[Piglit] [PATCH] gl-1.5-vertex-buffer-offsets: test unusual vertex offsets/strides

Brian Paul brianp at vmware.com
Mon Jun 22 06:26:50 PDT 2015


Thanks for pointing that out, Chris.  I had forgotten about that language.

This test came about after fixing a bug in our driver when running the 
game Flockers, from Steam.  It has a few vertex arrays with unusual 
layout.  I'll have to go back and double-check the data type.  Maybe it 
was ubyte instead of float...

-Brian

On 06/21/2015 03:41 AM, Chris Forbes wrote:
> Jose,
>
> I believe that's exactly what it's saying, yes.
>
> - Chris
>
> On Sun, Jun 21, 2015 at 8:00 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>> It depends on the platform.  But x86 doesn't require floats to be 4-byte aligned. https://urldefense.proofpoint.com/v2/url?u=https-3A__en.wikipedia.org_wiki_Data-5Fstructure-5Falignment-23x86&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=hoZapaHEiAtCP0Hl8wUx6-p35QL0Xat2wQTeFYWssvk&s=udFG-s3z0zheKxzbzEgjB4bmtZ0DLIn3FVJLIpf8L2E&e=
>>
>> I don't know about other platforms though -- it might be indeed necessary to skip or be less strict on non-x86 platforms.
>>
>> I'm having trouble interpreting the "additional base-level requirement" means. Is it saying that a an offset to a float (4bytes), must be 4bytes aligned, regardless the platform can deal with non- 4-byte aligned floats?
>>
>> Jose
>>
>> ________________________________________
>> From: Piglit <piglit-bounces at lists.freedesktop.org> on behalf of Chris Forbes <chrisf at ijw.co.nz>
>> Sent: 20 June 2015 11:32
>> To: Brian Paul
>> Cc: piglit at lists.freedesktop.org
>> Subject: Re: [Piglit] [PATCH] gl-1.5-vertex-buffer-offsets: test unusual vertex offsets/strides
>>
>> Brian,
>>
>> Doesn't this test run afoul of the alignment requirements?
>>
>> The OpenGL 1.5 specification, page 33 [first version in which this is
>> introduced;
>> equivalent language exists in later spec versions] says:
>>
>>    "Clients must align data elements consistent with the requirements of the
>>    client platform, with an additional base-level requirement that an
>> offset within
>>    a buffer to a datum comprising N basic machine units be a multiple of N."
>>
>> Non-naturally-aligned float attributes sourced from a buffer object would appear
>> to violate this rule - or have I misunderstood?
>>
>> - Chris
>>
>>
>>
>>
>> On Sat, Jun 20, 2015 at 2:39 AM, Brian Paul <brianp at vmware.com> wrote:
>>> The draw-vertices tests exercises unusual vertex sizes and strides,
>>> but not with interleaved arrays.
>>>
>>> This test creates a VBO with interleaved vertex positions and colors.
>>> The colors are positioned at offsets like 9, 10 and 11 bytes from the
>>> start of the vertex.  Unusual strides between vertices are tested too.
>>>
>>> Exercises a bug in Gallium's u_vbuf code where the driver was passed
>>> pipe_vertex_element::src_offset values which weren't a multiple of
>>> four, even when PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
>>> returned 1.
>>> ---
>>>   tests/all.py                              |   1 +
>>>   tests/spec/gl-1.5/CMakeLists.gl.txt       |   1 +
>>>   tests/spec/gl-1.5/vertex-buffer-offsets.c | 124 ++++++++++++++++++++++++++++++
>>>   3 files changed, 126 insertions(+)
>>>   create mode 100644 tests/spec/gl-1.5/vertex-buffer-offsets.c
>>>
>>> diff --git a/tests/all.py b/tests/all.py
>>> index ad4c494..ee11be6 100755
>>> --- a/tests/all.py
>>> +++ b/tests/all.py
>>> @@ -1042,6 +1042,7 @@ with profile.group_manager(
>>>         'normal3b3s-invariance-byte', run_concurrent=False)
>>>       g(['gl-1.5-normal3b3s-invariance', 'GL_SHORT'],
>>>         'normal3b3s-invariance-short', run_concurrent=False)
>>> +    g(['gl-1.5-vertex-buffer-offsets'], 'vertex-buffer-offsets')
>>>
>>>   with profile.group_manager(
>>>           PiglitGLTest,
>>> diff --git a/tests/spec/gl-1.5/CMakeLists.gl.txt b/tests/spec/gl-1.5/CMakeLists.gl.txt
>>> index 8dcd95d..f10c6cb 100644
>>> --- a/tests/spec/gl-1.5/CMakeLists.gl.txt
>>> +++ b/tests/spec/gl-1.5/CMakeLists.gl.txt
>>> @@ -10,5 +10,6 @@ link_libraries (
>>>   )
>>>
>>>   piglit_add_executable (gl-1.5-normal3b3s-invariance normal3b3s-invariance.c)
>>> +piglit_add_executable (gl-1.5-vertex-buffer-offsets vertex-buffer-offsets.c)
>>>
>>>   # vim: ft=cmake:
