[Piglit] [PATCH 04/23] arb_shader_image_load_store: Add misc. image manipulation code and hook up to the build system.
Francisco Jerez
currojerez at riseup.net
Sat Jan 31 07:41:26 PST 2015
---
tests/all.py | 6 +
tests/spec/CMakeLists.txt | 1 +
.../arb_shader_image_load_store/CMakeLists.gl.txt | 15 +
.../arb_shader_image_load_store/CMakeLists.txt | 1 +
tests/spec/arb_shader_image_load_store/common.c | 621 +++++++++++++++++++++
tests/spec/arb_shader_image_load_store/common.h | 140 +++++
6 files changed, 784 insertions(+)
create mode 100644 tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
create mode 100644 tests/spec/arb_shader_image_load_store/CMakeLists.txt
create mode 100644 tests/spec/arb_shader_image_load_store/common.c
create mode 100644 tests/spec/arb_shader_image_load_store/common.h
diff --git a/tests/all.py b/tests/all.py
index d6f4ac3..b872493 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4421,6 +4421,12 @@ spec['ARB_direct_state_access']['getcompressedtextureimage'] = PiglitGLTest(['ar
spec['ARB_direct_state_access']['texture-storage-multisample'] = PiglitGLTest(['arb_direct_state_access-texture-storage-multisample'], run_concurrent=True)
spec['ARB_direct_state_access']['texture-buffer'] = PiglitGLTest(['arb_direct_state_access-texture-buffer'], run_concurrent=True)
+arb_shader_image_load_store = {}
+spec['ARB_shader_image_load_store'] = arb_shader_image_load_store
+import_glsl_parser_tests(spec['ARB_shader_image_load_store'],
+ os.path.join(testsDir, 'spec', 'arb_shader_image_load_store'),
+ [''])
+
profile.tests['hiz'] = hiz
profile.tests['fast_color_clear'] = fast_color_clear
profile.tests['glean'] = glean
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 890b1d2..2551923 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -42,6 +42,7 @@ add_subdirectory (arb_shader_subroutine)
add_subdirectory (arb_shader_texture_lod/execution)
add_subdirectory (arb_shader_atomic_counters)
add_subdirectory (arb_shader_objects)
+add_subdirectory (arb_shader_image_load_store)
add_subdirectory (arb_shading_language_420pack/execution)
add_subdirectory (arb_stencil_texturing)
add_subdirectory (arb_sync)
diff --git a/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
new file mode 100644
index 0000000..cc5586d
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
@@ -0,0 +1,15 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+ ${piglit_SOURCE_DIR}/tests/util
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+set(depends image.c grid.c common.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_shader_image_load_store/CMakeLists.txt b/tests/spec/arb_shader_image_load_store/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_shader_image_load_store/common.c b/tests/spec/arb_shader_image_load_store/common.c
new file mode 100644
index 0000000..88b0f75
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/common.c
@@ -0,0 +1,621 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file common.c
+ *
+ * Common utility functions for the ARB_shader_image_load_store tests.
+ */
+
+#include "common.h"
+
+bool
+set_uniform_int(GLuint prog, const char *name, int value)
+{
+ int loc, last_prog;
+
+ loc = glGetUniformLocation(prog, name);
+ if (loc < 0)
+ return true;
+
+ glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
+ if (prog != last_prog)
+ glUseProgram(prog);
+
+ glUniform1i(loc, value);
+
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+static GLuint *textures, *buffers;
+static unsigned num_textures, num_buffers;
+
+GLuint
+get_texture(unsigned unit)
+{
+ if (unit >= num_textures) {
+ const unsigned n = unit + 1;
+
+ textures = realloc(textures, sizeof(GLuint) * n);
+ memset(&textures[num_textures], 0,
+ sizeof(GLuint) * (n - num_textures));
+ num_textures = n;
+ }
+
+ return textures[unit];
+}
+
+GLuint
+get_buffer(unsigned unit)
+{
+ if (unit >= num_buffers) {
+ const unsigned n = unit + 1;
+
+ buffers = realloc(buffers, sizeof(GLuint) * n);
+ memset(&buffers[num_buffers], 0,
+ sizeof(GLuint) * (n - num_buffers));
+ num_buffers = n;
+ }
+
+ return buffers[unit];
+}
+
+static GLuint fb[2], cb[2], zb[2];
+static GLfloat vp[2][4];
+
+static bool
+generate_fb(const struct grid_info grid, unsigned idx)
+{
+ if (!fb[idx]) {
+ glGenFramebuffers(1, &fb[idx]);
+ glGenRenderbuffers(1, &cb[idx]);
+ glGenRenderbuffers(1, &zb[idx]);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fb[idx]);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, cb[idx]);
