[Piglit] [PATCH] arb_fbo: add test of mixed color/depth buffer sizes

Brian Paul brianp at vmware.com
Fri Mar 20 14:45:08 PDT 2015


GL_ARB_framebuffer_object (unlike GL_EXT_framebuffer_object) allows
the FBO attachments to be off different sizes.  AFAICT, we had no
tests to exercise rendering with mixed buffer sizes.
---
 tests/all.py                                       |   1 +
 .../spec/arb_framebuffer_object/CMakeLists.gl.txt  |   1 +
 .../arb_framebuffer_object/mixed-buffer-sizes.c    | 175 +++++++++++++++++++++
 3 files changed, 177 insertions(+)
 create mode 100644 tests/spec/arb_framebuffer_object/mixed-buffer-sizes.c

diff --git a/tests/all.py b/tests/all.py
index 9bdb8ed..12dcca4 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1940,6 +1940,7 @@ with profile.group_manager(
     g(['fbo-scissor-blit', 'window'], 'fbo-scissor-blit window',
       run_concurrent=False)
     g(['fbo-tex-rgbx'], 'fbo-tex-rgbx')
+    g(['arb_framebuffer_object-mixed-buffer-sizes'],
     g(['arb_framebuffer_object-negative-readpixels-no-rb'],
       'negative-readpixels-no-rb')
     g(['fbo-drawbuffers-none', 'glClear'])
diff --git a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
index f20f055..e2cb8c2 100644
--- a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (
 
 piglit_add_executable(framebuffer-blit-levels framebuffer-blit-levels.c)
 piglit_add_executable(get-renderbuffer-internalformat get-renderbuffer-internalformat.c)
+piglit_add_executable(arb_framebuffer_object-mixed-buffer-sizes mixed-buffer-sizes.c)
 piglit_add_executable(arb_framebuffer_object-negative-readpixels-no-rb negative-readpixels-no-rb.c)
 piglit_add_executable(same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c)
 piglit_add_executable(same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c)
diff --git a/tests/spec/arb_framebuffer_object/mixed-buffer-sizes.c b/tests/spec/arb_framebuffer_object/mixed-buffer-sizes.c
new file mode 100644
index 0000000..dcdf8f1
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/mixed-buffer-sizes.c
@@ -0,0 +1,175 @@
+/*
+ * Copyright © 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Check that an FBO with different renderbuffer/texture sizes works
+ * as expected.  If the color and depth buffers aren't the same size,
+ * the rendering in the intersection area should be valid.
+ *
+ * \author Brian Paul
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 10;
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static GLubyte *RefImage = NULL;
+
+
+
+static void
+display_image(int w, int h, const GLubyte *testImage)
+{
+	glDisable(GL_DEPTH_TEST);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, testImage);
+	piglit_present_results();
+	glEnable(GL_DEPTH_TEST);
+}
+
+
+/**
+ * Render image with given color buffer, depth buffer and viewport sizes.
+ */
+static bool
+render_mixed_fbo(GLsizei colorW, GLsizei colorH,
+		 GLsizei depthW, GLsizei depthH,
+		 GLsizei vpW, GLsizei vpH)
+{
+	GLubyte *results;
+	GLuint fb, rb[2];
+	GLenum status;
+	bool pass = true;
+	int sizeInBytes = vpW * vpH * 4;
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_FRAMEBUFFER, fb);
+	glGenRenderbuffers(2, rb);
+
+	/* setup rb[0] for color */
+	glBindRenderbuffer(GL_RENDERBUFFER, rb[0]);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, colorW, colorH);
+	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb[0]);
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+
+	/* setup rb[0] for depth */
+	glBindRenderbuffer(GL_RENDERBUFFER, rb[1]);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT,
+			      depthW, depthH);
+	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+				  GL_RENDERBUFFER, rb[1]);
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+
+	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+	if (status != GL_FRAMEBUFFER_COMPLETE) {
+		fprintf(stderr,
+			"Framebuffer incomplete (status %s)\n",
+			piglit_get_gl_enum_name(status));
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	glViewport(0, 0, vpW, vpH);
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	glBegin(GL_TRIANGLES);
+	/* large triangle */
+	glColor3f(1, 0, 0);
+	glVertex2f(-1, -1);
+	glColor3f(0, 1, 0);
+	glVertex2f(1, -1);
+	glColor3f(0, 0, 1);
+	glVertex2f(0, 1);
+	/* intersecting triangle (to test depth testing) */
+	glColor3f(1, 1, 1);
+	glVertex3f(-1,-1, -1);
+	glVertex3f(-1, 1, -1);
+	glVertex3f(1, 0, 1);
+	glEnd();
+
+	results = malloc(vpW * vpH * 4);
+	glReadPixels(0, 0, vpW, vpH, GL_RGBA, GL_UNSIGNED_BYTE, results);
+
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
+	glDeleteRenderbuffers(2, rb);
+	glDeleteFramebuffers(1, &fb);
+
+	if (RefImage) {
+		/* compare against reference image */
+		if (memcmp(RefImage, results, sizeInBytes)) {
+			printf("Rendering failure with:\n");
+			printf("  color buffer %d x %d\n", colorW, colorH);
+			printf("  depth buffer %d x %d\n", depthW, depthH);
+			pass = false;
+			display_image(vpW, vpH, results);
+		}
+		free(results);
+	}
+	else {
+		/* save this as the reference image */
+		RefImage = results;
+	}
+
+	return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	const int w = 120, h = 100;
+	bool pass = true;
+
+	/* Create reference image */
+	pass = render_mixed_fbo(w, h, w, h, w, h);
+
+	/* Render mixed buffers: larger color, smaller depth */
+	pass = render_mixed_fbo(170, 103, w, h, w, h) && pass;
+
+	/* Render mixed buffers: smaller color, larger depth */
+	pass = render_mixed_fbo(w, h, 175, 109, w, h) && pass;
+
+	/* Render mixed buffers: taller color, wider depth */
+	pass = render_mixed_fbo(w, 199, 177, h, w, h) && pass;
+
+	if (pass)
+		display_image(w, h, RefImage);
+
+	free(RefImage);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_require_extension("GL_ARB_framebuffer_object");
+	glClearColor(0.25, 0.25, 0.25, 1.0);
+	glEnable(GL_DEPTH_TEST);
+}
-- 
1.9.1



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