[Piglit] [PATCH] Test interpolateAtSample with dynamically nonuniform values
Neil Roberts
neil at linux.intel.com
Thu Jul 23 09:00:26 PDT 2015
Adds a test which is similar to interpolateAtSample-different except
that it draws a triangle which covers more than one fragment and makes
sure to use a different sample ID for each fragment so that it won't
be dynamically uniform. The GLSL spec doesn't mention that the sample
ID has to be dynamically uniform which presumably means that it is
allowed. I think this is worth testing because it is not
straightforward to implement at least on Intel hardware.
---
tests/all.py | 1 +
tests/spec/arb_gpu_shader5/CMakeLists.gl.txt | 1 +
.../interpolateAtSample-dynamically-nonuniform.c | 277 +++++++++++++++++++++
3 files changed, 279 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader5/interpolateAtSample-dynamically-nonuniform.c
diff --git a/tests/all.py b/tests/all.py
index 1437194..00b0aec 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2065,6 +2065,7 @@ with profile.group_manager(
g(['arb_gpu_shader5-interpolateAtSample-nonconst'])
g(['arb_gpu_shader5-interpolateAtSample-different'])
g(['arb_gpu_shader5-interpolateAtSample-different', 'uniform'])
+ g(['arb_gpu_shader5-interpolateAtSample-dynamically-nonuniform'])
g(['arb_gpu_shader5-interpolateAtOffset'])
g(['arb_gpu_shader5-interpolateAtOffset-nonconst'])
diff --git a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
index f6b845b..7e534f2 100644
--- a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
@@ -18,5 +18,6 @@ piglit_add_executable (arb_gpu_shader5-interpolateAtCentroid-noperspective inter
piglit_add_executable (arb_gpu_shader5-interpolateAtSample interpolateAtSample.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtSample-nonconst interpolateAtSample-nonconst.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtSample-different interpolateAtSample-different.c)
+piglit_add_executable (arb_gpu_shader5-interpolateAtSample-dynamically-nonuniform interpolateAtSample-dynamically-nonuniform.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtOffset interpolateAtOffset.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtOffset-nonconst interpolateAtOffset-nonconst.c)
diff --git a/tests/spec/arb_gpu_shader5/interpolateAtSample-dynamically-nonuniform.c b/tests/spec/arb_gpu_shader5/interpolateAtSample-dynamically-nonuniform.c
new file mode 100644
index 0000000..55d3038
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/interpolateAtSample-dynamically-nonuniform.c
@@ -0,0 +1,277 @@
+/*
+ * Copyright (c) 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file interpolateAtSample-dynamically-nonuniform.c
+ *
+ * Test ARB_gpu_shader5 interpolateAtSample builtin using dynamically
+ * non-uniform sample IDs.
+ *
+ * A 2x2 multisample floating-point framebuffer is created with four
+ * samples. The buffer is then filled with a single triangle four
+ * times, once with interpolation at each different sample location.
+ * The interpolation values are written into the framebuffer and read
+ * back so that it will know the sample location of each sample for
+ * each pixel. This process is then repeated but with each pixel
+ * specifying the sample IDs in a different order so that the sample
+ * ID will be dynamically non-uniform. The results are checked to
+ * ensure that the sample locations are the same as the previous
+ * render.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define N_SAMPLES 4
+#define FBO_WIDTH 2
+#define FBO_HEIGHT 2
+
+static const char
+vertex_shader[] =
+ "#version 150\n"
+ "in vec2 piglit_vertex;\n"
+ "out vec2 pos;\n"
+ "\n"
+ "void\n"
+ "main()\n"
+ "{\n"
+ " gl_Position = vec4(piglit_vertex, 0.0, 1.0);\n"
+ " pos = piglit_vertex;\n"
+ "}\n";
+
+static const char
+fragment_shader_dynamically_uniform[] =
+ "#version 150\n"
+ "#extension GL_ARB_gpu_shader5 : require\n"
+ "in vec2 pos;\n"
+ "uniform int sample_id;\n"
+ "\n"
+ "void\n"
+ "main()\n"
+ "{\n"
+ " gl_FragColor.rg = interpolateAtSample(pos, sample_id);\n"
+ " gl_FragColor.ba = vec2(0.0, 1.0);\n"
+ "}\n";
+
+static const char
+fragment_shader_dynamically_non_uniform[] =
+ "#version 150\n"
+ "#extension GL_ARB_gpu_shader5 : require\n"
+ "in vec2 pos;\n"
+ "uniform int sample_id;\n"
+ "\n"
+ "void\n"
+ "main()\n"
+ "{\n"
