[Piglit] [PATCH] arb-provoking-vertex-render: a new test that actually checks all prim types

Roland Scheidegger rscheidegger_lists at hispeed.ch
Tue Jan 13 15:30:36 PST 2015


Looks good to me, just a minor nit below. Does not quite check all prim
types as it misses the adjacency ones but I guess that would require
some more strict gl version check...

Reviewed-by: Roland Scheidegger <sroland at vmware.com>

Am 13.01.2015 um 17:57 schrieb Brian Paul:
> None of the other provoking vertex tests actually check the rendering
> of all the different primitive types with first/last provoking vertex.
> ---
>  tests/all.py                                      |   1 +
>  tests/spec/arb_provoking_vertex/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_provoking_vertex/render.c          | 346 ++++++++++++++++++++++
>  3 files changed, 348 insertions(+)
>  create mode 100644 tests/spec/arb_provoking_vertex/render.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index 27bb619..c42f4a9 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2178,6 +2178,7 @@ arb_provoking_vertex = {}
>  spec['ARB_provoking_vertex'] = arb_provoking_vertex
>  add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-control'])
>  add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-initial'])
> +add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-render'])
>  add_plain_test(arb_provoking_vertex, ['arb-quads-follow-provoking-vertex'])
>  add_plain_test(arb_provoking_vertex, ['arb-xfb-before-flatshading'])
>  
> diff --git a/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt b/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
> index d70637c..01db2d9 100644
> --- a/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
> +++ b/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
> @@ -11,6 +11,7 @@ link_libraries (
>  
>  piglit_add_executable (arb-provoking-vertex-control provoking-vertex-control.c)
>  piglit_add_executable (arb-provoking-vertex-initial provoking-vertex-initial.c)
> +piglit_add_executable (arb-provoking-vertex-render render.c)
>  piglit_add_executable (arb-quads-follow-provoking-vertex quads-follow-provoking-vertex.c)
>  piglit_add_executable (arb-xfb-before-flatshading xfb-before-flatshading.c)
>  
> diff --git a/tests/spec/arb_provoking_vertex/render.c b/tests/spec/arb_provoking_vertex/render.c
> new file mode 100644
> index 0000000..c340b4d
> --- /dev/null
> +++ b/tests/spec/arb_provoking_vertex/render.c
> @@ -0,0 +1,346 @@
> +/**
> + * Copyright 2015 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test provoking vertex control with rendering.
> + *
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_compat_version = 10;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +static const float red[3] = {1, 0, 0},
> +	green[3] = {0, 1, 0},
> +	blue[3] = {0, 0, 1},
> +	yellow[3] = {1, 1, 0},
> +	black[3] = {0, 0, 0};
> +
> +
> +/* Do GL_QUADS, GL_QUAD_STRIP obey the provoking vertex control? */
> +static GLboolean quads_pv;
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_provoking_vertex");
> +}
> +
> +
> +static bool
> +test_mode(GLenum prim, GLenum pv_mode)
> +{
> +	bool pass = true;
> +	const float *expected1, *expected2;
> +	int x1 = piglit_width / 4;
> +	int x2 = piglit_width * 3 / 4;
> +	int y = piglit_height / 2;
> +	int dy;
> +	int num_black = 0;
> +	float dummy[4];
> +
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	glProvokingVertex(pv_mode);
> +
> +	switch (prim) {
> +	case GL_LINES:
> +		glBegin(GL_LINES);
> +		/* first line */
> +		glColor3fv(red);
> +		glVertex2f(-1, 0);
> +		glColor3fv(green);
> +		glVertex2f( -0.1, 0);
> +		/* second line */
> +		glColor3fv(blue);
> +		glVertex2f(0.1, 0);
> +		glColor3fv(yellow);
> +		glVertex2f(1, 0);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = blue;
> +		}
> +		else {
> +			expected1 = green;
> +			expected2 = yellow;
> +		}
> +		break;
> +
> +	case GL_LINE_STRIP:
> +		glBegin(GL_LINE_STRIP);
> +		glColor3fv(red);
> +		glVertex2f(-1, 0);
> +		glColor3fv(green);
> +		glVertex2f(0, 0);
> +		glColor3fv(blue);
> +		glVertex2f(1, 0);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = green;
> +		}
> +		else {
> +			expected1 = green;
> +			expected2 = blue;
> +		}
> +		break;
> +
> +	case GL_LINE_LOOP:
> +		glBegin(GL_LINE_STRIP);
> +		glColor3fv(red);
> +		glVertex2f(-1, 0);
> +		glColor3fv(green);
> +		glVertex2f(0, 0);
> +		glColor3fv(blue);
> +		glVertex2f(1, 0);
> +		glColor3fv(yellow);
> +		glVertex2f(0, 1);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = green;
> +		}
> +		else {
> +			expected1 = green;
> +			expected2 = blue;
> +		}
> +		break;
> +
> +	case GL_TRIANGLES:
