[Piglit] [PATCH 1/2] shaders: add test to check (0 cmp x+y) optimization
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Wed Feb 25 06:03:51 PST 2015
---
tests/all.py | 1 +
tests/shaders/CMakeLists.gl.txt | 1 +
tests/shaders/glsl-opt-0-cmp-xy.c | 130 ++++++++++++++++++++++++++++++++++++++
3 files changed, 132 insertions(+)
create mode 100644 tests/shaders/glsl-opt-0-cmp-xy.c
diff --git a/tests/all.py b/tests/all.py
index 40f38cf..d07ae35 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -506,6 +506,7 @@ add_concurrent_test(shaders, ['glsl-link-bug30552'])
add_concurrent_test(shaders, ['glsl-link-bug38015'])
add_concurrent_test(shaders, ['glsl-link-empty-prog-01'])
add_concurrent_test(shaders, ['glsl-link-empty-prog-02'])
+add_concurrent_test(shaders, ['glsl-opt-0-cmp-xy'])
shaders['GLSL link single global initializer, 2 shaders'] = \
PiglitGLTest(['glsl-link-test',
os.path.join('shaders', 'glsl-link-initializer-01a.vert'),
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 3efc6bf..521282b 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -145,6 +145,7 @@ piglit_add_executable (glsl-routing glsl-routing.c)
piglit_add_executable (shader_runner shader_runner.c parser_utils.c)
piglit_add_executable (glsl-vs-point-size glsl-vs-point-size.c)
piglit_add_executable (glsl-sin glsl-sin.c)
+piglit_add_executable (glsl-opt-0-cmp-xy glsl-opt-0-cmp-xy.c)
IF (UNIX)
target_link_libraries(glsl-sin m)
ENDIF (UNIX)
diff --git a/tests/shaders/glsl-opt-0-cmp-xy.c b/tests/shaders/glsl-opt-0-cmp-xy.c
new file mode 100644
index 0000000..65cb555
--- /dev/null
+++ b/tests/shaders/glsl-opt-0-cmp-xy.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Samuel Iglesias Gonsalvez <siglesias at igalia.com>
+ *
+ */
+
+/** @file glsl-opt-0-cmp-xy.c
+ *
+ * It checks (0 cmp x+y) optimization (if any) works fine.
+ *
+ * Test renders two rectangles: left rect's color is green, right rect's color
+ * is red. Left rectangle's width is one pixel larger than right rectangle's.
+ *
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+ config.window_width = 50;
+ config.window_height = 50;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static char vs_code[] =
+ "uniform float a;\n"
+
+ "void main()\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ "}\n";
+
+static char fs_code[] =
+ "uniform float a;\n"
+
+ "void main()\n"
+ "{\n"
+ " if (0.0 >= (a - 1.0))\n"
+ " gl_FragColor = vec4(0, 1, 0, 1);\n"
+ " else\n"
+ " gl_FragColor = vec4(1, 0, 0, 1);\n"
+ "}\n";
+
+static GLuint setup_shaders()
+{
+ GLuint vs, fs, prog;
+
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code);
+ prog = piglit_link_simple_program(vs, fs);
+
+ glUseProgram(prog);
+ return prog;
+}
+
+static GLboolean test()
+{
+ GLint prog, location;
+ GLboolean pass = GL_TRUE;
+ int i;
+ float color[4] = {0, 0, 0, 1};
+
+ prog = setup_shaders();
+ location = glGetUniformLocation(prog, "a");
+
+ for (i = 0; i < 49; i++) {
+ glUniform1f(location, (i - 25));
+ piglit_draw_rect(i, 0, i+1, 50);
+ }
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+
+ for (i = 0; i < 50; i++) {
+ float val = i - 25;
+ if (0.0f >= (val - 1.0)) {
+ color[1] = 1.0f;
+ color[0] = color[2] = 0.0f;
+ } else {
+ color[0] = 1.0f;
+ color[1] = color[2] = 0.0f;
+ }
+ pass = piglit_probe_pixel_rgb(i, 0, color) && pass;
+ }
+
+ return pass;
+}
+
+enum piglit_result piglit_display(void)
+{
+ GLboolean pass;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glClearColor(0.5, 0.5, 0.5, 0.5);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ pass = test();
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ piglit_require_gl_version(20);
+}
--
2.1.0
More information about the Piglit
mailing list