[Piglit] [PATCH] arb_get_texture_sub_image: new tests for GL_ARB_get_texture_sub_image

Brian Paul brianp at vmware.com
Mon Jul 13 18:21:32 PDT 2015


errors.c - test error detection
get.c - test glGetTextureSubImage
getcompressed.c - test glGetCompressedTextureSubImage
cubemap.c - extra tests for getting cubemap images
---
 tests/all.py                                       |   7 +
 tests/spec/CMakeLists.txt                          |   1 +
 .../arb_get_texture_sub_image/CMakeLists.gl.txt    |  17 +
 .../spec/arb_get_texture_sub_image/CMakeLists.txt  |   1 +
 tests/spec/arb_get_texture_sub_image/cubemap.c     | 203 ++++++++++
 tests/spec/arb_get_texture_sub_image/errors.c      | 208 ++++++++++
 tests/spec/arb_get_texture_sub_image/get.c         | 435 +++++++++++++++++++++
 .../spec/arb_get_texture_sub_image/getcompressed.c | 337 ++++++++++++++++
 8 files changed, 1209 insertions(+)
 create mode 100644 tests/spec/arb_get_texture_sub_image/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_get_texture_sub_image/CMakeLists.txt
 create mode 100644 tests/spec/arb_get_texture_sub_image/cubemap.c
 create mode 100644 tests/spec/arb_get_texture_sub_image/errors.c
 create mode 100644 tests/spec/arb_get_texture_sub_image/get.c
 create mode 100644 tests/spec/arb_get_texture_sub_image/getcompressed.c

diff --git a/tests/all.py b/tests/all.py
index f2e1765..1872df2 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2501,6 +2501,13 @@ with profile.group_manager(
         'GL_DEPTH32F_STENCIL8', 0)
 
 with profile.group_manager(
+        PiglitGLTest, grouptools.join('spec', 'arb_get_texture_sub_image')) as g:
+    g(['arb_get_texture_sub_image-cubemap'])
+    g(['arb_get_texture_sub_image-errors'])
+    g(['arb_get_texture_sub_image-get'])
+    g(['arb_get_texture_sub_image-getcompressed'])
+
+with profile.group_manager(
         PiglitGLTest,
         grouptools.join('spec', 'arb_texture_env_crossbar')) as g:
     g(['crossbar'], run_concurrent=False)
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index b0973ac..1421afa 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -23,6 +23,7 @@ add_subdirectory (arb_framebuffer_object)
 add_subdirectory (arb_framebuffer_srgb)
 add_subdirectory (arb_geometry_shader4)
 add_subdirectory (arb_get_program_binary)
+add_subdirectory (arb_get_texture_sub_image)
 add_subdirectory (arb_gpu_shader5)
 add_subdirectory (arb_gpu_shader_fp64)
 add_subdirectory (arb_instanced_arrays)
diff --git a/tests/spec/arb_get_texture_sub_image/CMakeLists.gl.txt b/tests/spec/arb_get_texture_sub_image/CMakeLists.gl.txt
new file mode 100644
index 0000000..2194f8c
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/CMakeLists.gl.txt
@@ -0,0 +1,17 @@
+include_directories(
+	${GLEXT_INCLUDE_DIR}
+	${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+	piglitutil_${piglit_target_api}
+	${OPENGL_gl_LIBRARY}
+	${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_get_texture_sub_image-cubemap cubemap.c)
+piglit_add_executable (arb_get_texture_sub_image-errors errors.c)
+piglit_add_executable (arb_get_texture_sub_image-get get.c)
+piglit_add_executable (arb_get_texture_sub_image-getcompressed getcompressed.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_get_texture_sub_image/CMakeLists.txt b/tests/spec/arb_get_texture_sub_image/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_get_texture_sub_image/cubemap.c b/tests/spec/arb_get_texture_sub_image/cubemap.c
new file mode 100644
index 0000000..b11e74c
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/cubemap.c
@@ -0,0 +1,203 @@
+/*
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glGetTextureSubImage with cube maps.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static void
+memset_series(unsigned *buffer, unsigned baseValue, unsigned size)
+{
+	unsigned i;
+	for (i = 0; i < size; i++)
+		buffer[i] = baseValue + i;
+}
+
+
+static bool
+compare_series(const unsigned *buffer, unsigned baseValue, unsigned size)
+{
+	unsigned i;
+	for (i = 0; i < size; i++) {
+		if (buffer[i] != baseValue + i) {
