[Piglit] [PATCH 2/2] arb_arrays_of_arrays: compile test all basic types
Ilia Mirkin
imirkin at alum.mit.edu
Tue Mar 31 22:29:40 PDT 2015
On Wed, Apr 1, 2015 at 1:01 AM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> Test results:
>
> Nvidia GeForce 840M - NVIDIA 346.47: pass
> ---
> .../compiler/glsl-1.20-basic-types.vert | 46 ++++++++++++++++++++++
> .../compiler/glsl-1.30-basic-types.vert | 31 +++++++++++++++
> .../compiler/glsl-1.40-basic-types.vert | 19 +++++++++
> .../compiler/glsl-1.50-basic-types.vert | 18 +++++++++
> .../compiler/glsl-4.00-basic-types.vert | 32 +++++++++++++++
> .../compiler/glsl-4.20-basic-types.frag | 46 ++++++++++++++++++++++
> 6 files changed, 192 insertions(+)
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-1.20-basic-types.vert
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-1.30-basic-types.vert
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-1.40-basic-types.vert
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-1.50-basic-types.vert
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-4.00-basic-types.vert
> create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
>
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.20-basic-types.vert b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.20-basic-types.vert
> new file mode 100644
> index 0000000..3bb25e1
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.20-basic-types.vert
> @@ -0,0 +1,46 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 4.20
don't all these need some sort of statement that they require
ARB_arrays_of_arrays to run? Otherwise piglit will fail them...
> + * [end config]
> + *
> + * Test the basic types added in glsl 4.20
> + */
> +#version 420
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform atomic_uint array01[1][1];
> +writeonly uniform image1D array02[1][1];
> +writeonly uniform iimage1D array03[1][1];
> +writeonly uniform uimage1D array04[1][1];
> +writeonly uniform image2D array05[1][1];
> +writeonly uniform iimage2D array06[1][1];
> +writeonly uniform uimage2D array07[1][1];
> +writeonly uniform image3D array08[1][1];
> +writeonly uniform iimage3D array09[1][1];
> +writeonly uniform uimage3D array10[1][1];
> +writeonly uniform image2DRect array11[1][1];
> +writeonly uniform iimage2DRect array12[1][1];
> +writeonly uniform uimage2DRect array13[1][1];
> +writeonly uniform imageCube array14[1][1];
> +writeonly uniform iimageCube array15[1][1];
> +writeonly uniform uimageCube array16[1][1];
> +writeonly uniform imageBuffer array17[1][1];
> +writeonly uniform iimageBuffer array18[1][1];
> +writeonly uniform uimageBuffer array19[1][1];
> +writeonly uniform image1DArray array20[1][1];
> +writeonly uniform iimage1DArray array21[1][1];
> +writeonly uniform uimage1DArray array22[1][1];
> +writeonly uniform image2DArray array23[1][1];
> +writeonly uniform iimage2DArray array24[1][1];
> +writeonly uniform uimage2DArray array25[1][1];
> +writeonly uniform imageCubeArray array26[1][1];
> +writeonly uniform iimageCubeArray array27[1][1];
> +writeonly uniform uimageCubeArray array28[1][1];
> +writeonly uniform image2DMS array29[1][1];
> +writeonly uniform iimage2DMS array30[1][1];
> +writeonly uniform uimage2DMS array31[1][1];
> +writeonly uniform image2DMSArray array32[1][1];
> +writeonly uniform iimage2DMSArray array33[1][1];
> +writeonly uniform uimage2DMSArray array34[1][1];
> +
> +void main() { gl_FragColor = vec4(0.0); }
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.30-basic-types.vert b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.30-basic-types.vert
> new file mode 100644
> index 0000000..a712980
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.30-basic-types.vert
> @@ -0,0 +1,31 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 1.30
> + * [end config]
> + *
> + * Test the basic types added in glsl 1.30
> + */
> +#version 130
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform uint array01[1][1];
> +uniform uvec2 array02[1][1];
> +uniform uvec3 array03[1][1];
> +uniform uvec4 array04[1][1];
> +uniform samplerCubeShadow array05[1][1];
> +uniform sampler1DArray array06[1][1];
> +uniform sampler2DArray array07[1][1];
> +uniform isampler1D array08[1][1];
> +uniform isampler2D array09[1][1];
> +uniform isampler3D array10[1][1];
> +uniform isamplerCube array11[1][1];
> +uniform isampler1DArray array12[1][1];
> +uniform isampler2DArray array13[1][1];
> +uniform usampler1D array14[1][1];
> +uniform usampler2D array15[1][1];
> +uniform usampler3D array16[1][1];
> +uniform usamplerCube array17[1][1];
> +uniform usampler1DArray array18[1][1];
> +uniform usampler2DArray array19[1][1];
> +
> +void main() { gl_Position = vec4(0.0); }
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.40-basic-types.vert b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.40-basic-types.vert
