[Piglit] [PATCH] arb_sample_shading-builtin-gl-sample-position: Fix VS 2015 build.
Vinson Lee
vlee at freedesktop.org
Tue Jul 21 17:24:11 PDT 2015
builtin-gl-sample-position.cpp(81): error C3688: invalid literal suffix 'MAX_NUM_SAMPLES_STR'; literal operator or literal operator template 'operator ""MAX_NUM_SAMPLES_STR' not found
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91419
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
index ebe7ce4..4ab6319 100644
--- a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
@@ -69,7 +69,7 @@ compile_shader(void)
"#version 130\n"
"#extension GL_ARB_sample_shading : enable\n"
"uniform int samples;\n"
- "uniform vec2 expected_pos["MAX_NUM_SAMPLES_STR"];\n"
+ "uniform vec2 expected_pos[" MAX_NUM_SAMPLES_STR "];\n"
"out vec4 out_color;\n"
"void main()\n"
"{\n"
--
2.1.4
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