+ glRenderbufferStorage(GL_RENDERBUFFER, grid.format->format,
+ grid.size.x, grid.size.y);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, cb[idx]);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, zb[idx]);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F,
+ grid.size.x, grid.size.y);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, zb[idx]);
+
+ vp[idx][0] = 0;
+ vp[idx][1] = 0;
+ vp[idx][2] = grid.size.x;
+ vp[idx][3] = grid.size.y;
+ glViewportIndexedfv(0, vp[idx]);
+
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+bool
+upload_image(const struct image_info img, unsigned unit,
+ const uint32_t *pixels)
+{
+ return upload_image_levels(img, 1, 0, unit, pixels);
+}
+
+bool
+upload_image_levels(const struct image_info img, unsigned num_levels,
+ unsigned level, unsigned unit, const uint32_t *pixels)
+{
+ const unsigned m = image_num_components(img.format);
+ int i, l;
+
+ if (get_texture(unit)) {
+ glDeleteTextures(1, &textures[unit]);
+ textures[unit] = 0;
+ }
+
+ if (get_buffer(unit)) {
+ glDeleteBuffers(1, &buffers[unit]);
+ buffers[unit] = 0;
+ }
+
+ glGenTextures(1, &textures[unit]);
+ glBindTexture(img.target->target, textures[unit]);
+
+ switch (img.target->target) {
+ case GL_TEXTURE_1D:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage1D(GL_TEXTURE_1D, l, img.format->format,
+ size.x, 0, img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_2D:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage2D(GL_TEXTURE_2D, l, img.format->format,
+ size.x, size.y, 0,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage3D(GL_TEXTURE_3D, l, img.format->format,
+ size.x, size.y, size.z, 0,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_RECTANGLE:
+ assert(num_levels == 1);
+
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, img.format->format,
+ img.size.x, img.size.y, 0, img.format->pixel_format,
+ image_base_type(img.format), pixels);
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ for (l = 0; l < num_levels; ++l) {
+ const unsigned offset = m * image_level_offset(img, l);
+ const struct image_extent size = image_level_size(img, l);
+ const unsigned face_sz = m * product(size) / 6;
+
+ for (i = 0; i < 6; ++i)
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, l,
+ img.format->format, size.x, size.y, 0,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[offset + face_sz * i]);
+ }
+ break;
+
+ case GL_TEXTURE_BUFFER: {
+ /*
+ * glTexImage*() isn't supposed to work with buffer
+ * textures. We copy the unpacked pixels to a texture
+ * with the desired internal format to let the GL pack
+ * them for us.
+ */
+ const struct image_extent grid = image_optimal_extent(img.size);
+ GLuint packed_tex;
+
+ assert(num_levels == 1);
+
+ glGenBuffers(1, &buffers[unit]);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[unit]);
+ glBufferData(GL_PIXEL_PACK_BUFFER,
+ m * img.size.x * sizeof(uint32_t),
+ NULL, GL_STATIC_DRAW);
+
+ glGenTextures(1, &packed_tex);
+ glBindTexture(GL_TEXTURE_2D, packed_tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
+ grid.x, grid.y, 0, img.format->pixel_format,
+ image_base_type(img.format), pixels);
+ glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
+ img.format->pixel_type, NULL);
+ glDeleteTextures(1, &packed_tex);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glTexBuffer(GL_TEXTURE_BUFFER, image_compat_format(img.format),
+ buffers[unit]);
+ break;
+ }
+ case GL_TEXTURE_1D_ARRAY:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage2D(GL_TEXTURE_1D_ARRAY, l, img.format->format,
+ size.x, size.y, 0, img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, l, img.format->format,
+ size.x, size.y, size.z, 0,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ for (l = 0; l < num_levels; ++l) {
+ const struct image_extent size = image_level_size(img, l);
+
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, l, img.format->format,
+ size.x, size.y, size.z, 0,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &pixels[m * image_level_offset(img, l)]);
+ }
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
+ /*
+ * GL doesn't seem to provide any direct way to
+ * initialize a multisample texture, so we use
+ * imageStore() to render to it from the fragment
+ * shader copying the contents of a larger
+ * single-sample 2D texture.
