[Piglit] [PATCH] gl-2.0-large-point-fs: new test of large points with fragment shaders

Jose Fonseca jfonseca at vmware.com
Wed Jul 8 03:56:54 PDT 2015


On 07/07/15 23:32, Brian Paul wrote:
> v2: if max point size is very small, report PIGLIT_SKIP.
> ---
>   tests/all.py                        |   1 +
>   tests/spec/gl-2.0/CMakeLists.gl.txt |   1 +
>   tests/spec/gl-2.0/large-point-fs.c  | 151 ++++++++++++++++++++++++++++++++++++
>   3 files changed, 153 insertions(+)
>   create mode 100644 tests/spec/gl-2.0/large-point-fs.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 0b135b7..110a5a4 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1057,6 +1057,7 @@ with profile.group_manager(
>       g(['attribs'])
>       g(['gl-2.0-edgeflag'])
>       g(['gl-2.0-edgeflag-immediate'])
> +    g(['gl-2.0-large-point-fs'])
>       g(['gl-2.0-vertexattribpointer'])
>       g(['gl-2.0-vertex-const-attr'])
>       g(['attrib-assignments'], run_concurrent=False)
> diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt b/tests/spec/gl-2.0/CMakeLists.gl.txt
> index 2ce99bd..030ca4a 100644
> --- a/tests/spec/gl-2.0/CMakeLists.gl.txt
> +++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
> @@ -13,5 +13,6 @@ link_libraries (
>   piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
>   piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
>   piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
> +piglit_add_executable (gl-2.0-large-point-fs large-point-fs.c)
>   piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
>   piglit_add_executable (gl-2.0-vertex-const-attr vertex-const-attr.c)
> diff --git a/tests/spec/gl-2.0/large-point-fs.c b/tests/spec/gl-2.0/large-point-fs.c
> new file mode 100644
> index 0000000..1470d04
> --- /dev/null
> +++ b/tests/spec/gl-2.0/large-point-fs.c
> @@ -0,0 +1,151 @@
> +/*
> + * Copyright 2015 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test drawing large points with a fragment shader.
> + * Brian Paul
> + * July 2015
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_compat_version = 20;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +static const char *vertShaderText =
> +	"#version 120 \n"
> +	"uniform vec4 color_bias; \n"
> +	"varying vec4 color_bias_varying; \n"
> +	" \n"
> +	"void main() \n"
> +	"{ \n"
> +	"   gl_Position = ftransform(); \n"
> +	"   color_bias_varying = color_bias; \n"
> +	"   gl_FrontColor = gl_Color; \n"
> +	"} \n";
> +
> +static const char *fragShaderText =
> +	"varying vec4 color_bias_varying; \n"
> +	"uniform vec4 color_scale; \n"
> +	"varying vec4 color;\n"
> +	"void main()\n"
> +	"{ \n"
> +	"   gl_FragColor = gl_Color * color_scale + color_bias_varying; \n"
> +	"} \n";
> +
> +
> +static int color_scale_uniform, color_bias_uniform;
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	const float colors[4][4] = {
> +		{ 0.5, 0, 1, 1 },
> +		{ 0, .5, 1, 1 },
> +		{ 0.0, 0, 0.5, 0.5 },
> +		{ 0.25, 0, 0.25, 0.25 }
> +	};
> +	const float scale[4] = { 2.0, 3.0, 0.0, 0.0 };
> +	const float bias[4] = { 0, 0, 0.5, 0.5 };
> +	float expected[4][4];
> +	bool pass = true;
> +	GLfloat size, probeSize;
> +	int i;
> +
> +	/* compute expected colors */
> +	for (i = 0; i < 4; i++) {
> +		expected[i][0] = MIN2(1.0, colors[i][0] * scale[0] + bias[0]);
> +		expected[i][1] = MIN2(1.0, colors[i][1] * scale[1] + bias[1]);
> +		expected[i][2] = MIN2(1.0, colors[i][2] * scale[2] + bias[2]);
> +		expected[i][3] = MIN2(1.0, colors[i][3] * scale[3] + bias[3]);
> +	}
> +
> +	glGetFloatv(GL_POINT_SIZE_MAX, &size);
> +        if (size < 3.0) {
> +           /* legal, but unusual */
> +           printf("Max point size is %g pixel(s)\n", size);
> +           fflush(stdout);
> +           return PIGLIT_SKIP;
> +        }
> +
> +	size = MIN2(30, size);
> +	probeSize = size - 2; /* to accomodate small rasterization errors */
> +
> +	glUniform4fv(color_scale_uniform, 1, scale);
> +	glUniform4fv(color_bias_uniform, 1, bias);
> +
> +	glPointSize(size);
> +
> +	glMatrixMode(GL_PROJECTION);
> +	glLoadIdentity();
> +	glOrtho(0, piglit_width, 0, piglit_height, -1, 1);
> +
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	/* draw row of four lage points, each with different color */
> +	glBegin(GL_POINTS);
> +	for (i = 0; i < 4; i++) {
> +		float x = size / 2 + i * size;
> +		float y = size / 2;
> +		glColor4fv(colors[i]);
> +		glVertex2f(x, y);
> +	}
> +	glEnd();
> +
> +	/* check results */
> +	for (i = 0; i < 4; i++) {
> +		int x = i * size + 1;
> +		int y = 1;
> +
> +		if (!piglit_probe_rect_rgba(x, y,
> +					    probeSize, probeSize, expected[i]))
> +			pass = false;
> +	}
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	GLuint prog;
> +
> +	piglit_require_gl_version(20);
> +
> +	prog = piglit_build_simple_program(vertShaderText, fragShaderText);
> +	if (!prog) {
> +		printf("Failed to compile/link program\n");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	glUseProgram(prog);
> +
> +	color_bias_uniform = glGetUniformLocation(prog, "color_bias");
> +	color_scale_uniform = glGetUniformLocation(prog, "color_scale");
> +}
>

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>


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