+			printf("Expected 0x%08x found 0x%08x\n",
+			       baseValue + i, buffer[i]);
+			return false;
+		}
+
+	}
+	return true;
+}
+
+
+static bool
+test_cube_map(void)
+{
+	GLuint tex;
+	GLuint buffer[8*8];
+	GLuint results[6*8*8];
+	int level, face, imgStart;
+
+	/* setup 8x8 mipmapped cube texture */
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+	glTexStorage2D(GL_TEXTURE_CUBE_MAP, 4, GL_RGBA8, 8, 8);
+
+	for (level = 0; level < 4; level++) {
+		for (face = 0; face < 6; face++) {
+			memset_series(buffer, face*10000+level*100,
+				      sizeof(buffer)/4);
+			glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+					level, 0, 0, 8 >> level, 8 >> level,
+					GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+					buffer);
+		}
+	}
+
+	/* test getting all six faces */
+	for (level = 0; level < 4; level++) {
+		/* get all six faces */
+		memset(results, 0, sizeof(results));
+		glGetTextureSubImage(tex, level,
+				     0, 0, 0,  /* offset */
+				     8 >> level, 8 >> level, 6, /* size */
+				     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				     sizeof(results), results);
+
+		/* check results */
+		imgStart = 0;
+		for (face = 0; face < 6; face++) {
+			GLuint expected = face * 10000 + level * 100;
+			int numTexels = (8 >> level) * (8 >> level);
+			if (!compare_series(results + imgStart, expected,
+					    numTexels)) {
+				printf("Incorrect cubemap texel at "
+				       "level %u, face %u\n",
+				       level, face);
+				return false;
+			}
+			imgStart += numTexels;
+		}
+	}
+
+	/* Test getting face sub images (skip last 1x1 mipmap level)
+	 * using four glGetTextureSubImage calls, one per quadrant.
+	 * Note that each call retrieves the quadrant for all six faces
+	 * at once.
+	 */
+	for (level = 0; level < 3; level++) {
+		const int w = 4 >> level, h = 4 >> level;
+		int x, y;
+
+		memset(results, 0, sizeof(results));
+
+		glPixelStorei(GL_PACK_ROW_LENGTH, w * 2);
+		glPixelStorei(GL_PACK_IMAGE_HEIGHT, h * 2);
+
+		/* lower-left */
+		x = y = 0;
+		glPixelStorei(GL_PACK_SKIP_PIXELS, x);
+		glPixelStorei(GL_PACK_SKIP_ROWS, y);
+		glGetTextureSubImage(tex, level,
+				     x, y, 0,
+				     w, h, 6,
+				     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				     sizeof(results), results);
+
+		/* lower-right */
+		x = w;
+		y = 0;
+		glPixelStorei(GL_PACK_SKIP_PIXELS, x);
+		glPixelStorei(GL_PACK_SKIP_ROWS, y);
+		glGetTextureSubImage(tex, level,
+				     x, y, 0,
+				     w, h, 6,
+				     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				     sizeof(results), results);
+
+		/* upper-left */
+		x = 0;
+		y = h;
+		glPixelStorei(GL_PACK_SKIP_PIXELS, x);
+		glPixelStorei(GL_PACK_SKIP_ROWS, y);
+		glGetTextureSubImage(tex, level,
+				     x, y, 0,
+				     w, h, 6,
+				     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				     sizeof(results), results);
+
+		/* upper-right */
+		x = w;
+		y = h;
+		glPixelStorei(GL_PACK_SKIP_PIXELS, x);
+		glPixelStorei(GL_PACK_SKIP_ROWS, y);
+		glGetTextureSubImage(tex, level,
+				     x, y, 0,
+				     w, h, 6,
+				     GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
+				     sizeof(results), results);
+
+		/* check results */
+		imgStart = 0;
+		for (face = 0; face < 6; face++) {
+			GLuint expected = face * 10000 + level * 100;
+			int numTexels = (8 >> level) * (8 >> level);
+			if (!compare_series(results + imgStart, expected,
+					    numTexels)) {
+				printf("Incorrect cubemap texel at "
+				       "level %u, face %u\n",
+				       level, face);
+				return false;
+			}
+			imgStart += numTexels;
+		}
+	}
+
+	return true;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass;
+
+	pass = test_cube_map();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_get_texture_sub_image");
+}
diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c
new file mode 100644
index 0000000..8bdbb90
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/errors.c
@@ -0,0 +1,208 @@
+/*
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glGetTextureSubImage and glGetCompressedTextureSubImage error checking.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static bool