+ */
+ const struct grid_info grid = {
+ get_image_stage(GL_FRAGMENT_SHADER)->bit,
+ img.format,
+ image_optimal_extent(img.size)
+ };
+ GLuint prog = generate_program(
+ grid, GL_FRAGMENT_SHADER,
+ concat(image_hunk(image_info_for_grid(grid), "SRC_"),
+ image_hunk(img, "DST_"),
+ hunk("readonly uniform SRC_IMAGE_T src_img;\n"
+ "writeonly uniform DST_IMAGE_T dst_img;\n"
+ "\n"
+ "GRID_T op(ivec2 idx, GRID_T x) {\n"
+ " imageStore(dst_img, DST_IMAGE_ADDR(idx),\n"
+ " imageLoad(src_img, SRC_IMAGE_ADDR(idx)));\n"
+ " return x;\n"
+ "}\n"), NULL));
+ bool ret = prog && generate_fb(grid, 1);
+ GLuint tmp_tex;
+
+ assert(num_levels == 1);
+
+ glGenTextures(1, &tmp_tex);
+ glBindTexture(GL_TEXTURE_2D, tmp_tex);
+
+ if (img.target->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+ glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
+ img.size.x, img.format->format,
+ img.size.y, img.size.z, img.size.w,
+ GL_FALSE);
+ } else {
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+ img.size.x, img.format->format,
+ img.size.y, img.size.z,
+ GL_FALSE);
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
+ grid.size.x, grid.size.y, 0,
+ img.format->pixel_format, image_base_type(img.format),
+ pixels);
+
+ glBindImageTexture(unit, textures[unit], 0, GL_TRUE, 0,
+ GL_WRITE_ONLY, img.format->format);
+ glBindImageTexture(6, tmp_tex, 0, GL_TRUE, 0,
+ GL_READ_ONLY, img.format->format);
+
+ ret &= set_uniform_int(prog, "src_img", 6) &&
+ set_uniform_int(prog, "dst_img", unit) &&
+ draw_grid(grid, prog);
+
+ glDeleteProgram(prog);
+ glDeleteTextures(1, &tmp_tex);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fb[0]);
+ glViewportIndexedfv(0, vp[0]);
+
+ glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
+
+ if (!ret)
+ return false;
+ break;
+ }
+ default:
+ abort();
+ }
+
+ glBindImageTexture(unit, textures[unit], level, GL_TRUE, 0,
+ GL_READ_WRITE, img.format->format);
+
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+bool
+download_image(const struct image_info img, unsigned unit,
+ uint32_t *r_pixels)
+{
+ return download_image_levels(img, 1, unit, r_pixels);
+}
+
+bool
+download_image_levels(const struct image_info img, unsigned num_levels,
+ unsigned unit, uint32_t *r_pixels)
+{
+ const unsigned m = image_num_components(img.format);
+ int i, l;
+
+ glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT |
+ GL_BUFFER_UPDATE_BARRIER_BIT |
+ GL_PIXEL_BUFFER_BARRIER_BIT |
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
+
+ glBindTexture(img.target->target, textures[unit]);
+
+ switch (img.target->target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ assert(img.target->target != GL_TEXTURE_RECTANGLE ||
+ num_levels == 1);
+
+ for (l = 0; l < num_levels; ++l)
+ glGetTexImage(img.target->target, l,
+ img.format->pixel_format,
+ image_base_type(img.format),
+ &r_pixels[m * image_level_offset(img, l)]);
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ for (l = 0; l < num_levels; ++l) {
+ const unsigned offset = m * image_level_offset(img, l);
+ const unsigned face_sz =
+ m * product(image_level_size(img, l)) / 6;
+
+ for (i = 0; i < 6; ++i)
+ glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
+ l, img.format->pixel_format,
+ image_base_type(img.format),
+ &r_pixels[offset + face_sz * i]);
+
+ }
+ break;
+
+ case GL_TEXTURE_BUFFER: {
+ /*
+ * glGetTexImage() isn't supposed to work with buffer
+ * textures. We copy the packed pixels to a texture
+ * with the same internal format as the image to let
+ * the GL unpack it for us.
+ */
+ const struct image_extent grid = image_optimal_extent(img.size);
+ GLuint packed_tex;
+
+ assert(num_levels == 1);
+
+ glGenTextures(1, &packed_tex);
+ glBindTexture(GL_TEXTURE_2D, packed_tex);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[unit]);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
+ grid.x, grid.y, 0, img.format->pixel_format,
+ img.format->pixel_type, NULL);
+ glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
+ image_base_type(img.format), r_pixels);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glDeleteTextures(1, &packed_tex);
+ break;
+ }
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
+ /*
+ * GL doesn't seem to provide any direct way to read
+ * back a multisample texture, so we use imageLoad()
+ * to copy its contents to a larger single-sample 2D
+ * texture from the fragment shader.