> new file mode 100644
> index 0000000..4d83565
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.40-basic-types.vert
> @@ -0,0 +1,19 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 1.40
> + * [end config]
> + *
> + * Test the basic types added in glsl 1.40
> + */
> +#version 140
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform sampler2DRect array01[1][1];
> +uniform isampler2DRect array02[1][1];
> +uniform usampler2DRect array03[1][1];
> +uniform sampler2DRectShadow array04[1][1];
> +uniform samplerBuffer array05[1][1];
> +uniform isamplerBuffer array06[1][1];
> +uniform usamplerBuffer array07[1][1];
> +
> +void main() { gl_Position = vec4(0.0); }
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.50-basic-types.vert b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.50-basic-types.vert
> new file mode 100644
> index 0000000..8996870
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-1.50-basic-types.vert
> @@ -0,0 +1,18 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 1.50
> + * [end config]
> + *
> + * Test the basic types added in glsl 1.50
> + */
> +#version 150
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform sampler2DMS array01[1][1];
> +uniform isampler2DMS array02[1][1];
> +uniform usampler2DMS array03[1][1];
> +uniform sampler2DMSArray array04[1][1];
> +uniform isampler2DMSArray array05[1][1];
> +uniform usampler2DMSArray array06[1][1];
> +
> +void main() { gl_Position = vec4(0.0); }
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.00-basic-types.vert b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.00-basic-types.vert
> new file mode 100644
> index 0000000..dd6ea25
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.00-basic-types.vert
> @@ -0,0 +1,32 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 4.00
> + * [end config]
> + *
> + * Test the basic types added in glsl 4.00
> + */
> +#version 400
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform double array01[1][1];
> +uniform dvec2 array02[1][1];
> +uniform dvec3 array03[1][1];
> +uniform dvec4 array04[1][1];
> +uniform dmat2 array05[1][1];
> +uniform dmat2x2 array06[1][1];
> +uniform dmat2x3 array07[1][1];
> +uniform dmat2x4 array08[1][1];
> +uniform dmat3 array09[1][1];
> +uniform dmat3x2 array10[1][1];
> +uniform dmat3x3 array11[1][1];
> +uniform dmat3x4 array12[1][1];
> +uniform dmat4 array13[1][1];
> +uniform dmat4x2 array14[1][1];
> +uniform dmat4x3 array15[1][1];
> +uniform dmat4x4 array16[1][1];
> +uniform samplerCubeArray array17[1][1];
> +uniform isamplerCubeArray array18[1][1];
> +uniform usamplerCubeArray array19[1][1];
> +uniform samplerCubeArrayShadow array20[1][1];
> +
> +void main() { gl_Position = vec4(0.0); }
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
> new file mode 100644
> index 0000000..3bb25e1
> --- /dev/null
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
> @@ -0,0 +1,46 @@
> +/* [config]
> + * expect_result: pass
> + * glsl_version: 4.20
> + * [end config]
> + *
> + * Test the basic types added in glsl 4.20
> + */
> +#version 420
> +#extension GL_ARB_arrays_of_arrays: enable
> +
> +uniform atomic_uint array01[1][1];
> +writeonly uniform image1D array02[1][1];
> +writeonly uniform iimage1D array03[1][1];
> +writeonly uniform uimage1D array04[1][1];
> +writeonly uniform image2D array05[1][1];
> +writeonly uniform iimage2D array06[1][1];
> +writeonly uniform uimage2D array07[1][1];
> +writeonly uniform image3D array08[1][1];
> +writeonly uniform iimage3D array09[1][1];
> +writeonly uniform uimage3D array10[1][1];
> +writeonly uniform image2DRect array11[1][1];
> +writeonly uniform iimage2DRect array12[1][1];
> +writeonly uniform uimage2DRect array13[1][1];
> +writeonly uniform imageCube array14[1][1];
> +writeonly uniform iimageCube array15[1][1];
> +writeonly uniform uimageCube array16[1][1];
> +writeonly uniform imageBuffer array17[1][1];
> +writeonly uniform iimageBuffer array18[1][1];
> +writeonly uniform uimageBuffer array19[1][1];
> +writeonly uniform image1DArray array20[1][1];
> +writeonly uniform iimage1DArray array21[1][1];
> +writeonly uniform uimage1DArray array22[1][1];
> +writeonly uniform image2DArray array23[1][1];
> +writeonly uniform iimage2DArray array24[1][1];
> +writeonly uniform uimage2DArray array25[1][1];
> +writeonly uniform imageCubeArray array26[1][1];
> +writeonly uniform iimageCubeArray array27[1][1];
> +writeonly uniform uimageCubeArray array28[1][1];
> +writeonly uniform image2DMS array29[1][1];
> +writeonly uniform iimage2DMS array30[1][1];
> +writeonly uniform uimage2DMS array31[1][1];
> +writeonly uniform image2DMSArray array32[1][1];
> +writeonly uniform iimage2DMSArray array33[1][1];
> +writeonly uniform uimage2DMSArray array34[1][1];
> +
> +void main() { gl_FragColor = vec4(0.0); }
> --
> 2.1.4
>
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