+test_texture_id(void)
+{
+	GLubyte buffer[8*8*4];
+	GLuint tex = 42;
+	bool pass = true;
+
+	/* Test get with bad texture ID */
+	glGetTextureSubImage(tex, 0,
+			     0, 0, 0, /* offset */
+			     8, 8, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test compressed get with bad texture ID */
+	glGetCompressedTextureSubImage(tex, 0,
+				       0, 0, 0, /* offset */
+				       8, 8, 1, /* size */
+				       sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test get with undefined texture */
+	glGenTextures(1, &tex);
+	glGetTextureSubImage(tex, 0,
+			     0, 0, 0, /* offset */
+			     8, 8, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test compressed get with undefined texture */
+	glGetCompressedTextureSubImage(tex, 0,
+				       0, 0, 0, /* offset */
+				       8, 8, 1, /* size */
+				       sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	glDeleteTextures(1, &tex);
+
+	return pass;
+}
+
+
+static bool
+test_buffer_size(void)
+{
+	GLubyte buffer[8*8*4];
+	GLubyte quadrant_buffer[4*4*4];
+	GLuint tex = 42;
+	bool pass = true;
+
+	/* setup 8x8 texture */
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_2D, tex);
+	glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 8, 8);
+
+	/* Test too small of dest buffer */
+	glGetTextureSubImage(tex, 0,
+			     0, 0, 0, /* offset */
+			     8, 8, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer) - 1, buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test with pixel unpack params, sufficient buffer size */
+	glPixelStorei(GL_PACK_SKIP_ROWS, 4);
+	glPixelStorei(GL_PACK_SKIP_PIXELS, 4);
+	glPixelStorei(GL_PACK_ROW_LENGTH, 8);
+	glGetTextureSubImage(tex, 0,
+			     4, 4, 0, /* offset */
+			     4, 4, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		pass = false;
+
+	/* Test with pixel unpack params, insufficient buffer size */
+	glGetTextureSubImage(tex, 0,
+			     4, 4, 0, /* offset */
+			     4, 4, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer) - 1, buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test getting a quadrant, sufficent buffer size */
+	glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+	glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+	glGetTextureSubImage(tex, 0,
+			     4, 4, 0, /* offset */
+			     4, 4, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(quadrant_buffer), quadrant_buffer);
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		pass = false;
+
+	/* Test getting a quadrant, insufficent buffer size */
+	glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+	glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+	glGetTextureSubImage(tex, 0,
+			     4, 4, 0, /* offset */
+			     4, 4, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(quadrant_buffer) - 1, quadrant_buffer);
+	if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+		pass = false;
+
+	/* Test getting invalid level */
+	glGetTextureSubImage(tex, 99,
+			     0, 0, 0, /* offset */
+			     1, 1, 1, /* size */
+			     GL_RGBA, GL_UNSIGNED_BYTE,
+			     sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_VALUE))
+		pass = false;
+
+	glDeleteTextures(1, &tex);
+
+	return pass;
+}
+
+
+static bool
+test_invalid_values(void)
+{
+	GLubyte buffer[8*8*4];
+	GLuint tex = 42;
+	bool pass = true;
+
+	/* setup 8x8 texture */
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_2D, tex);
+	glTexStorage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 8, 8);
+
+	/* Test bad format/type */
+	glGetTextureSubImage(tex, 0,
+			     0, 0, 0, /* offset */
+			     8, 8, 1, /* size */
+			     GL_RGBA, GL_DEPTH_FUNC,  /* bad enum */
+			     sizeof(buffer), buffer);
+	if (!piglit_check_gl_error(GL_INVALID_ENUM))
+		pass = false;
+
+	return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass;
+
+	pass = test_texture_id();
+	pass = test_buffer_size() && pass;
+	pass = test_invalid_values() && pass;
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_get_texture_sub_image");
+}
