[Piglit] [PATCH] polygon-mode-facing: verify facing information is preserved with unfilled prims

Roland Scheidegger sroland at vmware.com
Mon Dec 28 16:39:08 PST 2015


Ah yes, I'll add that before commiting.

Roland

Am 23.12.2015 um 02:04 schrieb Dylan Baker:
> You'll need to add this to all.py
> 
> On Tue, Dec 22, 2015 at 10:05 AM, <sroland at vmware.com
> <mailto:sroland at vmware.com>> wrote:
> 
>     From: Roland Scheidegger <sroland at vmware.com
>     <mailto:sroland at vmware.com>>
> 
>     This test is quite mean to mesa's draw pipe. llvmpipe/softpipe fail
>     even if
>     front and back fill mode is the same (for points and aa lines as the
>     latter
>     get rendered as tris finally again). Most everything else fails too,
>     before
>     the driver dies in a fire...
>     ---
>      tests/general/CMakeLists.gl.txt     |   1 +
>      tests/general/polygon-mode-facing.c | 381
>     ++++++++++++++++++++++++++++++++++++
>      2 files changed, 382 insertions(+)
>      create mode 100644 tests/general/polygon-mode-facing.c
> 
>     diff --git a/tests/general/CMakeLists.gl.txt
>     b/tests/general/CMakeLists.gl.txt
>     index 298f59c..8f291db 100644
>     --- a/tests/general/CMakeLists.gl.txt
>     +++ b/tests/general/CMakeLists.gl.txt
>     @@ -86,6 +86,7 @@ piglit_add_executable (pbo-teximage-tiling-2
>     pbo-teximage-tiling-2.c)
>      piglit_add_executable (point-line-no-cull point-line-no-cull.c)
>      piglit_add_executable (point-vertex-id point-vertex-id.c)
>      piglit_add_executable (polygon-mode-offset polygon-mode-offset.c)
>     +piglit_add_executable (polygon-mode-facing polygon-mode-facing.c)
>      piglit_add_executable (polygon-mode polygon-mode.c)
>      piglit_add_executable (polygon-offset polygon-offset.c)
>      piglit_add_executable (primitive-restart primitive-restart.c)
>     diff --git a/tests/general/polygon-mode-facing.c
>     b/tests/general/polygon-mode-facing.c
>     new file mode 100644
>     index 0000000..f107616
>     --- /dev/null
>     +++ b/tests/general/polygon-mode-facing.c
>     @@ -0,0 +1,381 @@
>     +/*
>     + * Copyright (c) 2011 VMware, Inc.
>     + *
>     + * Permission is hereby granted, free of charge, to any person
>     obtaining a
>     + * copy of this software and associated documentation files (the
>     "Software"),
>     + * to deal in the Software without restriction, including without
>     limitation
>     + * on the rights to use, copy, modify, merge, publish, distribute, sub
>     + * license, and/or sell copies of the Software, and to permit
>     persons to whom
>     + * the Software is furnished to do so, subject to the following
>     conditions:
>     + *
>     + * The above copyright notice and this permission notice (including
>     the next
>     + * paragraph) shall be included in all copies or substantial
>     portions of the
>     + * Software.
>     + *
>     + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>     + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>     + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>     + * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
>     + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
>     + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
>     + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
>     + * SOFTWARE.
>     + */
>     +
>     +/**
>     + * Tests glPolygonMode wrt facing.
>     + * Roland Scheidegger
>     + * December 2015
>     + */
>     +
>     +#include "piglit-util-gl.h"
>     +
>     +PIGLIT_GL_TEST_CONFIG_BEGIN
>     +
>     +       config.supports_gl_compat_version = 20;
>     +
>     +       config.window_width = 400;
>     +       config.window_height = 100;
>     +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
>     PIGLIT_GL_VISUAL_DOUBLE;
>     +
>     +PIGLIT_GL_TEST_CONFIG_END
>     +
>     +static const char *TestName = "polygon-mode-facing";
>     +
>     +static const char *vstext =
>     +        "#version 130\n"
>     +        "\n"
>     +        "void main()\n"
>     +        "{\n"
>     +        "  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
>     +        "}\n";
>     +
>     +static const char *fstext =
>     +        "#version 130\n"
>     +        "\n"
>     +        "void main()\n"
>     +        "{\n"
>     +        "  vec4 color = gl_FrontFacing ? vec4(1.0, 0.0, 0.0, 1.0)\n"
>     +        "                              : vec4(0.0, 1.0, 0.0, 1.0);\n"
>     +        "  gl_FragColor = color;\n"
>     +        "}\n";
>     +
>     +
>     +static const GLfloat Colors[2][4] = {
>     +   /* back color */
>     +   {0, 1, 0, 1},
>     +   /* front color */
>     +   {1, 0, 0, 1},
>     +};
>     +
>     +static const GLfloat Positions[16][2] = {
>     +   {10, 10},
>     +   {90, 10},
>     +   {90, 90},
>     +   {10, 90},
>     +
>     +   {190, 10},
>     +   {110, 10},
>     +   {110, 90},
>     +   {190, 90},
>     +
>     +   {290, 10},
>     +   {210, 10},
>     +   {210, 90},
>     +   {290, 90},
>     +
>     +   {310, 10},
>     +   {390, 10},
>     +   {390, 90},
>     +   {310, 90},
>     +};
>     +
>     +static const char *
>     +get_mode_str(GLenum mode)
>     +{
>     +   switch (mode) {
>     +   case GL_POINT:
>     +      return "GL_POINT";
>     +   case GL_LINE:
>     +      return "GL_LINE";
>     +   case GL_FILL:
>     +      return "GL_FILL";
>     +   default:
>     +      return NULL;
>     +   }
>     +}
>     +
>     +
>     +static GLenum
>     +get_prim_mode(GLenum mode)
>     +{
>     +   switch (mode) {
>     +   case GL_POINT:
>     +      return GL_POINTS;
>     +   case GL_LINE:
>     +      return GL_LINE_LOOP;
>     +   case GL_FILL:
>     +      return GL_QUADS;
>     +   default:
>     +      return 0;
>     +   }
>     +}
>     +
>     +
>     +/**
>     + * Probe a 3x3 pixel region to see if any of the pixels matches the
>     + * expected color.
