[Piglit] [PATCH] fp64: test passing a double from vs->fs
Dave Airlie
airlied at gmail.com
Thu Feb 19 18:40:08 PST 2015
From: Dave Airlie <airlied at redhat.com>
We have a test passing a dvec4 from vs->fs that passes, this test
passing a single double, it currently falls over an assert
in varying packing.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
.../execution/vs-out-fs-in-double-2.shader_test | 45 ++++++++++++++++++++++
1 file changed, 45 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
new file mode 100644
index 0000000..2efae15
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
@@ -0,0 +1,45 @@
+# test emitting a single double from vs->fs works
+# when originally written this failed in varying lowering
+#
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+uniform double arg0;
+in vec4 vertex;
+flat out double dout1;
+void main()
+{
+ gl_Position = vertex;
+ dout1 = arg0;
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : require
+#
+flat in double dout1;
+uniform double tolerance;
+uniform double expected;
+void main()
+{
+ double result = trunc(dout1);
+ gl_FragColor = distance(result, expected) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform double arg0 1.7976931348623157E+308
+uniform double expected 1.7976931348623157E+308
+uniform double tolerance 2.0000000000000002e-05
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
--
1.9.3
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