diff --git a/tests/spec/arb_get_texture_sub_image/get.c b/tests/spec/arb_get_texture_sub_image/get.c
new file mode 100644
index 0000000..fa0a2e5
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/get.c
@@ -0,0 +1,435 @@
+/*
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glGetTextureSubImage() with most texture types.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+			       PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+/* XXX this could potentially be a piglit utility function */
+static bool
+minify(GLenum target, int level, int width, int height, int depth,
+       int *mip_width, int *mip_height, int *mip_depth)
+{
+	switch (target) {
+	case GL_TEXTURE_1D:
+		assert(height == 1);
+		assert(depth == 1);
+		if (width >> level == 0)
+			return false;
+		*mip_width = width >> level;
+		*mip_height = 1;
+		*mip_depth = 1;
+		return true;
+	case GL_TEXTURE_1D_ARRAY:
+		assert(depth == 1);
+		if (width >> level == 0)
+			return false;
+		*mip_width = width >> level;
+		*mip_height = height;
+		*mip_depth = 1;
+		return true;
+	case GL_TEXTURE_2D:
+		assert(depth == 1);
+		if (width >> level == 0 && height >> level == 0)
+			return false;
+		*mip_width = MAX2(1, width >> level);
+		*mip_height = MAX2(1, height >> level);
+		*mip_depth = 1;
+		return true;
+	case GL_TEXTURE_2D_ARRAY:
+		if (width >> level == 0 && height >> level == 0)
+			return false;
+		*mip_width = MAX2(1, width >> level);
+		*mip_height = MAX2(1, height >> level);
+		*mip_depth = depth;
+		return true;
+	case GL_TEXTURE_3D:
+		if (width >> level == 0 &&
+		    height >> level == 0 &&
+		    depth >> level == 0)
+			return false;
+		*mip_width = MAX2(1, width >> level);
+		*mip_height = MAX2(1, height >> level);
+		*mip_depth = MAX2(1, depth >> level);
+		return true;
+	case GL_TEXTURE_RECTANGLE:
+		assert(depth == 1);
+		if (level > 0)
+			return false;
+		*mip_width = width;
+		*mip_height = height;
+		*mip_depth = 1;
+		return true;
+	default:
+		return false;
+	}
+}
+
+
+static bool
+test_getsubimage(GLenum target,
+		 GLsizei width, GLsizei height, GLsizei depth,
+		 GLenum intFormat)
+{
+	const GLint bufSize = width * height * depth * 4 * sizeof(GLubyte);
+	GLubyte *texData = malloc(bufSize);
+	GLubyte *refData = malloc(bufSize);
+	GLubyte *testData = malloc(bufSize);
+	GLuint tex;
+	int i, level, bytes;
+	bool pass = true;
+	GLsizei mip_width, mip_height, mip_depth;
+
+	printf("Testing %s %s %d x %d x %d\n",
+	       piglit_get_gl_enum_name(target),
+	       piglit_get_gl_enum_name(intFormat),
+	       width, height, depth);
+
+	/* initial texture data */
+	for (i = 0; i < width * height * depth * 4; i++) {
+		texData[i] = i & 0xff;
+	}
+
+	glGenTextures(1, &tex);
+	glBindTexture(target, tex);
+
+	mip_width = width;
+	mip_height = height;
+	mip_depth = depth;
+
+	/* make mipmapped texture */
+	for (level = 0; ; level++) {
+		if (!minify(target, level, width, height, depth,
+			    &mip_width, &mip_height, &mip_depth)) {
+			break;
+		}
+
+		switch (target) {
+		case GL_TEXTURE_1D:
+			glTexImage1D(GL_TEXTURE_1D, level, intFormat,
+				     mip_width, 0,
+				     GL_RGBA, GL_UNSIGNED_BYTE, texData);
+			break;
+		case GL_TEXTURE_2D:
+		case GL_TEXTURE_RECTANGLE:
+		case GL_TEXTURE_1D_ARRAY:
+			glTexImage2D(target, level, intFormat,
+				     mip_width, mip_height, 0,
+				     GL_RGBA, GL_UNSIGNED_BYTE, texData);
+			break;
+		case GL_TEXTURE_3D:
+		case GL_TEXTURE_2D_ARRAY:
+			glTexImage3D(target, level, intFormat,
+				     mip_width, mip_height, mip_depth, 0,
+				     GL_RGBA, GL_UNSIGNED_BYTE, texData);
+			break;
+		case GL_TEXTURE_CUBE_MAP:
+			/* only tests positive Y face */
+			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level,
+				     intFormat, mip_width, mip_height, 0,
+				     GL_RGBA, GL_UNSIGNED_BYTE, texData);
+			break;
+		}
+	}
+
+	/* compare glGetTexImage() vs. glGetTextureSubImage() */
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+	mip_width = width;
+	mip_height = height;
+	mip_depth = depth;
+
+	for (level = 0; ; level++) {
