[Piglit] [PATCH 1/2] teximage-colors: Add support for testing PBO uploads

Jason Ekstrand jason at jlekstrand.net
Fri Jan 9 14:53:25 PST 2015


---
 tests/all.py                      |  3 +++
 tests/texturing/teximage-colors.c | 54 ++++++++++++++++++++++++++++-----------
 2 files changed, 42 insertions(+), 15 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 87ff8e9..50d4b39 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -853,6 +853,9 @@ color_formats = [
 for format in color_formats:
     add_concurrent_test(gl11, ['teximage-colors', format])
 
+for format in color_formats:
+    add_concurrent_test(gl11, ['teximage-colors', '--pbo', format])
+
 gl10 = {}
 spec['!OpenGL 1.0'] = gl10
 add_concurrent_test(gl10, ['gl-1.0-beginend-coverage'])
diff --git a/tests/texturing/teximage-colors.c b/tests/texturing/teximage-colors.c
index 31136a9..5944137 100644
--- a/tests/texturing/teximage-colors.c
+++ b/tests/texturing/teximage-colors.c
@@ -459,8 +459,11 @@ int texture_size = 31;
 struct texture_format *format = NULL;
 GLuint unsigned_prog, signed_prog;
 void *rand_data;
+float *rand_float;
+GLuint pbo, float_pbo;
 float tolerance[4];
 bool benchmark = false;
+bool use_pbo = false;
 
 void
 piglit_init(int argc, char **argv)
@@ -473,6 +476,8 @@ piglit_init(int argc, char **argv)
 		} else if (strcmp(argv[i], "--benchmark") == 0) {
 			benchmark = true;
 			texture_size = 128;
+		} else if (strcmp(argv[i], "--pbo") == 0) {
+			use_pbo = true;
 		} else if (i == argc - 1) {
 			format = find_format(argv[i]);
 			break;
@@ -492,10 +497,31 @@ piglit_init(int argc, char **argv)
 	unsigned_prog = piglit_build_simple_program(NULL, frag_shader_unsigned_src);
 
 	srand(seed);
+
 	rand_data = malloc(texture_size * texture_size * 128);
 	for (i = 0; i < texture_size * texture_size * 128; ++i)
 		((GLubyte *)rand_data)[i] = rand();
 
+	rand_float = malloc(texture_size * texture_size * 128);
+	for (i = 0; i < texture_size * texture_size * 32; ++i)
+		rand_float[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
+
+	if (use_pbo) {
+		glGenBuffers(1, &pbo);
+		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+		glBufferData(GL_PIXEL_UNPACK_BUFFER,
+			     texture_size * texture_size * 128, rand_data,
+			     GL_STATIC_DRAW);
+
+		glGenBuffers(1, &float_pbo);
+		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, float_pbo);
+		glBufferData(GL_PIXEL_UNPACK_BUFFER,
+			     texture_size * texture_size * 128, rand_float,
+			     GL_STATIC_DRAW);
+
+		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+	}
+
 	if (is_format_srgb(format->internal_format)) {
 		/* We loose a little precision in the high numbers */
 		tolerance[0] = 0.02;
@@ -701,9 +727,9 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
 	bool pass = true;
 	int64_t time;
 	GLuint tex;
-	int i, Bpp, channels;
-	float *tmp, *expected, *observed;
-	void *data;
+	int i, Bpp;
+	float *expected, *observed;
+	void *data, *teximage_ptr;
 
 	glGenTextures(1, &tex);
 	glBindTexture(GL_TEXTURE_2D, tex);
@@ -712,18 +738,15 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
 
 	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
-	channels = num_channels(test_format);
 	Bpp = bytes_per_pixel(test_format, test_type);
 
-	if (test_type == GL_FLOAT) {
-		/* Sanatize so we don't get invalid floating point values */
-		tmp = malloc(texture_size * texture_size * channels * sizeof(float));
-		for (i = 0; i < texture_size * texture_size * channels; ++i)
-			tmp[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
-		data = tmp;
+	data = (test_type == GL_FLOAT) ? rand_float : rand_data;
+	if (use_pbo) {
+		glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
+			     (test_type == GL_FLOAT) ? float_pbo : pbo);
+		teximage_ptr = NULL;
 	} else {
-		tmp = NULL;
-		data = rand_data;
+		teximage_ptr = data;
 	}
 
 	expected = malloc(texture_size * texture_size * 4 * sizeof(float));
@@ -736,16 +759,18 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
 		for (i = 0; i < BENCHMARK_ITERATIONS; ++i)
 			glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
 				     texture_size, texture_size, 0,
-				     test_format, test_type, data);
+				     test_format, test_type, teximage_ptr);
 		time = piglit_time_get_nano() - time;
 		*time_out = (double)time / (double)(BENCHMARK_ITERATIONS*1000);
 	} else {
 		glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
 			     texture_size, texture_size, 0,
-			     test_format, test_type, data);
+			     test_format, test_type, teximage_ptr);
 	}
 	pass &= piglit_check_gl_error(GL_NO_ERROR);
 
+	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
 	if (is_format_signed(format->internal_format)) {
 		glUseProgram(signed_prog);
 
@@ -767,7 +792,6 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
 
 	free(observed);
 	free(expected);
-	free(tmp);
 
 	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
 				     "%s texture with %s and %s",
-- 
2.2.0



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