[Piglit] [PATCH] gl-2.0-large-point-fs: new test of large points with fragment shaders
Brian Paul
brianp at vmware.com
Tue Jul 7 15:04:28 PDT 2015
---
tests/all.py | 1 +
tests/spec/gl-2.0/CMakeLists.gl.txt | 1 +
tests/spec/gl-2.0/large-point-fs.c | 145 ++++++++++++++++++++++++++++++++++++
3 files changed, 147 insertions(+)
create mode 100644 tests/spec/gl-2.0/large-point-fs.c
diff --git a/tests/all.py b/tests/all.py
index 0b135b7..110a5a4 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1057,6 +1057,7 @@ with profile.group_manager(
g(['attribs'])
g(['gl-2.0-edgeflag'])
g(['gl-2.0-edgeflag-immediate'])
+ g(['gl-2.0-large-point-fs'])
g(['gl-2.0-vertexattribpointer'])
g(['gl-2.0-vertex-const-attr'])
g(['attrib-assignments'], run_concurrent=False)
diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt b/tests/spec/gl-2.0/CMakeLists.gl.txt
index 2ce99bd..030ca4a 100644
--- a/tests/spec/gl-2.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ link_libraries (
piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
+piglit_add_executable (gl-2.0-large-point-fs large-point-fs.c)
piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
piglit_add_executable (gl-2.0-vertex-const-attr vertex-const-attr.c)
diff --git a/tests/spec/gl-2.0/large-point-fs.c b/tests/spec/gl-2.0/large-point-fs.c
new file mode 100644
index 0000000..99f2a04
--- /dev/null
+++ b/tests/spec/gl-2.0/large-point-fs.c
@@ -0,0 +1,145 @@
+/*
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Test drawing large points with a fragment shader.
+ * Brian Paul
+ * July 2015
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const char *vertShaderText =
+ "#version 120 \n"
+ "uniform vec4 color_bias; \n"
+ "varying vec4 color_bias_varying; \n"
+ " \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = ftransform(); \n"
+ " color_bias_varying = color_bias; \n"
+ " gl_FrontColor = gl_Color; \n"
+ "} \n";
+
+static const char *fragShaderText =
+ "varying vec4 color_bias_varying; \n"
+ "uniform vec4 color_scale; \n"
+ "varying vec4 color;\n"
+ "void main()\n"
+ "{ \n"
+ " gl_FragColor = gl_Color * color_scale + color_bias_varying; \n"
+ "} \n";
+
+
+static int color_scale_uniform, color_bias_uniform;
+
+
+enum piglit_result
+piglit_display(void)
+{
+ const float colors[4][4] = {
+ { 0.5, 0, 1, 1 },
+ { 0, .5, 1, 1 },
+ { 0.0, 0, 0.5, 0.5 },
+ { 0.25, 0, 0.25, 0.25 }
+ };
+ const float scale[4] = { 2.0, 3.0, 0.0, 0.0 };
+ const float bias[4] = { 0, 0, 0.5, 0.5 };
+ float expected[4][4];
+ bool pass = true;
+ GLfloat size, probeSize;
+ int i;
+
+ /* compute expected colors */
+ for (i = 0; i < 4; i++) {
+ expected[i][0] = MIN2(1.0, colors[i][0] * scale[0] + bias[0]);
+ expected[i][1] = MIN2(1.0, colors[i][1] * scale[1] + bias[1]);
+ expected[i][2] = MIN2(1.0, colors[i][2] * scale[2] + bias[2]);
+ expected[i][3] = MIN2(1.0, colors[i][3] * scale[3] + bias[3]);
+ }
+
+ glGetFloatv(GL_POINT_SIZE_MAX, &size);
+
+ size = MIN2(30, size);
+ probeSize = size - 2; /* to accomodate small rasterization errors */
+
+ glUniform4fv(color_scale_uniform, 1, scale);
+ glUniform4fv(color_bias_uniform, 1, bias);
+
+ glPointSize(size);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, piglit_width, 0, piglit_height, -1, 1);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw row of four lage points, each with different color */
+ glBegin(GL_POINTS);
+ for (i = 0; i < 4; i++) {
+ float x = size / 2 + i * size;
+ float y = size / 2;
+ glColor4fv(colors[i]);
+ glVertex2f(x, y);
+ }
+ glEnd();
+
+ /* check results */
+ for (i = 0; i < 4; i++) {
+ int x = i * size + 1;
+ int y = 0;
+
+ if (!piglit_probe_rect_rgba(x, y,
+ probeSize, probeSize, expected[i]))
+ pass = false;
+ }
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint prog;
+
+ piglit_require_gl_version(20);
+
+ prog = piglit_build_simple_program(vertShaderText, fragShaderText);
+ if (!prog) {
+ printf("Failed to compile/link program\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glUseProgram(prog);
+
+ color_bias_uniform = glGetUniformLocation(prog, "color_bias");
+ color_scale_uniform = glGetUniformLocation(prog, "color_scale");
+}
--
1.9.1
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