[Piglit] [PATCH] samplers: add a test that has a sampler array inside of a struct

Tapani Pälli tapani.palli at intel.com
Mon Mar 23 03:50:25 PDT 2015


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 03/23/2015 12:20 PM, Ilia Mirkin wrote:
> Based on in-parameter-struct-array.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>   .../samplers/in-parameter-struct-array.shader_test | 39 ++++++++++++++++++++++
>   1 file changed, 39 insertions(+)
>   create mode 100644 tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test b/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test
> new file mode 100644
> index 0000000..a392bd4
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test
> @@ -0,0 +1,39 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +varying vec4 texcoords;
> +
> +void main()
> +{
> +	gl_Position = gl_Vertex;
> +	texcoords = (gl_Vertex + 1.0) / 2.0;
> +}
> +
> +[fragment shader]
> +varying vec4 texcoords;
> +struct S {
> +	float f;
> +	sampler2D tex[1];
> +};
> +uniform S s;
> +
> +vec4 foo(in S foo_s, vec4 foo_texcoords)
> +{
> +	return texture2D(foo_s.tex[0], foo_texcoords.xy) * foo_s.f;
> +}
> +
> +void main()
> +{
> +	gl_FragColor = foo(s, texcoords);
> +}
> +
> +[test]
> +uniform int s.tex[0] 1
> +uniform float s.f 1.0
> +texture rgbw 1 (8, 8)
> +draw rect -1 -1 2 2
> +relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0)
> +relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0)
> +relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0)
> +relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0)
>


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