[Piglit] [PATCH] Don't use default texture object
Laura Ekstrand
laura at jlekstrand.net
Mon Mar 2 10:21:30 PST 2015
Thanks for fixing this. It's kind of unbelievable that the test wasn't
doing this before.
Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>
On Mon, Mar 2, 2015 at 10:12 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> tests/texturing/getteximage-simple.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/tests/texturing/getteximage-simple.c
> b/tests/texturing/getteximage-simple.c
> index 7971583..0befc78 100644
> --- a/tests/texturing/getteximage-simple.c
> +++ b/tests/texturing/getteximage-simple.c
> @@ -71,11 +71,14 @@ piglit_display(void)
>
> void piglit_init(int argc, char **argv)
> {
> + GLuint tex;
> int i;
>
> for(i = 0; i < 4096; ++i)
> data[i] = rand() & 0xff;
>
> + glGenTextures(1, &tex);
> + glBindTexture(GL_TEXTURE_2D, tex);
> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
> glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 16, 0, GL_RGBA,
> GL_UNSIGNED_BYTE, data);
> --
> 1.9.3
>
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