle strip with a colorx
+ * pre invocation. The viewports then should get one shade of red lighter.
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+const char *vsSource = {
+	"#version 150\n"
+	"void main() {\n"
+	"}\n"
+};
+
+const char *gsSource = {
+	"#version 150\n"
+	"#extension GL_ARB_gpu_shader5 : enable\n"
+	"#extension GL_ARB_viewport_array : enable\n"
+	"layout(points, invocations = 16) in;\n"
+	"layout(triangle_strip, max_vertices = 4) out;\n"
+	" flat out int gs_fs_color;\n"
+	"\n"
+	"void main()\n"
+	"{\n"
+	"       gs_fs_color = gl_InvocationID;\n"
+	"	gl_ViewportIndex = gl_InvocationID;\n"
+	"       gl_Position = vec4(-1, -1, 0, 1);\n"
+	"       EmitVertex();\n"
+	"       gs_fs_color = gl_InvocationID;\n"
+	"	gl_ViewportIndex = gl_InvocationID;\n"
+	"       gl_Position = vec4(-1, 1, 0, 1);\n"
+	"       EmitVertex();\n"
+	"       gs_fs_color = gl_InvocationID;\n"
+	"	gl_ViewportIndex = gl_InvocationID;\n"
+	"       gl_Position = vec4(1, -1, 0, 1);\n"
+	"       EmitVertex();\n"
+	"       gs_fs_color = gl_InvocationID;\n"
+	"	gl_ViewportIndex = gl_InvocationID;\n"
+	"       gl_Position = vec4(1, 1, 0, 1);\n"
+	"       EmitVertex();\n"
+	"}\n"
+};
+
+const char *fsSource = {
+	"#version 150\n"
+	"flat in int gs_fs_color;\n"
+	"uniform vec3 color;\n"
+	"void main() {\n"
+	"	gl_FragColor = vec4(1.0 / float(gs_fs_color + 1), 0.0, 0.0, 1.0);\n"
+	"}\n"
+};
+
+static bool
+draw_multi_viewport(void)
+{
+	bool pass = true;
+	int i, j;
+	const int divX=4, divY=4;
+	GLfloat w = (GLfloat) piglit_width / (GLfloat) divX;
+	GLfloat h = (GLfloat) piglit_height / (GLfloat) divY;
+        GLfloat data[16 * 4 /* 4x4 * (x + y + w + h) */];
+	int idx;
+	int p;
+
+	idx = 0;
+	for (i = 0; i < divX; i++) {
+		for (j = 0; j < divY; j++) {
+			data[idx * 4 + 0] = (GLfloat)(i * w);
+			data[idx * 4 + 1] = (GLfloat)(j * h);
+			data[idx * 4 + 2] = w;
+			data[idx * 4 + 3] = h;
+			idx++;
+		}
+	}
+	glViewport(0, 0, piglit_width, piglit_height); /* for glClear() */
+	glClear(GL_COLOR_BUFFER_BIT);
+	glViewportArrayv(0, 16, data);
+
+	glDrawArrays(GL_POINTS, 0, 1);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	for (i = 0; i < divX; i++) {
+		for (j = 0; j < divY; j++) {
+			GLfloat expected[4];
+			expected[0] = 1.0 / (1 + i*4 + j);
+			expected[1] = 0.0;
+			expected[2] = 0.0;
+			p = piglit_probe_pixel_rgb(i * w + w/2, j * h + h /2,
+						   expected);
+			if (!p) {
+				printf("Wrong color for viewport i,j %d %d\n",
+				       i, j);
+				pass = false;
+			}
+		}
+	}
+
+	piglit_present_results();
+
+	return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+
+	pass = draw_multi_viewport();
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLuint program;
+	GLuint vao;
+	piglit_require_extension("GL_ARB_viewport_array");
+
+	program = piglit_build_simple_program_multiple_shaders(
+					GL_VERTEX_SHADER, vsSource,
+					GL_GEOMETRY_SHADER, gsSource,
+					GL_FRAGMENT_SHADER, fsSource,
+					0);
+	glUseProgram(program);
+
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+}
-- 
2.4.3



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