>>> diff --git a/tests/spec/gl-1.5/vertex-buffer-offsets.c b/tests/spec/gl-1.5/vertex-buffer-offsets.c
>>> new file mode 100644
>>> index 0000000..6d58331
>>> --- /dev/null
>>> +++ b/tests/spec/gl-1.5/vertex-buffer-offsets.c
>>> @@ -0,0 +1,124 @@
>>> +/*
>>> + * Copyright 2015  VMware, Inc.
>>> + *
>>> + * Permission is hereby granted, free of charge, to any person obtaining a
>>> + * copy of this software and associated documentation files (the "Software"),
>>> + * to deal in the Software without restriction, including without limitation
>>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>>> + * and/or sell copies of the Software, and to permit persons to whom the
>>> + * Software is furnished to do so, subject to the following conditions:
>>> + *
>>> + * The above copyright notice and this permission notice (including the next
>>> + * paragraph) shall be included in all copies or substantial portions of the
>>> + * Software.
>>> + *
>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>>> + * DEALINGS IN THE SOFTWARE.
>>> + */
>>> +
>>> +/*
>>> + * Test interleaved vertex arrays with unusual element offsets and strides.
>>> + * Brian Paul
>>> + */
>>> +
>>> +#include "piglit-util-gl.h"
>>> +
>>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>>> +       config.supports_gl_compat_version = 15;
>>> +       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
>>> +PIGLIT_GL_TEST_CONFIG_END
>>> +
>>> +
>>> +void
>>> +piglit_init(int argc, char **argv)
>>> +{
>>> +       /* nothing */
>>> +}
>>> +
>>> +
>>> +static bool
>>> +test_offset_stride(int color_offset, int stride)
>>> +{
>>> +       static const GLfloat vertex[4][2] = {
>>> +               { -1, -1 },
>>> +               {  1, -1 },
>>> +               {  1,  1 },
>>> +               { -1,  1 }
>>> +       };
>>> +       static const GLfloat color[4] = { 0.0, 1.0, 0.5, 1.0 };
>>> +       GLubyte buffer[1000];
>>> +       GLuint buf;
>>> +       int i, pos;
>>> +       bool p;
>>> +
>>> +       assert(color_offset >= sizeof(vertex[0]));
>>> +       assert(stride >= color_offset + sizeof(color));
>>> +
>>> +       pos = 0;
>>> +       for (i = 0; i < 4; i++) {
>>> +               /* copy vertex position into buffer */
>>> +               memcpy(buffer + pos, vertex[i], sizeof(vertex[i]));
>>> +
>>> +               /* copy vertex color into buffer at unusual offset */
>>> +               memcpy(buffer + pos + color_offset, color, sizeof(color));
>>> +
>>> +               pos += stride;
>>> +       }
>>> +       assert(pos <= sizeof(buffer));
>>> +
>>> +       glGenBuffers(1, &buf);
>>> +       glBindBuffer(GL_ARRAY_BUFFER, buf);
>>> +       glBufferData(GL_ARRAY_BUFFER, sizeof(buffer),
>>> +                                        buffer, GL_STATIC_DRAW);
>>> +
>>> +       glVertexPointer(2, GL_FLOAT, stride, (void *) 0);
>>> +       glColorPointer(4, GL_FLOAT, stride, (void *) (size_t) color_offset);
>>> +       glEnable(GL_VERTEX_ARRAY);
>>> +       glEnable(GL_COLOR_ARRAY);
>>> +
>>> +       glClear(GL_COLOR_BUFFER_BIT);
>>> +       glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
>>> +
>>> +       p = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, color);
>>> +
>>> +       if (!p) {
>>> +               printf("failure for color_offset %d, stride %d\n",
>>> +                      color_offset, stride);
>>> +       }
>>> +
>>> +       piglit_present_results();
>>> +
>>> +       glDeleteBuffers(1, &buf);
>>> +
>>> +       return p;
>>> +}
>>> +
>>> +
>>> +enum piglit_result
>>> +piglit_display(void)
>>> +{
>>> +       bool pass = true;
>>> +
>>> +       /* test nice values */
>>> +       pass = test_offset_stride(8, 24) && pass;
>>> +       pass = test_offset_stride(12, 28) && pass;
>>> +
>>> +       /* test unual offset */
>>> +       pass = test_offset_stride(9, 32) && pass;
>>> +
>>> +       /* test unual stride */
>>> +       pass = test_offset_stride(8, 27) && pass;
>>> +
>>> +       /* test unusual offset, unusual stride */
>>> +       pass = test_offset_stride(9, 25) && pass;
>>> +       pass = test_offset_stride(10, 26) && pass;
>>> +       pass = test_offset_stride(11, 27) && pass;
>>> +
>>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>>> +}
>>> +
>>> --
>>> 1.9.1
>>>
>>> _______________________________________________
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