[Piglit] [PATCH] glsl-fs-function-samplers: rename mix parameter to mixFactor
Brian Paul
brianp at vmware.com
Mon Jan 26 08:30:59 PST 2015
To avoid a compile failure on NVIDIA. The mix function parameter is
hiding the built-in mix() function. The point of this test is not
to exercise compile-time name resolution.
---
tests/shaders/glsl-fs-functions-samplers.shader_test | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/shaders/glsl-fs-functions-samplers.shader_test b/tests/shaders/glsl-fs-functions-samplers.shader_test
index 2273bdd..c4fd69a 100644
--- a/tests/shaders/glsl-fs-functions-samplers.shader_test
+++ b/tests/shaders/glsl-fs-functions-samplers.shader_test
@@ -18,9 +18,9 @@ varying vec2 tc2;
uniform sampler2D tex1;
uniform sampler2D tex2;
-vec4 blend_textures(sampler2D t1, vec2 tc1, sampler2D t2, vec2 tc2, float mix)
+vec4 blend_textures(sampler2D t1, vec2 tc1, sampler2D t2, vec2 tc2, float mixFactor)
{
- return mix(texture2D(t1, tc1), texture2D(t2, tc2), mix);
+ return mix(texture2D(t1, tc1), texture2D(t2, tc2), mixFactor);
}
void main()
--
1.9.1
More information about the Piglit
mailing list