[Piglit] [PATCH] arb_gpu_shader5: test indexing of samplers inside structs

Timothy Arceri t_arceri at yahoo.com.au
Tue Jun 16 03:50:49 PDT 2015


Hi Neil,

No problem. I'll update the tests give them a run on Nvidia and cc you
in on the patch.

Tim

On Mon, 2015-06-15 at 16:06 +0100, Neil Roberts wrote:
> Hi,
> 
> I've just pushed this patch which changes the other
> sampler_array_indexing tests so that the textures are not just a solid
> colour. The idea is that that way it will ensure that the texture
> coordinates are being used correctly.
> 
> http://cgit.freedesktop.org/piglit/commit/?id=4f9caf084eda7353af7bbe2
> 
> I originally made the patch before your commit was pushed so I didn't
> modify your tests. Would you want to modify your tests as well so that
> they match? I didn't want to do this myself because the new tests seem to be
> failing with Mesa i965 and I don't have a suitable NVIDIA card handy to
> test it with.
> 
> Regards,
> - Neil
> 
> Timothy Arceri <t_arceri at yahoo.com.au> writes:
> 
> > Test results:
> >
> > Nvidia GeForce 840M - NVIDIA 346.47: pass
> > ---
> >  .../fs-struct-nonconst-sampler-const.shader_test   | 72 ++++++++++++++++++++
> >  ...fs-struct-nonconst-sampler-nonconst.shader_test | 77 ++++++++++++++++++++++
> >  .../fs-struct-nonconst-sampler.shader_test         | 72 ++++++++++++++++++++
> >  3 files changed, 221 insertions(+)
> >  create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test
> >  create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test
> >  create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test
> >
> > diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test
> > new file mode 100644
> > index 0000000..16f73a4
> > --- /dev/null
> > +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test
> > @@ -0,0 +1,72 @@
> > +# This test verifies that dynamically uniform indexing of sampler arrays
> > +# in the fragment shader behaves correctly.
> > +
> > +[require]
> > +GLSL >= 1.50
> > +GL_ARB_gpu_shader5
> > +
> > +[vertex shader passthrough]
> > +
> > +[fragment shader]
> > +#version 150
> > +#extension GL_ARB_gpu_shader5: require
> > +
> > +struct S {
> > +   sampler2D tex[2];
> > +};
> > +
> > +uniform S s[4];
> > +
> > +uniform int n;
> > +
> > +out vec4 color;
> > +
> > +void main()
> > +{
> > +	color = texture(s[n].tex[1], vec2(0.5, 0.5));
> > +}
> > +
> > +[test]
> > +clear color 0.2 0.2 0.2 0.2
> > +clear
> > +
> > +uniform int s[0].tex[1] 0
> > +uniform int s[1].tex[1] 1
> > +uniform int s[2].tex[1] 2
> > +uniform int s[3].tex[1] 3
> > +
> > +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +uniform int n 0
> > +draw rect -1 -1 1 1
> > +
> > +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
> > +
> > +uniform int n 1
> > +draw rect 0 -1 1 1
> > +
> > +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
> > +
> > +uniform int n 2
> > +draw rect -1 0 1 1
> > +
> > +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
> > +
> > +uniform int n 3
> > +draw rect 0 0 1 1
> > +
> > +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
> > diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test
> > new file mode 100644
> > index 0000000..88310ab
> > --- /dev/null
> > +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test
> > @@ -0,0 +1,77 @@
> > +# This test verifies that dynamically uniform indexing of sampler arrays
> > +# in the fragment shader behaves correctly.
> > +
> > +[require]
> > +GLSL >= 1.50
> > +GL_ARB_gpu_shader5
> > +
> > +[vertex shader passthrough]
> > +
> > +[fragment shader]
> > +#version 150
> > +#extension GL_ARB_gpu_shader5: require
> > +
> > +struct S {
> > +   sampler2D tex[2];
> > +};
> > +
> > +uniform S s[2];
> > +
> > +uniform int n;
> > +uniform int m;
> > +
> > +out vec4 color;
> > +
> > +void main()
> > +{
> > +	color = texture(s[n].tex[m], vec2(0.5, 0.5));
> > +}
> > +
> > +[test]
> > +clear color 0.2 0.2 0.2 0.2
> > +clear
> > +
> > +uniform int s[0].tex[0] 0
> > +uniform int s[0].tex[1] 1
> > +uniform int s[1].tex[0] 2
> > +uniform int s[1].tex[1] 3
> > +
> > +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +uniform int n 0
> > +uniform int m 0
> > +draw rect -1 -1 1 1
> > +
> > +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
> > +
> > +uniform int n 0
> > +uniform int m 1
> > +draw rect 0 -1 1 1
> > +
> > +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
> > +
> > +uniform int n 1
> > +uniform int m 0
> > +draw rect -1 0 1 1
> > +
> > +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
> > +
> > +uniform int n 1
> > +uniform int m 1
> > +draw rect 0 0 1 1
> > +
> > +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
> > diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test
> > new file mode 100644
> > index 0000000..9c6df15
> > --- /dev/null
> > +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test
> > @@ -0,0 +1,72 @@
> > +# This test verifies that dynamically uniform indexing of sampler arrays
> > +# in the fragment shader behaves correctly.
> > +
> > +[require]
> > +GLSL >= 1.50
> > +GL_ARB_gpu_shader5
> > +
> > +[vertex shader passthrough]
> > +
> > +[fragment shader]
> > +#version 150
> > +#extension GL_ARB_gpu_shader5: require
> > +
> > +struct S {
> > +   sampler2D tex;
> > +};
> > +
> > +uniform S s[4];
> > +
> > +uniform int n;
> > +
> > +out vec4 color;
> > +
> > +void main()
> > +{
> > +	color = texture(s[n].tex, vec2(0.5, 0.5));
> > +}
> > +
> > +[test]
> > +clear color 0.2 0.2 0.2 0.2
> > +clear
> > +
> > +uniform int s[0].tex 0
> > +uniform int s[1].tex 1
> > +uniform int s[2].tex 2
> > +uniform int s[3].tex 3
> > +
> > +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
> > +texparameter 2D min nearest
> > +texparameter 2D mag nearest
> > +
> > +uniform int n 0
> > +draw rect -1 -1 1 1
> > +
> > +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
> > +
> > +uniform int n 1
> > +draw rect 0 -1 1 1
> > +
> > +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
> > +
> > +uniform int n 2
> > +draw rect -1 0 1 1
> > +
> > +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
> > +
> > +uniform int n 3
> > +draw rect 0 0 1 1
> > +
> > +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
> > -- 
> > 2.1.0
> >
> > _______________________________________________
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> > Piglit at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/piglit




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