[Piglit] [PATCH] texwrap: skip if integers or offset used with non-2D
Brian Paul
brianp at vmware.com
Thu Jul 9 08:03:37 PDT 2015
On 07/08/2015 05:22 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> The test doesn't support these cases yet, since the shaders
> are hardcoded to use 2D samplers.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> tests/texturing/texwrap.c | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/tests/texturing/texwrap.c b/tests/texturing/texwrap.c
> index 76b6382..3736231 100644
> --- a/tests/texturing/texwrap.c
> +++ b/tests/texturing/texwrap.c
> @@ -1839,6 +1839,10 @@ outer_continue:;
> glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
>
> if (texture_offset) {
> + if (texture_target != GL_TEXTURE_2D) {
> + printf("Offset tests only work with 2D textures.\n");
> + piglit_report_result(PIGLIT_SKIP);
> + }
> piglit_require_GLSL_version(130);
> fp = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fp_offset);
> assert(fp);
> @@ -1851,6 +1855,11 @@ outer_continue:;
> switch (test->format[0].type) {
> case INT_TYPE:
> case UINT_TYPE:
> +
> + if (texture_target != GL_TEXTURE_2D) {
> + printf("Integer tests only work with 2D textures.\n");
> + piglit_report_result(PIGLIT_SKIP);
> + }
The whitespace line seems unnecessary.
Reviewed-by: Brian Paul <brianp at vmware.com>
> piglit_require_GLSL_version(130);
> fp = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fp_int);
> assert(fp);
>
More information about the Piglit
mailing list