>     + */
>     +static GLboolean
>     +probe_region(float px, float py, const GLfloat expectedColor[4])
>     +{
>     +   GLfloat img[3][3][4];
>     +   int i, j;
>     +
>     +   glReadPixels(px-1, py-1, 3, 3, GL_RGBA, GL_FLOAT, img);
>     +
>     +   /* see if any of the pixels matches the expected color */
>     +   for (i = 0; i < 3; i++) {
>     +      for (j = 0; j < 3; j++) {
>     +         if (img[i][j][0] == expectedColor[0] &&
>     +             img[i][j][1] == expectedColor[1] &&
>     +             img[i][j][2] == expectedColor[2]) {
>     +            return GL_TRUE;
>     +         }
>     +      }
>     +   }
>     +
>     +   return GL_FALSE;
>     +}
>     +
>     +
>     +/**
>     + * Examine the pixels drawn by a rect using the four vertex positions
>     + * and determine if it was drawn filled, outlined, or as four points.
>     + * \return GL_FILL, GL_LINE, GL_POINT or GL_NONE
>     + */
>     +static GLenum
>     +identify_primitive(const GLfloat positions[4][2],
>     +                   const GLfloat expectedColor[4])
>     +{
>     +   /* center */
>     +   float cx = (positions[0][0] + positions[2][0]) / 2.0;
>     +   float cy = (positions[0][1] + positions[2][1]) / 2.0;
>     +   /* left edge */
>     +   float lx = MIN2(positions[0][0], positions[2][0]);
>     +   float ly = cy;
>     +   /* right edge */
>     +   float rx = MAX2(positions[0][0], positions[2][0]);
>     +   float ry = cy;
>     +   /* bottom edge */
>     +   float bx = cx;
>     +   float by = positions[0][1];
>     +   /* top edge */
>     +   float tx = cx;
>     +   float ty = positions[1][1];
>     +
>     +   /* probe center */
>     +   if (probe_region(cx, cy, expectedColor))
>     +      return GL_FILL;
>     +
>     +   /* probe left edge */
>     +   if (probe_region(lx, ly, expectedColor)) {
>     +      /* and bottom edge */
>     +      if (probe_region(bx, by, expectedColor)) {
>     +         /* and right edge */
>     +         if (probe_region(rx, ry, expectedColor)) {
>     +            /* and top edge */
>     +            if (probe_region(tx, ty, expectedColor)) {
>     +               return GL_LINE;
>     +            }
>     +         }
>     +      }
>     +   }
>     +
>     +   /* probe lower-left corner */
>     +   if (probe_region(lx, by, expectedColor)) {
>     +      /* probe lower-right corner */
>     +      if (probe_region(rx, by, expectedColor)) {
>     +         /* probe top-left corner */
>     +         if (probe_region(lx, ty, expectedColor)) {
>     +            /* probe top-right corner */
>     +            if (probe_region(rx, ty, expectedColor)) {
>     +               return GL_POINT;
>     +            }
>     +         }
>     +      }
>     +   }
>     +
>     +   return GL_NONE;
>     +}
>     +
>     +
>     +
>     +static GLboolean
>     +test_combo(GLenum frontMode, GLenum backMode)
>     +{
>     +   GLenum frontPrim = get_prim_mode(frontMode);
>     +   GLenum backPrim = get_prim_mode(backMode);
>     +   GLboolean pass = GL_TRUE;
>     +   GLenum expectedPrims[4];
>     +   int i;
>     +   int expectFrontColorRef[4] = {1,1,1,1};
>     +
>     +   glClear(GL_COLOR_BUFFER_BIT);
>     +
>     +   /*
>     +    * Drawing 4 quads. The first and 3rd should always be red
>     (front facing).
>     +    * The 2nd and 4th are green with FILL backMode (lines/points
>     are always
>     +    * front facing).