+ */
+ const struct grid_info grid = {
+ get_image_stage(GL_FRAGMENT_SHADER)->bit,
+ img.format,
+ image_optimal_extent(img.size)
+ };
+ GLuint prog = generate_program(
+ grid, GL_FRAGMENT_SHADER,
+ concat(image_hunk(img, "SRC_"),
+ image_hunk(image_info_for_grid(grid), "DST_"),
+ hunk("readonly uniform SRC_IMAGE_T src_img;\n"
+ "writeonly uniform DST_IMAGE_T dst_img;\n"
+ "\n"
+ "GRID_T op(ivec2 idx, GRID_T x) {\n"
+ " imageStore(dst_img, DST_IMAGE_ADDR(idx),\n"
+ " imageLoad(src_img, SRC_IMAGE_ADDR(idx)));\n"
+ " return x;\n"
+ "}\n"), NULL));
+ bool ret = prog && generate_fb(grid, 1);
+ GLuint tmp_tex;
+
+ assert(num_levels == 1);
+
+ glGenTextures(1, &tmp_tex);
+ glBindTexture(GL_TEXTURE_2D, tmp_tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
+ grid.size.x, grid.size.y, 0,
+ img.format->pixel_format, image_base_type(img.format),
+ NULL);
+
+ glBindImageTexture(unit, textures[unit], 0, GL_TRUE, 0,
+ GL_READ_ONLY, img.format->format);
+ glBindImageTexture(6, tmp_tex, 0, GL_TRUE, 0,
+ GL_WRITE_ONLY, img.format->format);
+
+ ret &= set_uniform_int(prog, "src_img", unit) &&
+ set_uniform_int(prog, "dst_img", 6) &&
+ draw_grid(grid, prog);
+
+ glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
+ image_base_type(img.format), r_pixels);
+
+ glDeleteProgram(prog);
+ glDeleteTextures(1, &tmp_tex);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fb[0]);
+ glViewportIndexedfv(0, vp[0]);
+
+ if (!ret)
+ return false;
+ break;
+ }
+ default:
+ abort();
+ }
+
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+bool
+init_pixels(const struct image_info img, uint32_t *r_pixels,
+ double r, double g, double b, double a)
+{
+ const double init[4] = { r, g, b, a };
+ const unsigned m = image_num_components(img.format);
+ unsigned i, j;
+
+ for (i = 0; i < product(img.size); ++i) {
+ for (j = 0; j < m; ++j) {
+ r_pixels[i * m + j] = encode(img.format, init[j]);
+ }
+ }
+
+ return true;
+}
+
+static bool
+check_pixels_vs(const struct image_info img, unsigned stride,
+ const uint32_t *pixels, const uint32_t *expect)
+{
+ const unsigned m = image_num_components(img.format);
+ unsigned i, j;
+
+ for (i = 0; i < product(img.size); ++i) {
+ const uint32_t *v = &pixels[m * i];
+ const uint32_t *u = &expect[stride * m * i];
+
+ for (j = 0; j < m; ++j) {
+ if ((fabs(decode(img.format, v[j]) - decode(img.format, u[j])) >
+ get_idx(img.epsilon, j)) &&
+ isfinite(decode(img.format, u[j]))) {
+ printf("Probe value at (%u, %u, %u, %u)\n",
+ i % img.size.x,
+ i / img.size.x % img.size.y,
+ i / img.size.x / img.size.y % img.size.z,
+ i / img.size.x / img.size.y / img.size.z);
+
+ printf(" Expected:");
+
+ for (j = 0; j < m; ++j)
+ printf(" %f", decode(img.format, u[j]));
+
+ printf("\n Observed:");
+
+ for (j = 0; j < m; ++j)
+ printf(" %f", decode(img.format, v[j]));
+
+ printf("\n");
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool
+check_pixels(const struct image_info img, const uint32_t *pixels,
+ double r, double g, double b, double a)
+{
+ const uint32_t expect[4] = {
+ encode(img.format, r), encode(img.format, g),
+ encode(img.format, b), encode(img.format, a)
+ };
+
+ return check_pixels_vs(img, 0, pixels, expect);
+}
+
+bool
+check_pixels_v(const struct image_info img, const uint32_t *pixels,
+ const uint32_t *expect)
+{
+ return check_pixels_vs(img, 1, pixels, expect);
+}
+
+bool
+init_fb(const struct grid_info grid)
+{
+ bool ret = true;
+
+ if (grid.stages & GL_COMPUTE_SHADER_BIT) {
+ const struct image_info img = image_info_for_grid(grid);
+ const unsigned n = product(grid.size) *
+ image_num_components(grid.format);
+ uint32_t *pixels = malloc(n * sizeof(*pixels));
+
+ ret = init_pixels(img, pixels, 0.5, 0.5, 0.5, 0.5) &&
+ upload_image(img, 7, pixels);
+
+ free(pixels);
+ } else {
+ ret = generate_fb(grid, 0);
+
+ glClearColor(0.5, 0.5, 0.5, 0.5);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClearDepth(0.5);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ return ret;
+}
+
+bool
+download_result(const struct grid_info grid, uint32_t *r_pixels)
+{
+ if (grid.stages & GL_COMPUTE_SHADER_BIT) {
+ /* No actual framebuffer. Results are returned into
+ * an image. */
+ return download_image(image_info_for_grid(grid), 7, r_pixels);
+
+ } else {
+ glReadPixels(0, 0, grid.size.x, grid.size.y,
+ grid.format->pixel_format,
+ image_base_type(grid.format),
+ r_pixels);
+ return piglit_check_gl_error(GL_NO_ERROR);
+ }
+}
diff --git a/tests/spec/arb_shader_image_load_store/common.h b/tests/spec/arb_shader_image_load_store/common.h
new file mode 100644
index 0000000..800a116
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/common.h
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file common.h
+ *
+ * Common utility functions for the ARB_shader_image_load_store tests.
