[Piglit] [PATCH] glsl-es-1.00: add test for constant-index-expression indexing

Matt Turner mattst88 at gmail.com
Fri Mar 27 00:02:33 PDT 2015


On Thu, Mar 26, 2015 at 11:49 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> This test fails with current Mesa HEAD (6264348), see bug
> https://bugs.freedesktop.org/show_bug.cgi?id=84225.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  .../sampler-array-index.frag                       | 24 ++++++++++++++++++++++
>  1 file changed, 24 insertions(+)
>  create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag
>
> diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag
> new file mode 100644
> index 0000000..08ed68d
> --- /dev/null
> +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag
> @@ -0,0 +1,24 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 1.00
> + * [end config]
> + *
> + * From "Appendix A" of the GLSL ES 1.00 spec:
> + *
> + *     "GLSL ES 1.00 supports both arrays of samplers and arrays of
> + *      structures which contain samplers. In both these cases, for
> + *      ES 2.0, support for indexing with a constant-index-expression
> + *      is mandated"
> + *
> + */
> +#version 100
> +uniform sampler2D array[1];
> +
> +void main()
> +{
> +       highp vec4 color;
> +       for (int i = 0; i < 2; i++) {
> +               color += texture2D(array[i], vec2(0.0));
> +       }
> +       gl_FragColor = color;
> +}
> --
> 2.1.0

This looks good, but could you also add a test for an array of
structures that contain samplers?

Reviewed-by: Matt Turner <mattst88 at gmail.com>


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