> +		glBegin(GL_TRIANGLES);
> +		/* first tri */
> +		glColor3fv(red);
> +		glVertex2f(-1, -1);
> +		glColor3fv(green);
> +		glVertex2f( 0, -1);
> +		glColor3fv(blue);
> +		glVertex2f(-0.5, 1);
> +		/* second tri */
> +		glColor3fv(green);
> +		glVertex2f(0, -1);
> +		glColor3fv(blue);
> +		glVertex2f( 1, -1);
> +		glColor3fv(red);
> +		glVertex2f(0.5, 1);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = green;
> +		}
> +		else {
> +			expected1 = blue;
> +			expected2 = red;
> +		}
> +		break;
> +
> +	case GL_TRIANGLE_STRIP:
> +		glBegin(GL_TRIANGLE_STRIP);
> +		/* first tri */
> +		glColor3fv(red);
> +		glVertex2f(-1, -1);
> +		glColor3fv(green);
> +		glVertex2f(-0.5, 1);
> +		glColor3fv(blue);
> +		glVertex2f(0.5, -1);
> +		glColor3fv(yellow);
> +		glVertex2f(1, 1);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = green;
> +		}
> +		else {
> +			expected1 = blue;
> +			expected2 = yellow;
> +		}
> +		break;
> +
> +	case GL_TRIANGLE_FAN:
> +		glBegin(GL_TRIANGLE_FAN);
> +		glColor3fv(red);
> +		glVertex2f(1, -1);
> +		glColor3fv(green);
> +		glVertex2f(-1, -1);
> +		glColor3fv(blue);
> +		glVertex2f(-1, 1);
> +		glColor3fv(yellow);
> +		glVertex2f(1, 1);
> +		glEnd();
> +		if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = green;
> +			expected2 = blue;
> +		}
> +		else {
> +			expected1 = blue;
> +			expected2 = yellow;
> +		}
> +		break;
> +
> +        case GL_QUADS:
> +		glBegin(GL_QUADS);
> +		/* first quad */
> +		glColor3fv(red);
> +		glVertex2f(-1, -1);
> +		glColor3fv(green);
> +		glVertex2f(-1, 1);
> +		glColor3fv(blue);
> +		glVertex2f(-0.1, 1);
> +		glColor3fv(yellow);
> +		glVertex2f(-0.1, -1);
> +		/* second quad */
> +		glColor3fv(green);
> +		glVertex2f(0.1, -1);
> +		glColor3fv(blue);
> +		glVertex2f(0.1, 1);
> +		glColor3fv(yellow);
> +		glVertex2f(1, 1);
> +		glColor3fv(red);
> +		glVertex2f(1, -1);
> +		glEnd();
> +		if (quads_pv && pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = green;
> +		}
> +		else {
> +			expected1 = yellow;
> +			expected2 = red;
> +		}
> +		break;
> +
> +        case GL_QUAD_STRIP:
> +		glBegin(GL_QUAD_STRIP);
> +		glColor3fv(red);
> +		glVertex2f(-1, -1);
> +		glColor3fv(green);
> +		glVertex2f(-1, 1);
> +		glColor3fv(blue);
> +		glVertex2f(0, -1);
> +		glColor3fv(yellow);
> +		glVertex2f(0, 1);
> +		glColor3fv(green);
> +		glVertex2f(1, -1);
> +		glColor3fv(red);
> +		glVertex2f(1, 1);
> +		glEnd();
> +		if (quads_pv && pv_mode == GL_FIRST_VERTEX_CONVENTION) {
> +			expected1 = red;
> +			expected2 = blue;
> +		}
> +		else {
> +			expected1 = yellow;
> +			expected2 = red;
> +		}
> +		break;
> +
> +	case GL_POLYGON:
> +		glBegin(GL_POLYGON);
> +		glColor3fv(red);
> +		glVertex2f(1, -1);
> +		glColor3fv(green);
> +		glVertex2f(-1, -1);
> +		glColor3fv(blue);
> +		glVertex2f(-1, 1);
> +		glColor3fv(yellow);
> +		glVertex2f(1, 1);
> +		glEnd();
> +		expected1 = red;
> +		expected2 = red;
> +		break;
> +
> +	default:
> +		assert(!"Bad prim mode");
> +		return false;
> +	}
> +
> +	/* try probing 3 scan lines to make sure we hit GL_LINES, etc. */
> +	for (dy = -1; dy <= 1 && pass; dy++) {
> +		if (piglit_probe_pixel_rgb_silent(x1, y+dy, black, dummy)) {
> +			/* try next Y pos */
> +			num_black++;
> +			continue;
> +		}
> +		if (!piglit_probe_pixel_rgb(x1, y+dy, expected1)) {
> +			pass = false;
> +		}
> +		if (!piglit_probe_pixel_rgb(x2, y+dy, expected2)) {
> +			pass = false;
> +		}
> +	}
> +
> +	if (num_black == 3) {
> +		/* nothing drawn */
> +		pass = false;
> +	}
> +
> +	if (!pass) {
> +		printf("Failure for %s, %s\n",
> +		       piglit_get_prim_name(prim),
> +		       piglit_get_gl_enum_name(pv_mode));
> +	}
> +
> +	piglit_present_results();
> +
> +	return pass;
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	static const GLenum modes[] = {
> +		GL_LINES,
> +		GL_LINE_STRIP,
> +		GL_LINE_LOOP,
> +		GL_TRIANGLES,
> +		GL_TRIANGLE_STRIP,
> +		GL_TRIANGLE_FAN,
> +		GL_QUADS,
> +		GL_QUAD_STRIP,
> +		GL_POLYGON
> +
> +	};
> +	int i;
> +	bool pass = true;
> +
> +	glViewport(0, 0, piglit_width, piglit_height);
> +	glShadeModel(GL_FLAT);
> +
> +	glGetBooleanv(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, &quads_pv);
> +        printf("GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = %u\n", quads_pv);
The formatting her looks wrong.
> +
> +	for (i = 0; i < ARRAY_SIZE(modes); i++) {
> +		pass = test_mode(modes[i], GL_FIRST_VERTEX_CONVENTION) && pass;
> +		pass = test_mode(modes[i], GL_LAST_VERTEX_CONVENTION) && pass;
> +	}
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +
> +	return PIGLIT_FAIL;
> +}
> 



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