[Piglit] [PATCH] arb_arrays_of_arrays: compile test basic types

Martin Peres martin.peres at linux.intel.com
Tue Mar 31 23:43:17 PDT 2015


On 01/04/15 08:14, Timothy Arceri wrote:
> On Tue, 2015-03-31 at 12:02 +0300, Martin Peres wrote:
>> On 30/03/15 10:29, Timothy Arceri wrote:
>>> Test results:
>>>
>>> Nvidia GeForce 840M - NVIDIA 346.47: pass
>>> ---
>>>    This is just /tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert
>>>    with an extra dimension added.
>>>
>>>    .../compiler/arrays-of-any-type.vert               | 44 ++++++++++++++++++++++
>>>    1 file changed, 44 insertions(+)
>>>    create mode 100644 tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
>>>
>>> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
>>> new file mode 100644
>>> index 0000000..0ce45da
>>> --- /dev/null
>>> +++ b/tests/spec/arb_arrays_of_arrays/compiler/arrays-of-any-type.vert
>>> @@ -0,0 +1,44 @@
>>> +/* [config]
>>> + * expect_result: pass
>>> + * glsl_version: 1.20
>>> + * [end config]
>>> + *
>>> + * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
>>> + *
>>> + *     "All basic types and structures can be formed into arrays."
>>> + */
>>> +#version 120
>>> +#extension GL_ARB_arrays_of_arrays: enable
>>> +
>>> +uniform float array01[1][1];
>>> +uniform int array02[1][1];
>> For the sake of completeness:
>> uint and double are missing here.
>>> +uniform bool array03[1][1];
>>> +uniform vec2 array04[1][1];
>>> +uniform vec3 array05[1][1];
>>> +uniform vec4 array06[1][1];
>>> +uniform ivec2 array07[1][1];
>>> +uniform ivec3 array08[1][1];
>>> +uniform ivec4 array09[1][1];
>> uvec and dvec?
>>> +uniform bvec2 array10[1][1];
>>> +uniform bvec3 array11[1][1];
>>> +uniform bvec4 array12[1][1];
>>> +uniform mat2 array13[1][1];
>>> +uniform mat2x2 array14[1][1];
>>> +uniform mat2x3 array15[1][1];
>>> +uniform mat2x4 array16[1][1];
>>> +uniform mat3 array17[1][1];
>>> +uniform mat3x2 array18[1][1];
>>> +uniform mat3x3 array19[1][1];
>>> +uniform mat3x4 array20[1][1];
>>> +uniform mat4 array21[1][1];
>>> +uniform mat4x2 array22[1][1];
>>> +uniform mat4x3 array23[1][1];
>>> +uniform mat4x4 array24[1][1];
>>> +uniform sampler1D array25[1][1];
>>> +uniform sampler2D array26[1][1];
>>> +uniform sampler3D array27[1][1];
>>> +uniform samplerCube array28[1][1];
>>> +uniform sampler1DShadow array29[1][1];
>>> +uniform sampler2DShadow array30[1][1];
>> There quite a few missing here: samplerCubeShadow, sampler2DRectShadow,
>> sampler1DArrayShadow, sampler2DArrayShadow, samplerCubeArrayShadow,
>> sampler2DRect, and more. Also, you do not test samplers for integers and
>> unsigned.
> I guess you missed the comment at the top:
>
> This is
> just /tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-any-type.vert with an extra dimension added.

I definitely missed it, indeed.
>
> So anything added after glsl 1.20 is missing. However you are right I
> should create tests to cover everything so I've submitted new tests that
> cover all basic types.
>
> Thanks for the feedback.

Thanks :)
>
>> I know it is boring but only by increasing coverage can we really test
>> for non-regression in non-trivial cases (AKA, the ones that make us
>> loose time when debugging).
>>
>> It would be great if you could already add tests for image load store
>> and atomic counters so at it puts the burden of making sure this
>> extension still works when they get enabled. Of course, they would need
>> to be in separate tests.
>>
>> Other than that, I like the idea. Plain simple but quite necessary.
>>> +
>>> +void main() { gl_Position = vec4(0.0); }
>



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