[Piglit] [PATCH 1/2] teximage-colors: Add support for testing PBO uploads
Jason Ekstrand
jason at jlekstrand.net
Fri Jan 9 14:53:25 PST 2015
---
tests/all.py | 3 +++
tests/texturing/teximage-colors.c | 54 ++++++++++++++++++++++++++++-----------
2 files changed, 42 insertions(+), 15 deletions(-)
diff --git a/tests/all.py b/tests/all.py
index 87ff8e9..50d4b39 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -853,6 +853,9 @@ color_formats = [
for format in color_formats:
add_concurrent_test(gl11, ['teximage-colors', format])
+for format in color_formats:
+ add_concurrent_test(gl11, ['teximage-colors', '--pbo', format])
+
gl10 = {}
spec['!OpenGL 1.0'] = gl10
add_concurrent_test(gl10, ['gl-1.0-beginend-coverage'])
diff --git a/tests/texturing/teximage-colors.c b/tests/texturing/teximage-colors.c
index 31136a9..5944137 100644
--- a/tests/texturing/teximage-colors.c
+++ b/tests/texturing/teximage-colors.c
@@ -459,8 +459,11 @@ int texture_size = 31;
struct texture_format *format = NULL;
GLuint unsigned_prog, signed_prog;
void *rand_data;
+float *rand_float;
+GLuint pbo, float_pbo;
float tolerance[4];
bool benchmark = false;
+bool use_pbo = false;
void
piglit_init(int argc, char **argv)
@@ -473,6 +476,8 @@ piglit_init(int argc, char **argv)
} else if (strcmp(argv[i], "--benchmark") == 0) {
benchmark = true;
texture_size = 128;
+ } else if (strcmp(argv[i], "--pbo") == 0) {
+ use_pbo = true;
} else if (i == argc - 1) {
format = find_format(argv[i]);
break;
@@ -492,10 +497,31 @@ piglit_init(int argc, char **argv)
unsigned_prog = piglit_build_simple_program(NULL, frag_shader_unsigned_src);
srand(seed);
+
rand_data = malloc(texture_size * texture_size * 128);
for (i = 0; i < texture_size * texture_size * 128; ++i)
((GLubyte *)rand_data)[i] = rand();
+ rand_float = malloc(texture_size * texture_size * 128);
+ for (i = 0; i < texture_size * texture_size * 32; ++i)
+ rand_float[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
+
+ if (use_pbo) {
+ glGenBuffers(1, &pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER,
+ texture_size * texture_size * 128, rand_data,
+ GL_STATIC_DRAW);
+
+ glGenBuffers(1, &float_pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, float_pbo);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER,
+ texture_size * texture_size * 128, rand_float,
+ GL_STATIC_DRAW);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+
if (is_format_srgb(format->internal_format)) {
/* We loose a little precision in the high numbers */
tolerance[0] = 0.02;
@@ -701,9 +727,9 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
bool pass = true;
int64_t time;
GLuint tex;
- int i, Bpp, channels;
- float *tmp, *expected, *observed;
- void *data;
+ int i, Bpp;
+ float *expected, *observed;
+ void *data, *teximage_ptr;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
@@ -712,18 +738,15 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- channels = num_channels(test_format);
Bpp = bytes_per_pixel(test_format, test_type);
- if (test_type == GL_FLOAT) {
- /* Sanatize so we don't get invalid floating point values */
- tmp = malloc(texture_size * texture_size * channels * sizeof(float));
- for (i = 0; i < texture_size * texture_size * channels; ++i)
- tmp[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
- data = tmp;
+ data = (test_type == GL_FLOAT) ? rand_float : rand_data;
+ if (use_pbo) {
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
+ (test_type == GL_FLOAT) ? float_pbo : pbo);
+ teximage_ptr = NULL;
} else {
- tmp = NULL;
- data = rand_data;
+ teximage_ptr = data;
}
expected = malloc(texture_size * texture_size * 4 * sizeof(float));
@@ -736,16 +759,18 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
for (i = 0; i < BENCHMARK_ITERATIONS; ++i)
glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
texture_size, texture_size, 0,
- test_format, test_type, data);
+ test_format, test_type, teximage_ptr);
time = piglit_time_get_nano() - time;
*time_out = (double)time / (double)(BENCHMARK_ITERATIONS*1000);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
texture_size, texture_size, 0,
- test_format, test_type, data);
+ test_format, test_type, teximage_ptr);
}
pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
if (is_format_signed(format->internal_format)) {
glUseProgram(signed_prog);
@@ -767,7 +792,6 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
free(observed);
free(expected);
- free(tmp);
piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
"%s texture with %s and %s",
--
2.2.0
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