[Piglit] [PATCH 02/10] arb_tessellation_shader: Add another minimal execution test
Marek Olšák
maraeo at gmail.com
Mon Jul 27 17:02:31 PDT 2015
From: Chris Forbes <chrisf at ijw.co.nz>
v2: fixed by Marek
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
.../execution/patch-single-vert.shader_test | 49 ++++++++++++++++++++++
1 file changed, 49 insertions(+)
create mode 100644 tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test
diff --git a/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test b/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test
new file mode 100644
index 0000000..3f779c1
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test
@@ -0,0 +1,49 @@
+# Test a very simple set of tess shaders which
+# do not require per-vertex data.
+
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+[vertex shader passthrough]
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+
+layout(vertices = 1) out;
+
+void main()
+{
+ gl_TessLevelInner[0] = 1.0;
+ gl_TessLevelInner[1] = 1.0;
+
+ gl_TessLevelOuter[0] = 1.0;
+ gl_TessLevelOuter[1] = 1.0;
+ gl_TessLevelOuter[2] = 1.0;
+ gl_TessLevelOuter[3] = 1.0;
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+
+layout(quads, equal_spacing) in;
+
+void main()
+{
+ gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1);
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+patch parameter vertices 1
+draw arrays GL_PATCHES 0 1
+probe all rgba 0.0 1.0 0.0 1.0
--
2.1.4
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