+ " int sid = sample_id ^ int(ceil(pos.x)) ^\n"
+ " (int(ceil(pos.y)) << 1);\n"
+ " gl_FragColor.rg = interpolateAtSample(pos, sid);\n"
+ " gl_FragColor.ba = vec2(0.0, 1.0);\n"
+ "}\n";
+
+enum piglit_result
+piglit_display(void)
+{
+ /* not used */
+ return PIGLIT_FAIL;
+}
+
+static void
+create_framebuffer(int sample_count,
+ GLuint *fbo,
+ GLuint *rb)
+{
+ GLenum status;
+
+ glGenFramebuffers(1, fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
+ glGenRenderbuffers(1, rb);
+ glBindRenderbuffer(GL_RENDERBUFFER, *rb);
+ if (sample_count > 1)
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER,
+ sample_count, /* samples */
+ GL_RG32F,
+ FBO_WIDTH, FBO_HEIGHT);
+ else
+ glRenderbufferStorage(GL_RENDERBUFFER,
+ GL_RG32F,
+ FBO_WIDTH, FBO_HEIGHT);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ *rb);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ fprintf(stderr, "Multisample FBO incomplete\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+}
+
+static void
+get_samples(bool dynamically_uniform,
+ GLuint ms_fbo,
+ GLuint ss_fbo,
+ GLfloat results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2])
+{
+ static const float verts[] = {
+ -1.0f, -1.0f,
+ 8.0f, -1.0f,
+ -1.0f, 8.0f
+ };
+ const char *fragment_source;
+ GLuint vbo, vao;
+ GLuint prog;
+ GLuint shader_id_location;
+ int attr;
+ int i;
+
+ if (dynamically_uniform)
+ fragment_source = fragment_shader_dynamically_uniform;
+ else
+ fragment_source = fragment_shader_dynamically_non_uniform;
+
+ prog = piglit_build_simple_program(vertex_shader, fragment_source);
+ glUseProgram(prog);
+ shader_id_location = glGetUniformLocation(prog, "sample_id");
+
+ glViewport(0, 0, FBO_WIDTH, FBO_HEIGHT);
+
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof verts, verts, GL_STATIC_DRAW);
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ attr = glGetAttribLocation(prog, "piglit_vertex");
+ glEnableVertexAttribArray(attr);
+ glVertexAttribPointer(attr,
+ 2, /* size */
+ GL_FLOAT,
+ GL_FALSE, /* normalized */
+ sizeof (GLfloat) * 2,
+ NULL /* pointer */);
+
+ for (i = 0; i < N_SAMPLES; i++) {
+ glUniform1i(shader_id_location, i);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, ms_fbo);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ss_fbo);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBlitFramebuffer(0, 0, /* srcX/Y0 */
+ FBO_WIDTH, FBO_HEIGHT, /* srcX/Y1 */
+ 0, 0, /* dstX/Y0 */
+ FBO_WIDTH, FBO_HEIGHT, /* dstX/Y1 */
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, ss_fbo);
+
+ glReadPixels(0, 0, /* x/y */
+ FBO_WIDTH, FBO_HEIGHT,
+ GL_RG, GL_FLOAT,
+ results[i]);
+ }
+
+ glDeleteBuffers(1, &vbo);
+ glDeleteVertexArrays(1, &vao);
+
+ glDeleteProgram(prog);
+}
+
+static void
+print_coords(int x, int y,
+ const GLfloat *results)
+{
+ printf(" %f,%f",
+ results[(x + y * FBO_WIDTH) * 2] + 1.0f - x,
+ results[(x + y * FBO_WIDTH) * 2 + 1] + 1.0f - y);
+}
+
+void
+piglit_init(int argc, char**argv)
+{
+ GLuint ms_fbo, ms_rb;
+ GLuint ss_fbo, ss_rb;
+ GLfloat du_results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2];
+ GLfloat dnu_results[N_SAMPLES][FBO_WIDTH * FBO_HEIGHT * 2];
+ bool pass = true;
+ int x, y, i, j;
+
+ piglit_require_extension("GL_ARB_gpu_shader5");
+ piglit_require_GLSL_version(150);
+
+ create_framebuffer(N_SAMPLES,
+ &ms_fbo, &ms_rb);
+ create_framebuffer(1, /* sample_count */
+ &ss_fbo, &ss_rb);
+
+ get_samples(true, ms_fbo, ss_fbo, du_results);
+ get_samples(false, ms_fbo, ss_fbo, dnu_results);
+
+ glDeleteFramebuffers(1, &ms_fbo);
+ glDeleteRenderbuffers(1, &ms_rb);
+ glDeleteFramebuffers(1, &ss_fbo);
+ glDeleteRenderbuffers(1, &ss_rb);
+
+ for (y = 0; y < FBO_HEIGHT; y++) {
+ for (x = 0; x < FBO_WIDTH; x++) {
+ printf("Dynamically uniform coords at (%i,%i):",
+ x, y);
+ for (i = 0; i < N_SAMPLES; i++)
+ print_coords(x, y, du_results[i]);
+ fputc('\n', stdout);
+ printf("Dynamically non-uniform coords at (%i,%i):",
+ x, y);
+ for (i = 0; i < N_SAMPLES; i++) {
+ j = i ^ x ^ (y << 1);
+ print_coords(x, y, dnu_results[j]);
+ if (memcmp(&du_results[i]
+ [(y * FBO_WIDTH + x) * 2],
+ &dnu_results[j]
+ [(y * FBO_WIDTH + x) * 2],
+ sizeof (GLfloat) * 2))
+ pass = false;
+
+ }
+ fputc('\n', stdout);
+ }
+ }
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
--
1.9.3
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