+		GLint x0, y0, z0, x1, y1, z1, w0, h0, w1, h1, d0, d1;
+
+		if (!minify(target, level, width, height, depth,
+			    &mip_width, &mip_height, &mip_depth)) {
+			break;
+		}
+
+		/* compute pos/size of sub-regions */
+		x0 = 0;
+		y0 = 0;
+		z0 = 0;
+		x1 = MAX2(1, mip_width / 3);
+		y1 = MAX2(1, mip_height / 3);
+		z1 = MAX2(1, mip_depth / 3);
+		if (intFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) {
+			/* x1, y1 must be a multipe of 4 */
+			x1 &= ~0x3;
+			y1 &= ~0x3;
+		}
+
+                /* Note that any of these widths, heights, depths can be zero
+                 * but that's legal and should work fine.
+                 */
+		w0 = x1 - x0;
+		w1 = mip_width - x1;
+		h0 = y1 - y0;
+		h1 = mip_height - y1;
+		d0 = z1 - z0;
+		d1 = mip_depth - z1;
+
+		memset(refData, 0, bufSize);
+		memset(testData, 0, bufSize);
+
+		switch (target) {
+		case GL_TEXTURE_1D:
+			/*
+			 * Get whole image (the reference)
+			 */
+			glGetTexImage(GL_TEXTURE_1D, level,
+				      GL_RGBA, GL_UNSIGNED_BYTE, refData);
+
+			/*
+			 * Now get two sub-regions which should be equivalent
+			 * to the whole reference image.
+			 */
+
+			/* left part */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+			glGetTextureSubImage(tex, level,
+					     x0, 0, 0, w0, 1, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+			/* right part */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+			glGetTextureSubImage(tex, level,
+					     x1, 0, 0, w1, 1, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* defaults */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+
+			/* now compare the images */
+			bytes = mip_width * 4;
+			if (memcmp(refData, testData, bytes)) {
+				printf("Failure for GL_TEXTURE_1D:\n");
+				pass = false;
+			}
+			break;
+
+		case GL_TEXTURE_1D_ARRAY:
+		case GL_TEXTURE_2D:
+		case GL_TEXTURE_RECTANGLE:
+		case GL_TEXTURE_CUBE_MAP:
+			glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+			glPixelStorei(GL_PACK_ROW_LENGTH, mip_width);
+
+			/*
+			 * Get whole image (the reference)
+			 */
+			if (target == GL_TEXTURE_CUBE_MAP) {
+				glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+                                              level, GL_RGBA, GL_UNSIGNED_BYTE,
+                                              refData);
+				z0 = 2; /* positive Y face */
+			}
+			else {
+				glGetTexImage(target, level,
+					      GL_RGBA, GL_UNSIGNED_BYTE,
+                                              refData);
+				z0 = 0;
+			}
+
+			/*
+			 * Now get four sub-regions which should be equivalent
+			 * to the whole reference image.
+			 */
+
+			/* lower-left */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glGetTextureSubImage(tex, level,
+					     x0, y0, z0, w0, h0, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+			/* lower-right */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glGetTextureSubImage(tex, level,
+					     x1, y0, z0, w1, h0, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* upper-left */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y1);
+			glGetTextureSubImage(tex, level,
+					     x0, y1, z0, w0, h1, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* upper-right */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y1);
+			glGetTextureSubImage(tex, level,
+					     x1, y1, z0, w1, h1, 1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* defaults */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+
+			/* now compare the images */
+			bytes = mip_width * mip_height * 4;
+			if (memcmp(refData, testData, bytes)) {
+				printf("Failure for %s\n",
+				       piglit_get_gl_enum_name(target));
+				pass = false;
+			}
+
+			break;
+
+		case GL_TEXTURE_3D:
+		case GL_TEXTURE_2D_ARRAY:
+			glPixelStorei(GL_PACK_ROW_LENGTH, mip_width);
+			glPixelStorei(GL_PACK_IMAGE_HEIGHT, mip_height);
+
+			/*
+			 * Get whole image (the reference)
+			 */
+			glGetTexImage(target, level,
+				      GL_RGBA, GL_UNSIGNED_BYTE, refData);
+
+			/*
+			 * Now get four sub-regions which should be equivalent
+			 * to the whole reference image.
