[Piglit] [PATCH 1/2] teximage-colors: Add support for testing PBO uploads
Dylan Baker
baker.dylan.c at gmail.com
Fri Jan 9 14:58:54 PST 2015
On Friday, January 09, 2015 02:53:25 PM Jason Ekstrand wrote:
> ---
> tests/all.py | 3 +++
> tests/texturing/teximage-colors.c | 54 ++++++++++++++++++++++++++++-----------
> 2 files changed, 42 insertions(+), 15 deletions(-)
>
> diff --git a/tests/all.py b/tests/all.py
> index 87ff8e9..50d4b39 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -853,6 +853,9 @@ color_formats = [
> for format in color_formats:
> add_concurrent_test(gl11, ['teximage-colors', format])
>
> +for format in color_formats:
> + add_concurrent_test(gl11, ['teximage-colors', '--pbo', format])
> +
Is there a reason this cannot be part of the previous loop?
> gl10 = {}
> spec['!OpenGL 1.0'] = gl10
> add_concurrent_test(gl10, ['gl-1.0-beginend-coverage'])
> diff --git a/tests/texturing/teximage-colors.c b/tests/texturing/teximage-colors.c
> index 31136a9..5944137 100644
> --- a/tests/texturing/teximage-colors.c
> +++ b/tests/texturing/teximage-colors.c
> @@ -459,8 +459,11 @@ int texture_size = 31;
> struct texture_format *format = NULL;
> GLuint unsigned_prog, signed_prog;
> void *rand_data;
> +float *rand_float;
> +GLuint pbo, float_pbo;
> float tolerance[4];
> bool benchmark = false;
> +bool use_pbo = false;
>
> void
> piglit_init(int argc, char **argv)
> @@ -473,6 +476,8 @@ piglit_init(int argc, char **argv)
> } else if (strcmp(argv[i], "--benchmark") == 0) {
> benchmark = true;
> texture_size = 128;
> + } else if (strcmp(argv[i], "--pbo") == 0) {
> + use_pbo = true;
> } else if (i == argc - 1) {
> format = find_format(argv[i]);
> break;
> @@ -492,10 +497,31 @@ piglit_init(int argc, char **argv)
> unsigned_prog = piglit_build_simple_program(NULL, frag_shader_unsigned_src);
>
> srand(seed);
> +
> rand_data = malloc(texture_size * texture_size * 128);
> for (i = 0; i < texture_size * texture_size * 128; ++i)
> ((GLubyte *)rand_data)[i] = rand();
>
> + rand_float = malloc(texture_size * texture_size * 128);
> + for (i = 0; i < texture_size * texture_size * 32; ++i)
> + rand_float[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
> +
> + if (use_pbo) {
> + glGenBuffers(1, &pbo);
> + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
> + glBufferData(GL_PIXEL_UNPACK_BUFFER,
> + texture_size * texture_size * 128, rand_data,
> + GL_STATIC_DRAW);
> +
> + glGenBuffers(1, &float_pbo);
> + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, float_pbo);
> + glBufferData(GL_PIXEL_UNPACK_BUFFER,
> + texture_size * texture_size * 128, rand_float,
> + GL_STATIC_DRAW);
> +
> + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> + }
> +
> if (is_format_srgb(format->internal_format)) {
> /* We loose a little precision in the high numbers */
> tolerance[0] = 0.02;
> @@ -701,9 +727,9 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
> bool pass = true;
> int64_t time;
> GLuint tex;
> - int i, Bpp, channels;
> - float *tmp, *expected, *observed;
> - void *data;
> + int i, Bpp;
> + float *expected, *observed;
> + void *data, *teximage_ptr;
>
> glGenTextures(1, &tex);
> glBindTexture(GL_TEXTURE_2D, tex);
> @@ -712,18 +738,15 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>
> glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
>
> - channels = num_channels(test_format);
> Bpp = bytes_per_pixel(test_format, test_type);
>
> - if (test_type == GL_FLOAT) {
> - /* Sanatize so we don't get invalid floating point values */
> - tmp = malloc(texture_size * texture_size * channels * sizeof(float));
> - for (i = 0; i < texture_size * texture_size * channels; ++i)
> - tmp[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
> - data = tmp;
> + data = (test_type == GL_FLOAT) ? rand_float : rand_data;
> + if (use_pbo) {
> + glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
> + (test_type == GL_FLOAT) ? float_pbo : pbo);
> + teximage_ptr = NULL;
> } else {
> - tmp = NULL;
> - data = rand_data;
> + teximage_ptr = data;
> }
>
> expected = malloc(texture_size * texture_size * 4 * sizeof(float));
> @@ -736,16 +759,18 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
> for (i = 0; i < BENCHMARK_ITERATIONS; ++i)
> glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
> texture_size, texture_size, 0,
> - test_format, test_type, data);
> + test_format, test_type, teximage_ptr);
> time = piglit_time_get_nano() - time;
> *time_out = (double)time / (double)(BENCHMARK_ITERATIONS*1000);
> } else {
> glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
> texture_size, texture_size, 0,
> - test_format, test_type, data);
> + test_format, test_type, teximage_ptr);
> }
> pass &= piglit_check_gl_error(GL_NO_ERROR);
>
> + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> +
> if (is_format_signed(format->internal_format)) {
> glUseProgram(signed_prog);
>
> @@ -767,7 +792,6 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>
> free(observed);
> free(expected);
> - free(tmp);
>
> piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
> "%s texture with %s and %s",
> --
> 2.2.0
>
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
>
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