+ */
+
+#ifndef __PIGLIT_ARB_SHADER_IMAGE_LOAD_STORE_COMMON_H__
+#define __PIGLIT_ARB_SHADER_IMAGE_LOAD_STORE_COMMON_H__
+
+#include "image.h"
+#include "grid.h"
+#include "piglit-util-gl.h"
+
+/**
+ * Report the result of a subtest using a more convenient syntax.
+ */
+#define subtest(status, guard, result, ...) do { \
+ enum piglit_result _status = (!(guard) ? PIGLIT_SKIP : \
+ (result) ? PIGLIT_PASS : \
+ PIGLIT_FAIL); \
+ \
+ piglit_report_subtest_result(_status, __VA_ARGS__); \
+ \
+ if (_status == PIGLIT_FAIL) \
+ *status = PIGLIT_FAIL; \
+ } while (0)
+
+/**
+ * Set an integer uniform to the specified value.
+ */
+bool
+set_uniform_int(GLuint prog, const char *name, int value);
+
+/**
+ * Accessor for the texture object bound to the specified image unit.
+ */
+GLuint
+get_texture(unsigned unit);
+
+/**
+ * Accessor for the buffer object bound to the specified image unit.
+ */
+GLuint
+get_buffer(unsigned unit);
+
+/**
+ * Upload \a pixels to an image of the specified format and
+ * dimensionality, and bind it to the specified image unit.
+ */
+bool
+upload_image(const struct image_info img, unsigned unit,
+ const uint32_t *pixels);
+
+/**
+ * Analogous to upload_image(), but in addition it may be used to
+ * specify \a num_levels mipmap levels for the same texture at once.
+ * Level \a level will be bound to the given image unit.
+ */
+bool
+upload_image_levels(const struct image_info img, unsigned num_levels,
+ unsigned level, unsigned unit,
+ const uint32_t *pixels);
+
+/**
+ * Download the image bound to the specified image unit into
+ * \a r_pixels.
+ */
+bool
+download_image(const struct image_info img, unsigned unit,
+ uint32_t *r_pixels);
+
+/**
+ * Analogous to download_image(), but in addition it may be used to
+ * download \a num_levels mipmap levels at once from the same image.
+ */
+bool
+download_image_levels(const struct image_info img, unsigned num_levels,
+ unsigned unit, uint32_t *r_pixels);
+
+/**
+ * Initialize a two-dimensional array of pixels to the specified
+ * constant value.
+ */
+bool
+init_pixels(const struct image_info img, uint32_t *pixels,
+ double r, double g, double b, double a);
+
+/**
+ * Check that all elements from a two-dimensional array of pixels
+ * equal the specified constant value.
+ */
+bool
+check_pixels(const struct image_info img, const uint32_t *pixels,
+ double r, double g, double b, double a);
+
+/**
+ * Check that two two-dimensional arrays of pixels are equal.
+ */
+bool
+check_pixels_v(const struct image_info img,
+ const uint32_t *pixels,
+ const uint32_t *expect);
+
+/**
+ * Initialize and clear the framebuffer, or an image read-back buffer
+ * when using the compute stage.
+ */
+bool
+init_fb(const struct grid_info grid);
+
+/**
+ * Download the contents of the framebuffer, or the image read-back
+ * buffer when using the compute stage.
+ */
+bool
+download_result(const struct grid_info grid, uint32_t *r_pixels);
+
+#endif
--
2.1.3
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