+			 */
+
+			/* front-left block */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glPixelStorei(GL_PACK_SKIP_IMAGES, z0);
+			glGetTextureSubImage(tex, level,
+					     x0, y0, z0, w0, h0+h1, d0,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+			/* front-right block */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glPixelStorei(GL_PACK_SKIP_IMAGES, z0);
+			glGetTextureSubImage(tex, level,
+					     x1, y0, 0, w1, h0+h1, d0,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* back-left block */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glPixelStorei(GL_PACK_SKIP_IMAGES, z1);
+			glGetTextureSubImage(tex, level,
+					     x0, y0, z1, w0, h0+h1, d1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* back-right block */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+			glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+			glPixelStorei(GL_PACK_SKIP_IMAGES, z1);
+			glGetTextureSubImage(tex, level,
+					     x1, y0, z1, w1, h0+h1, d1,
+					     GL_RGBA, GL_UNSIGNED_BYTE,
+					     bufSize, testData);
+
+			/* defaults */
+			glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+			glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+			glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
+
+			/* now compare the images */
+			bytes = mip_width * mip_height * mip_depth * 4;
+			if (memcmp(refData, testData, bytes)) {
+				printf("Failure for %s\n",
+				       piglit_get_gl_enum_name(target));
+				pass = false;
+			}
+
+			break;
+		}
+
+		/* Should be no GL errors */
+		if (!piglit_check_gl_error(GL_NO_ERROR)) {
+			pass = false;
+		}
+	}
+
+	free(texData);
+	free(refData);
+	free(testData);
+
+	return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+
+	/* Test assorted targets, sizes (including NPOT) and internal formats */
+	pass = test_getsubimage(GL_TEXTURE_1D, 64, 1, 1, GL_RGB) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 256, 128, 1, GL_RGBA) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 30, 40, 1, GL_ALPHA) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_3D, 8, 4, 16, GL_RGBA) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_RECTANGLE, 16, 8, 1, GL_RGB) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_CUBE_MAP, 32, 32, 1, GL_RGB) && pass;
+
+	if (piglit_is_extension_supported("GL_EXT_texture_array")) {
+		pass = test_getsubimage(GL_TEXTURE_1D_ARRAY, 64, 9, 1, GL_ALPHA)
+			&& pass;
+		pass = test_getsubimage(GL_TEXTURE_2D_ARRAY, 32, 32, 9, GL_RGBA)
+			&& pass;
+	}
+
+	if (piglit_is_extension_supported("GL_EXT_texture_compression_s3tc")) {
+		pass = test_getsubimage(GL_TEXTURE_2D, 128, 128, 1,
+					GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+			&& pass;
+	}
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_get_texture_sub_image");
+}
diff --git a/tests/spec/arb_get_texture_sub_image/getcompressed.c b/tests/spec/arb_get_texture_sub_image/getcompressed.c
new file mode 100644
index 0000000..26cecc1
--- /dev/null
+++ b/tests/spec/arb_get_texture_sub_image/getcompressed.c
@@ -0,0 +1,337 @@
+/*
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glGetCompressedTextureSubImage() with 2D, 2D array, cubemap, and
+ * cubemap array textures.
