[Piglit] [PATCH 03/15] arb_direct_state_access: Testing NamedFramebufferRenderbuffer.

Dylan Baker baker.dylan.c at gmail.com
Fri Mar 6 10:48:51 PST 2015


You're gonna have to rebase this series  on master, the all.py format
has changed. If you want help with that let me know.

On Thu, Mar 05, 2015 at 06:01:13PM -0800, Laura Ekstrand wrote:
> ---
>  tests/all.py                                       |   1 +
>  .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
>  .../namedframebufferrenderbuffer.c                 | 159 +++++++++++++++++++++
>  3 files changed, 161 insertions(+)
>  create mode 100644 tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index cd85fc5..8e45442 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4028,6 +4028,7 @@ spec['ARB_direct_state_access']['unmapnamedbuffer-vbo'] = PiglitGLTest(['arb_dir
>  spec['ARB_direct_state_access']['flushmappednamedbufferrange'] = PiglitGLTest(['arb_direct_state_access-flushmappednamedbufferrange'], run_concurrent=True)
>  spec['ARB_direct_state_access']['getnamedbufferparameter'] = PiglitGLTest(['arb_direct_state_access-getnamedbufferparameter'], run_concurrent=True)
>  spec['ARB_direct_state_access']['getnamedbuffersubdata'] = PiglitGLTest(['arb_direct_state_access-getnamedbuffersubdata'], run_concurrent=True)
> +spec['ARB_direct_state_access']['namedframebufferrenderbuffer'] = PiglitGLTest(['arb_direct_state_access-namedframebufferrenderbuffer'], run_concurrent=True)
>  
>  arb_shader_image_load_store = spec['ARB_shader_image_load_store']
>  arb_shader_image_load_store['atomicity'] = PiglitGLTest(['arb_shader_image_load_store-atomicity'], run_concurrent=True)
> diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> index a9b82eb..488ca18 100644
> --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> @@ -25,6 +25,7 @@ piglit_add_executable (arb_direct_state_access-unmapnamedbuffer-vbo unmapnamedbu
>  piglit_add_executable (arb_direct_state_access-flushmappednamedbufferrange flushmappednamedbufferrange.c)
>  piglit_add_executable (arb_direct_state_access-getnamedbufferparameter getnamedbufferparameter.c)
>  piglit_add_executable (arb_direct_state_access-getnamedbuffersubdata getnamedbuffersubdata.c)
> +piglit_add_executable (arb_direct_state_access-namedframebufferrenderbuffer namedframebufferrenderbuffer.c)
>  piglit_add_executable (arb_direct_state_access-dsa-textures dsa-textures.c dsa-utils.c)
>  piglit_add_executable (arb_direct_state_access-texturesubimage texturesubimage.c)
>  piglit_add_executable (arb_direct_state_access-bind-texture-unit bind-texture-unit.c)
> diff --git a/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c b/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> new file mode 100644
> index 0000000..df82400
> --- /dev/null
> +++ b/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> @@ -0,0 +1,159 @@
> +/*
> + * Copyright (c) 2012 VMware, Inc.
> + * Copyright 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test glViewport w/ FBOs.
> + * In Mesa, on-screen windows and user-created FBOs are stored differently
> + * (inverted).  Make sure viewports are handled properly.
> + * Draw a test pattern (with many viewports) into the window, then draw the
> + * same thing into an FBO.  Compare the images.  They should be the same.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_width = 500;
> +	config.window_height = 500;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +/**
> + * Draw an rgbw texture in a bunch of viewports which tile the window.
> + * Note that viewports extend beyond the edges of the window too.
> + */
> +static void
> +draw_test_image(void)
> +{
> +	int vx, vy, vw = 200, vh = 200;
> +	GLuint texture;
> +
> +	texture = piglit_rgbw_texture(GL_RGBA8, 32, 32, GL_FALSE, GL_FALSE,
> +				      GL_UNSIGNED_BYTE);
> +	glBindTextureUnit(0, texture);
> +
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	glMatrixMode(GL_PROJECTION);
> +	glLoadIdentity();
> +	glFrustum(-1, 1, -1, 1, 3, 9.5);
> +
> +	/* Draw some quads at an odd rotation.
> +	 * Note that we want near/far frustum clipping.
> +	 */
> +	glMatrixMode(GL_MODELVIEW);
> +	glPushMatrix();
> +	glTranslatef(0, 1, -6.20);
> +	glRotatef(-60, 1, 0, 0);
> +	glRotatef(30, 0, 0, 1);
> +	glScalef(3.5, 3.5, 3.5);
> +
> +	/* loop over viewports */
> +	for (vy = -50; vy < piglit_height; vy += vh+10) {
> +		for (vx = -30; vx < piglit_width; vx += vw+10) {
> +			glViewport(vx, vy, vw, vh);
> +			piglit_draw_rect_tex(-1, -1, 1, 1, 0, 0, 1, 1);
> +		}
> +	}
> +
> +	glPopMatrix();
> +
> +	glDeleteTextures(1, &texture);
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	GLubyte *win_image, *fbo_image;
> +	GLuint fbo, rb;
> +	bool pass = true;
> +
> +	win_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +	fbo_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +
> +	glPixelStorei(GL_PACK_ALIGNMENT, 1);
> +	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
> +
> +	glCreateFramebuffers(1, &fbo);
> +	glGenRenderbuffers(1, &rb);
> +	glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
> +			      piglit_width, piglit_height);
> +	glNamedFramebufferRenderbuffer(fbo, GL_COLOR_ATTACHMENT0,
> +				       GL_RENDERBUFFER, rb);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +	assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
> +			 GL_FRAMEBUFFER_COMPLETE_EXT);
> +
> +	/* draw reference image in the window */
> +	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +	draw_test_image();
> +	glReadPixels(0, 0, piglit_width, piglit_height,
> +		     GL_RGB, GL_UNSIGNED_BYTE, win_image);
> +
> +	/* draw test image in fbo */
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +	glReadBuffer(GL_COLOR_ATTACHMENT0);
> +	draw_test_image();
> +	glReadPixels(0, 0, piglit_width, piglit_height,
> +		     GL_RGB, GL_UNSIGNED_BYTE, fbo_image);
> +
> +	/* compare images */
> +	if (memcmp(win_image, fbo_image, piglit_width * piglit_height * 3)) {
> +		printf("Image comparison failed!\n");
> +		pass = false;
> +	}
> +	else if (!piglit_automatic) {
> +		printf("Image comparison passed.\n");
> +	}
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +
> +	piglit_present_results();
> +
> +	glDeleteRenderbuffers(1, &rb);
> +	glDeleteFramebuffers(1, &fbo);
> +	free(win_image);
> +	free(fbo_image);
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_ARB_direct_state_access");
> +	piglit_require_extension("GL_ARB_framebuffer_object");
> +	glClearColor(0.2, 0.2, 0.2, 0.0);
> +	glEnable(GL_TEXTURE_2D);
> +}
> -- 
> 2.1.0
> 
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