[Piglit] [PATCH] ext_packed_float: fix getteximage-invalid-format-for-packed-type test
Brian Paul
brianp at vmware.com
Thu Jul 16 06:39:53 PDT 2015
On 07/16/2015 07:29 AM, Jose Fonseca wrote:
> On 16/07/15 00:33, Brian Paul wrote:
>> The GL spec doesn't explicitly say that glGetTexImage should generate
>> GL_INVALID_OPERATION when attempting to retrieve a non-existant texture
>> image, but that's what NVIDIA's driver does.
>>
>> The purpose of this test is to check the format/type parameters, so let's
>> define a packed float texture to avoid the undefined texture situation.
>>
>> Test now passes with NVIDIA.
>> ---
>> .../getteximage-invalid-format-for-packed-type.c | 15
>> ++++++++++++++-
>> 1 file changed, 14 insertions(+), 1 deletion(-)
>>
>> diff --git
>> a/tests/spec/ext_packed_float/getteximage-invalid-format-for-packed-type.c
>> b/tests/spec/ext_packed_float/getteximage-invalid-format-for-packed-type.c
>>
>> index c030c1c..7756fb3 100644
>> ---
>> a/tests/spec/ext_packed_float/getteximage-invalid-format-for-packed-type.c
>>
>> +++
>> b/tests/spec/ext_packed_float/getteximage-invalid-format-for-packed-type.c
>>
>> @@ -80,6 +80,9 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
>>
>> PIGLIT_GL_TEST_CONFIG_END
>>
>> +#define TEXSIZE 4
>> +
>> +
>> /* For simplicity, we are only testing the following types: */
>> static const GLenum testedTypes[] = {
>> GL_UNSIGNED_BYTE_3_3_2,
>> @@ -110,7 +113,7 @@ piglit_init(int argc, char **argv)
>> enum piglit_result
>> subtest(GLenum format, GLenum type)
>> {
>> - GLfloat pxBuffer[4];
>> + GLfloat pxBuffer[TEXSIZE * TEXSIZE * sizeof(float)];
>
> `sizeof(float)` looks wrong since the array type is already a float.
> Maybe you want `4` as in 4 channels.
Yes, thanks.
>
>> enum piglit_result result;
>>
>> glGetTexImage(GL_TEXTURE_2D, 0, format, type, pxBuffer);
>> @@ -140,6 +143,16 @@ piglit_display(void)
>> int i, j;
>> enum piglit_result result = PIGLIT_PASS;
>> enum piglit_result subtest_result;
>> + GLuint tex;
>> + GLfloat texData[TEXSIZE][TEXSIZE][3];
>> +
>> + memset(texData, 0, sizeof(texData));
>> +
>> + /* Setup a packed float texture (contents not significant) */
>> + glGenTextures(1, &tex);
>> + glBindTexture(GL_TEXTURE_2D, tex);
>> + glTexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F_EXT,
>> + TEXSIZE, TEXSIZE, 0, GL_RGB, GL_FLOAT, texData);
>>
>> for (j = 0; j < ARRAY_SIZE(testedTypes); j++) {
>> for (i = 0; i < ARRAY_SIZE(formatTypes); i++) {
>>
>
> Otherwise looks good to me.
>
> Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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