>     +    */
>     +   if (backMode == GL_FILL) {
>     +      expectFrontColorRef[1] = expectFrontColorRef[3] = 0;
>     +   }
>     +
>     +   /* Draw reference image */
>     +   glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
>     +   glFrontFace(GL_CCW);
>     +   glDrawArrays(frontPrim, 0, 4);
>     +   glDrawArrays(backPrim, 4, 4);
>     +   glFrontFace(GL_CW);
>     +   glDrawArrays(frontPrim, 8, 4);
>     +   glDrawArrays(backPrim, 12, 4);
>     +
>     +   /* determine what kind of primitives were drawn */
>     +   for (i = 0; i < 4; i++) {
>     +      bool err = false;
>     +      expectedPrims[i] = identify_primitive(Positions[4*i],
>     Colors[expectFrontColorRef[i]]);
>     +      if (i & 1) {
>     +         if (expectedPrims[i] != backMode) {
>     +            err = true;
>     +         }
>     +      }
>     +      else {
>     +         if (expectedPrims[i] != frontMode) {
>     +            err = true;
>     +         }
>     +      }
>     +      if (err) {
>     +         /* we didn't get the expected reference primitive */
>     +         fprintf(stderr,
>     +                 "%s: reference drawing failed for frontPrim=%s,
>     backPrim=%s\n",
>     +                 TestName, get_mode_str(frontMode),
>     get_mode_str(backMode));
>     +         return GL_FALSE;
>     +      }
>     +   }
>     +
>     +   /* Draw test image */
>     +   glClear(GL_COLOR_BUFFER_BIT);
>     +   glPolygonMode(GL_FRONT, frontMode);
>     +   glPolygonMode(GL_BACK, backMode);
>     +   glFrontFace(GL_CCW);
>     +   glDrawArrays(GL_QUADS, 0, 8);
>     +   glFrontFace(GL_CW);
>     +   glDrawArrays(GL_QUADS, 8, 8);
>     +
>     +   /* check that these prims match expectations */
>     +   /*
>     +    * The first and 3rd should always be red (front-facing), the
>     2nd and 4th
>     +    * green (back-facing).
>     +    */
>     +   for (i = 0; i < 4; i++) {
>     +      GLenum prim = identify_primitive(&Positions[4 * i],
>     Colors[!(i % 2)]);
>     +      if (prim != expectedPrims[i]) {
>     +         fprintf(stderr, "%s: glPolygonMode(front=%s, back=%s)
>     failed\n",
>     +                 TestName, get_mode_str(frontMode),
>     get_mode_str(backMode));
>     +         pass = GL_FALSE;
>     +      }
>     +   }
>     +
>     +   piglit_present_results();
>     +
>     +   return pass;
>     +}
>     +
>     +
>     +static GLboolean
>     +test_polygonmode(void)
>     +{
>     +   GLenum pass = GL_TRUE;
>     +
>     +   glVertexPointer(2, GL_FLOAT, 0, Positions);
>     +   glEnableClientState(GL_VERTEX_ARRAY);
>     +
>     +   /*
>     +    * First test with same front/back mode.
>     +    * Those are probably more important to get right...
>     +    */
>     +   if (!test_combo(GL_FILL, GL_FILL))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_POINT, GL_POINT))
>     +      pass = GL_FALSE;
>     +
>     +   /*
>     +    * Be extra mean to mesa draw stage interactions turning lines back
>     +    * to tris...
>     +    */
>     +   glEnable(GL_LINE_SMOOTH);
>     +
>     +   if (!test_combo(GL_LINE, GL_LINE))
>     +      pass = GL_FALSE;
>     +
>     +   glDisable(GL_LINE_SMOOTH);
>     +
>     +   if (!test_combo(GL_FILL, GL_POINT))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_POINT, GL_LINE))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_POINT, GL_FILL))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_LINE, GL_FILL))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_LINE, GL_POINT))
>     +     pass = GL_FALSE;
>     +
>     +
>     +   /*
>     +    * Be really mean to mesa draw stage interactions turning lines back
>     +    * to tris...
>     +    */
>     +   glEnable(GL_LINE_SMOOTH);
>     +
>     +   if (!test_combo(GL_FILL, GL_LINE))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_POINT, GL_LINE))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_LINE, GL_FILL))
>     +      pass = GL_FALSE;
>     +
>     +   if (!test_combo(GL_LINE, GL_POINT))
>     +      pass = GL_FALSE;
>     +
>     +   return pass;
>     +}
>     +
>     +
>     +enum piglit_result
>     +piglit_display(void)
>     +{
>     +   if (!test_polygonmode())
>     +      return PIGLIT_FAIL;
>     +
>     +   return PIGLIT_PASS;
>     +}
>     +
>     +
>     +void
>     +piglit_init(int argc, char **argv)
>     +{
>     +   GLuint prog;
>     +   piglit_require_GLSL_version(130);
>     +   piglit_ortho_projection(piglit_width, piglit_height, false);
>     +   prog = piglit_build_simple_program(vstext, fstext);
>     +   glUseProgram(prog);
>     +}
>     --
>     2.1.4
> 
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