[Piglit] [PATCH 1/2] teximage-colors: Add support for testing PBO uploads

Dylan Baker baker.dylan.c at gmail.com
Fri Jan 9 14:58:54 PST 2015


On Friday, January 09, 2015 02:53:25 PM Jason Ekstrand wrote:
> ---
>  tests/all.py                      |  3 +++
>  tests/texturing/teximage-colors.c | 54 ++++++++++++++++++++++++++++-----------
>  2 files changed, 42 insertions(+), 15 deletions(-)
> 
> diff --git a/tests/all.py b/tests/all.py
> index 87ff8e9..50d4b39 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -853,6 +853,9 @@ color_formats = [
>  for format in color_formats:
>      add_concurrent_test(gl11, ['teximage-colors', format])
>  
> +for format in color_formats:
> +    add_concurrent_test(gl11, ['teximage-colors', '--pbo', format])
> +

Is there a reason this cannot be part of the previous loop?

>  gl10 = {}
>  spec['!OpenGL 1.0'] = gl10
>  add_concurrent_test(gl10, ['gl-1.0-beginend-coverage'])
> diff --git a/tests/texturing/teximage-colors.c b/tests/texturing/teximage-colors.c
> index 31136a9..5944137 100644
> --- a/tests/texturing/teximage-colors.c
> +++ b/tests/texturing/teximage-colors.c
> @@ -459,8 +459,11 @@ int texture_size = 31;
>  struct texture_format *format = NULL;
>  GLuint unsigned_prog, signed_prog;
>  void *rand_data;
> +float *rand_float;
> +GLuint pbo, float_pbo;
>  float tolerance[4];
>  bool benchmark = false;
> +bool use_pbo = false;
>  
>  void
>  piglit_init(int argc, char **argv)
> @@ -473,6 +476,8 @@ piglit_init(int argc, char **argv)
>  		} else if (strcmp(argv[i], "--benchmark") == 0) {
>  			benchmark = true;
>  			texture_size = 128;
> +		} else if (strcmp(argv[i], "--pbo") == 0) {
> +			use_pbo = true;
>  		} else if (i == argc - 1) {
>  			format = find_format(argv[i]);
>  			break;
> @@ -492,10 +497,31 @@ piglit_init(int argc, char **argv)
>  	unsigned_prog = piglit_build_simple_program(NULL, frag_shader_unsigned_src);
>  
>  	srand(seed);
> +
>  	rand_data = malloc(texture_size * texture_size * 128);
>  	for (i = 0; i < texture_size * texture_size * 128; ++i)
>  		((GLubyte *)rand_data)[i] = rand();
>  
> +	rand_float = malloc(texture_size * texture_size * 128);
> +	for (i = 0; i < texture_size * texture_size * 32; ++i)
> +		rand_float[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
> +
> +	if (use_pbo) {
> +		glGenBuffers(1, &pbo);
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
> +		glBufferData(GL_PIXEL_UNPACK_BUFFER,
> +			     texture_size * texture_size * 128, rand_data,
> +			     GL_STATIC_DRAW);
> +
> +		glGenBuffers(1, &float_pbo);
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, float_pbo);
> +		glBufferData(GL_PIXEL_UNPACK_BUFFER,
> +			     texture_size * texture_size * 128, rand_float,
> +			     GL_STATIC_DRAW);
> +
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> +	}
> +
>  	if (is_format_srgb(format->internal_format)) {
>  		/* We loose a little precision in the high numbers */
>  		tolerance[0] = 0.02;
> @@ -701,9 +727,9 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>  	bool pass = true;
>  	int64_t time;
>  	GLuint tex;
> -	int i, Bpp, channels;
> -	float *tmp, *expected, *observed;
> -	void *data;
> +	int i, Bpp;
> +	float *expected, *observed;
> +	void *data, *teximage_ptr;
>  
>  	glGenTextures(1, &tex);
>  	glBindTexture(GL_TEXTURE_2D, tex);
> @@ -712,18 +738,15 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>  
>  	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
>  
> -	channels = num_channels(test_format);
>  	Bpp = bytes_per_pixel(test_format, test_type);
>  
> -	if (test_type == GL_FLOAT) {
> -		/* Sanatize so we don't get invalid floating point values */
> -		tmp = malloc(texture_size * texture_size * channels * sizeof(float));
> -		for (i = 0; i < texture_size * texture_size * channels; ++i)
> -			tmp[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
> -		data = tmp;
> +	data = (test_type == GL_FLOAT) ? rand_float : rand_data;
> +	if (use_pbo) {
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
> +			     (test_type == GL_FLOAT) ? float_pbo : pbo);
> +		teximage_ptr = NULL;
>  	} else {
> -		tmp = NULL;
> -		data = rand_data;
> +		teximage_ptr = data;
>  	}
>  
>  	expected = malloc(texture_size * texture_size * 4 * sizeof(float));
> @@ -736,16 +759,18 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>  		for (i = 0; i < BENCHMARK_ITERATIONS; ++i)
>  			glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
>  				     texture_size, texture_size, 0,
> -				     test_format, test_type, data);
> +				     test_format, test_type, teximage_ptr);
>  		time = piglit_time_get_nano() - time;
>  		*time_out = (double)time / (double)(BENCHMARK_ITERATIONS*1000);
>  	} else {
>  		glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
>  			     texture_size, texture_size, 0,
> -			     test_format, test_type, data);
> +			     test_format, test_type, teximage_ptr);
>  	}
>  	pass &= piglit_check_gl_error(GL_NO_ERROR);
>  
> +	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> +
>  	if (is_format_signed(format->internal_format)) {
>  		glUseProgram(signed_prog);
>  
> @@ -767,7 +792,6 @@ run_test(GLenum test_format, GLenum test_type, float *time_out)
>  
>  	free(observed);
>  	free(expected);
> -	free(tmp);
>  
>  	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
>  				     "%s texture with %s and %s",
> -- 
> 2.2.0
> 
> _______________________________________________
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> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
> 
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