[Piglit] [PATCH 2/2] arb_direct_state_access: New test for GetCompressedTextureImage.
Laura Ekstrand
laura at jlekstrand.net
Fri Feb 13 11:36:36 PST 2015
---
.../getcompressedtextureimage.c | 198 +++++++++++++++++++++
1 file changed, 198 insertions(+)
create mode 100644 tests/spec/arb_direct_state_access/getcompressedtextureimage.c
diff --git a/tests/spec/arb_direct_state_access/getcompressedtextureimage.c b/tests/spec/arb_direct_state_access/getcompressedtextureimage.c
new file mode 100644
index 0000000..e4f15d7
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/getcompressedtextureimage.c
@@ -0,0 +1,198 @@
+/*
+ * Copyright 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file getcompressedtextureimage.c
+ *
+ * Tests to make sure that glGetCompressedTextureImage works correctly.
+ * The basic idea is to create some fake compressed data, upload it to the
+ * driver with the traditional commands, download it with DSA, and compare.
+ * Of course, this assumes that the traditional commands are correct, which
+ * may not actually be the case.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+ PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* Copied from Mesa src/mesa/main/formats.csv:
+ * MESA_FORMAT_RGBA_DXT5, s3tc, 4, 4, x128
+ */
+#define FORMAT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+#define WIDTH 32
+#define HEIGHT 32
+#define WIDTH_IN_BLOCKS 8
+#define HEIGHT_IN_BLOCKS 8
+#define BLOCK_BYTES 16
+#define IMAGE_SIZE (WIDTH_IN_BLOCKS * HEIGHT_IN_BLOCKS * BLOCK_BYTES)
+#define CHAR_LIMIT 100
+
+static GLubyte *expected;
+static GLboolean pass = GL_TRUE;
+
+static void
+subtest(GLboolean local_result, const char *test_name)
+{
+ pass = local_result && pass;
+ piglit_report_subtest_result(local_result ? PIGLIT_PASS : PIGLIT_FAIL,
+ test_name);
+}
+
+static void
+init_random_data(void)
+{
+ int i;
+
+ expected = malloc(18 * IMAGE_SIZE);
+ for (i = 0; i < 18 * IMAGE_SIZE; ++i) {
+ expected[i] = (GLubyte) rand();
+ }
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_direct_state_access");
+ srand(0);
+ init_random_data();
+}
+
+static bool
+compare_to_expected(const GLubyte *data, int num_layers)
+{
+ return memcmp(expected, data, num_layers * IMAGE_SIZE) == 0;
+}
+
+static void
+upload_subtest(GLenum target, bool use_pbo)
+{
+ GLuint tex, pbo;
+ int num_layers;
+ char test_name [CHAR_LIMIT];
+ int i;
+
+ /* Prepare to read data from expected */
+ GLubyte *data = expected;
+ if (use_pbo) {
+ glGenBuffers(1, &pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, 18 * IMAGE_SIZE,
+ expected, GL_STATIC_DRAW);
+ data = NULL;
+ }
+
+ /* Upload it using traditional path */
+ glGenTextures(1, &tex);
+ glBindTexture(target, tex);
+
+ switch (target) {
+
+ case GL_TEXTURE_2D:
+ num_layers = 1;
+ glTexStorage2D(target, 1, FORMAT, WIDTH, HEIGHT);
+ glCompressedTexSubImage2D(target, 0, 0, 0, WIDTH, HEIGHT,
+ FORMAT, num_layers * IMAGE_SIZE,
+ data);
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ num_layers = 3;
+ glTexStorage3D(target, 1, FORMAT, WIDTH, HEIGHT, num_layers);
+ glCompressedTexSubImage3D(target, 0, 0, 0, 0, WIDTH, HEIGHT,
+ num_layers, FORMAT,
+ num_layers * IMAGE_SIZE, data);
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ num_layers = 6;
+ glTexStorage2D(target, 1, FORMAT, WIDTH, HEIGHT);
+ for (i = 0; i < num_layers; ++i) {
+ glCompressedTexSubImage2D(
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0,
+ WIDTH, HEIGHT, FORMAT, IMAGE_SIZE,
+ data + i * IMAGE_SIZE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ num_layers = 18;
+ glTexStorage3D(target, 1, FORMAT, WIDTH, HEIGHT, num_layers);
+ glCompressedTexSubImage3D(target, 0, 0, 0, 0, WIDTH, HEIGHT,
+ num_layers, FORMAT,
+ num_layers * IMAGE_SIZE, data);
+ break;
+ default:
+ printf("Bad texture target.\n");
+ piglit_report_result(PIGLIT_FAIL);
+
+ }
+
+ /* Prepare to download into data. */
+ if (use_pbo) {
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo);
+ glBufferData(GL_PIXEL_PACK_BUFFER, 18 * IMAGE_SIZE,
+ NULL, GL_STATIC_READ);
+ /* data = NULL from above */
+ }
+ else
+ data = malloc(18 * IMAGE_SIZE);
+
+ /* Download it using DSA */
+ glBindTexture(target, 0);
+ glGetCompressedTextureImage(tex, 0, num_layers * IMAGE_SIZE, data);
+
+ if (use_pbo)
+ data = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
+
+ /* Perform comparison and report the results. */
+ snprintf(test_name, CHAR_LIMIT, "upload %s%s",
+ piglit_get_gl_enum_name(target), use_pbo ? " PBO" : "");
+ subtest(compare_to_expected(data, num_layers), test_name);
+
+ /* Clean up */
+ if (use_pbo)
+ glDeleteBuffers(1, &pbo);
+ else
+ free(data);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* Non-PBO tests */
+ upload_subtest(GL_TEXTURE_2D, false);
+ upload_subtest(GL_TEXTURE_2D_ARRAY, false);
+ upload_subtest(GL_TEXTURE_CUBE_MAP, false);
+ upload_subtest(GL_TEXTURE_CUBE_MAP_ARRAY, false);
+
+ /* PBO tests */
+ upload_subtest(GL_TEXTURE_2D, true);
+ upload_subtest(GL_TEXTURE_2D_ARRAY, true);
+ upload_subtest(GL_TEXTURE_CUBE_MAP, true);
+ upload_subtest(GL_TEXTURE_CUBE_MAP_ARRAY, true);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
--
2.1.0
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