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 20;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static bool
+test_getsubimage(GLenum target,
+		 GLsizei width, GLsizei height, GLsizei numSlices,
+		 GLenum intFormat)
+{
+	const GLint bufSize = width * height * 4 * sizeof(GLubyte);
+	GLubyte *texData;
+	GLubyte *refData = malloc(6 * bufSize); /* 6 for cubemaps */
+	GLubyte *testData = malloc(6 * bufSize); /* 6 for cubemaps */
+	GLuint tex;
+	int i, slice, compressedSize, compSize;
+	int blockWidth, blockHeight, blockSize;
+	bool pass = true;
+	const int level = 0;
+	int x0, y0, x1, y1, w0, h0, w1, h1;
+
+	printf("Testing %s %s %d x %d\n",
+	       piglit_get_gl_enum_name(target),
+	       piglit_get_gl_enum_name(intFormat),
+	       width, height);
+
+	/* For all S3TC formats */
+	blockWidth = blockHeight = 4;
+	if (intFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
+	    intFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
+		blockSize = 8;
+	}
+	else {
+		assert(intFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
+		       intFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
+		blockSize = 16;
+	}
+
+	/* Size must be multiple of block dims */
+	assert(width % blockWidth == 0);
+	assert(height % blockHeight == 0);
+
+	compressedSize = (width / blockWidth) * (height / blockHeight)
+		* blockSize;
+	if (0) {
+		printf("byte per block row: %d\n",
+		       (width / blockWidth) * blockSize);
+		printf("compressed image size = %d\n", compressedSize);
+	}
+
+	/* initial texture data */
+	texData = malloc(compressedSize);
+	for (i = 0; i < compressedSize; i++) {
+		texData[i] = (i+10) & 0xff;
+	}
+
+	glGenTextures(1, &tex);
+	glBindTexture(target, tex);
+
+	/* Define texture image */
+	if (target == GL_TEXTURE_CUBE_MAP) {
+		for (slice = 0; slice < 6; slice++) {
+			glCompressedTexImage2D(
+				GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice,
+				level, intFormat, width, height, 0,
+				compressedSize, texData);
+		}
+		glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level,
+					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
+					 &compSize);
+		assert(numSlices == 6);
+	}
+	else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+		assert(numSlices % 6 == 0);
+		glCompressedTexImage3D(target, level, intFormat,
+				       width, height, numSlices, 0,
+				       compressedSize * numSlices, NULL);
+		for (slice = 0; slice < numSlices; slice++) {
+			glCompressedTexSubImage3D(target, level,
+						  0, 0, slice,
+						  width, height, 1,
+						  intFormat,
+						  compressedSize, texData);
+		}
+		glGetTexLevelParameteriv(target, level,
+					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
+					 &compSize);
+		compSize /= numSlices;
+	}
+	else if (target == GL_TEXTURE_2D_ARRAY) {
+		glCompressedTexImage3D(target, level, intFormat,
+				       width, height, numSlices, 0,
+				       compressedSize * numSlices, NULL);
+		for (slice = 0; slice < numSlices; slice++) {
+			glCompressedTexSubImage3D(target, level,
+						  0, 0, slice,
+						  width, height, 1,
+						  intFormat,
+						  compressedSize, texData);
+		}
+		glGetTexLevelParameteriv(target, level,
+					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
+					 &compSize);
+		compSize /= numSlices;
+	}
+	else {
+		assert(target == GL_TEXTURE_2D);
+		glCompressedTexImage2D(target, level, intFormat,
+				       width, height, 0,
+				       compressedSize, texData);
+		glGetTexLevelParameteriv(target, level,
+					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
+					 &compSize);
+		assert(numSlices == 1);
+	}
+
+	assert(compSize == compressedSize);
+
+	/* Should be no GL errors */
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		pass = false;
+	}
+
+	refData = calloc(1, numSlices * compressedSize);
+	testData = calloc(1, numSlices * compressedSize);
+
+	/* compute pos/size of sub-regions */
+	x0 = 0;
+	y0 = 0;
+	x1 = width / 4;  /* quarter width */
+	y1 = height / 2;  /* half height */
+
+	/* Position must be multiple of block dims */
+	assert(x1 % blockWidth == 0);
+	assert(y1 % blockHeight == 0);
+
+	w0 = x1 - x0;
+	w1 = width - x1;
+	h0 = y1 - y0;
+	h1 = height - y1;
+
+	/* Sizes must be multiple of block dims */
+	assert(w0 % blockWidth == 0);
+	assert(w1 % blockWidth == 0);
+	assert(h0 % blockHeight == 0);
+	assert(h1 % blockHeight == 0);
+
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+	glPixelStorei(GL_PACK_ROW_LENGTH, width);
+	glPixelStorei(GL_PACK_IMAGE_HEIGHT, height);
+	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_WIDTH, blockWidth);
+	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_HEIGHT, blockHeight);
+	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_SIZE, blockSize);
+
+	/* Should be no GL errors */
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		pass = false;
+	}
+
+	/*
+	 * Get whole compressed image (the reference)
+	 */
+	if (target == GL_TEXTURE_CUBE_MAP) {
+		for (slice = 0; slice < 6; slice++) {
+			glGetCompressedTexImage(
+				GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice,
+				level,
+				refData + slice * compressedSize);
+		}
+	}
+	else {
+		glGetCompressedTexImage(target, level, refData);
+	}
+
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		pass = false;
+	}
+
+	/*
+	 * Now get four sub-regions which should be equivalent
+	 * to the whole reference image.
+	 */
+
+	/* lower-left */
+	glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+	glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+	glGetCompressedTextureSubImage(tex, level,
+				       x0, y0, 0, w0, h0, numSlices,
+				       numSlices * compressedSize, testData);
+
+	/* lower-right */
+	glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+	glPixelStorei(GL_PACK_SKIP_ROWS, y0);
+	glGetCompressedTextureSubImage(tex, level,
+				       x1, y0, 0, w1, h0, numSlices,
+				       numSlices * compressedSize, testData);
+
+	/* upper-left */
+	glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
+	glPixelStorei(GL_PACK_SKIP_ROWS, y1);
+	glGetCompressedTextureSubImage(tex, level,
+				       x0, y1, 0, w0, h1, numSlices,
+				       numSlices * compressedSize, testData);
+
+	/* upper-right */
+	glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
+	glPixelStorei(GL_PACK_SKIP_ROWS, y1);
+	glGetCompressedTextureSubImage(tex, level,
+				       x1, y1, 0, w1, h1, numSlices,
+				       numSlices * compressedSize, testData);
+
+	/* defaults */
+	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+	glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+
+	/* Should be no GL errors */
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		pass = false;
+	}
+
+	/* now compare the images */
+	for (slice = 0; slice < numSlices; slice++) {
+		int sliceStart = slice * compressedSize;
+		if (memcmp(refData + sliceStart,
+			   testData + sliceStart,
+			   compressedSize)) {
+			int i;
+			for (i = 0; i < compressedSize; i++) {
+				if (refData[sliceStart + i] !=
+				    testData[sliceStart + i]) {
+					printf("fail in slice/face %d at offset %d\n",
+					       slice, i);
+					printf("expected %d, found %d\n",
+					       refData[sliceStart + i],
+					       testData[sliceStart + i]);
+					break;
+				}
+			}
+			printf("Failure for %s %s\n",
+			       piglit_get_gl_enum_name(target),
+			       piglit_get_gl_enum_name(intFormat));
+			pass = false;
+		}
+	}
+
+	free(texData);
+	free(refData);
+	free(testData);
+
+	glDeleteTextures(1, &tex);
+
+	return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 256, 128, 1,
+				GL_COMPRESSED_RGB_S3TC_DXT1_EXT) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 80, 40, 1,
+				GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 32, 32, 1,
+				GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) && pass;
+
+	pass = test_getsubimage(GL_TEXTURE_2D, 32, 32, 1,
+				GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) && pass;
+
+	/* NOTE: texture rectangle not supported with S3TC */
+
+	pass = test_getsubimage(GL_TEXTURE_CUBE_MAP, 16, 16, 6,
+				GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) && pass;
+
+	if (piglit_is_extension_supported("GL_EXT_texture_array")) {
+		pass = test_getsubimage(GL_TEXTURE_2D_ARRAY, 16, 32, 10,
+					GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+			&& pass;
+
+		pass = test_getsubimage(GL_TEXTURE_2D_ARRAY, 32, 16, 1,
+					GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+			&& pass;
+	}
+
+	if (piglit_is_extension_supported("GL_ARB_texture_cube_map_array")) {
+		pass = test_getsubimage(GL_TEXTURE_CUBE_MAP_ARRAY, 16, 16, 18,
+					GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
+			&& pass;
+	}
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_get_texture_sub_image");
+	piglit_require_extension("GL_ARB_compressed_texture_pixel_storage");
+	piglit_require_extension("GL_EXT_texture_compression_s3tc");
+	piglit_require_extension("GL_ARB_texture_non_power_of_two");
+}
-- 
1.9.1



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