[Piglit] [PATCH] arb_shader_image_size: test GLSL's builtin imageSize

Francisco Jerez currojerez at riseup.net
Fri May 8 08:52:16 PDT 2015


Martin Peres <martin.peres at linux.intel.com> writes:

> v2:
> - make sure that GL_ARB_shader_image_size == 1 in the shaders
>
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
>  tests/all.py                                       |   5 +
>  tests/quick.py                                     |   7 +
>  tests/spec/CMakeLists.txt                          |   1 +
>  tests/spec/arb_shader_image_size/CMakeLists.gl.txt |  16 ++
>  tests/spec/arb_shader_image_size/CMakeLists.txt    |   1 +
>  tests/spec/arb_shader_image_size/builtin.c         | 238 +++++++++++++++++++++
>  6 files changed, 268 insertions(+)
>  create mode 100755 tests/spec/arb_shader_image_size/CMakeLists.gl.txt
>  create mode 100644 tests/spec/arb_shader_image_size/CMakeLists.txt
>  create mode 100755 tests/spec/arb_shader_image_size/builtin.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 18124b7..2fad427 100755
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4328,6 +4328,11 @@ with profile.group_manager(
>      g(['arb_shader_image_load_store-unused'], 'unused')
>  
>  with profile.group_manager(
> +    PiglitGLTest,
> +    grouptools.join('spec', 'arb_shader_image_size')) as g:
> +    g(['arb_shader_image_size-builtin'], 'builtin')
> +
> +with profile.group_manager(
>          PiglitGLTest,
>          grouptools.join('spec', 'arb_texture_stencil8')) as g:
>      g(['arb_texture_stencil8-draw'], 'draw')
> diff --git a/tests/quick.py b/tests/quick.py
> index d0aca02..26335ba 100644
> --- a/tests/quick.py
> +++ b/tests/quick.py
> @@ -24,5 +24,12 @@ with profile.group_manager(
>          g(['arb_shader_image_load_store-shader-mem-barrier', '--quick'],
>            'shader-mem-barrier')
>  
> +# Set the --quick flag on a few image_size_tests

Copy-pasto?  You're only planning to do one test at this point right?

> +with profile.group_manager(
> +        PiglitGLTest,
> +        grouptools.join('spec', 'arb_shader_image_size')) as g:
> +    with profile.allow_reassignment:
> +        g(['arb_shader_image_size-builtin', '--quick'], 'builtin')
> +
>  # These take too long
>  profile.filter_tests(lambda n, _: '-explosion' not in n)
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index 330b38c..d5a7a16 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -46,6 +46,7 @@ add_subdirectory (arb_shader_texture_lod/execution)
>  add_subdirectory (arb_shader_atomic_counters)
>  add_subdirectory (arb_shader_objects)
>  add_subdirectory (arb_shader_image_load_store)
> +add_subdirectory (arb_shader_image_size)
>  add_subdirectory (arb_shading_language_420pack/execution)
>  add_subdirectory (arb_stencil_texturing)
>  add_subdirectory (arb_sync)
> diff --git a/tests/spec/arb_shader_image_size/CMakeLists.gl.txt b/tests/spec/arb_shader_image_size/CMakeLists.gl.txt
> new file mode 100755
> index 0000000..03de9b0
> --- /dev/null
> +++ b/tests/spec/arb_shader_image_size/CMakeLists.gl.txt
> @@ -0,0 +1,16 @@
> +include_directories(
> +	${GLEXT_INCLUDE_DIR}
> +	${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> +	piglitutil_${piglit_target_api}
> +	${OPENGL_gl_LIBRARY}
> +	${OPENGL_glu_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_shader_image_size-builtin builtin.c
> +					../arb_shader_image_load_store/image.c
> +					../arb_shader_image_load_store/grid.c
> +					../arb_shader_image_load_store/common.c)
> +# vim: ft=cmake:
> diff --git a/tests/spec/arb_shader_image_size/CMakeLists.txt b/tests/spec/arb_shader_image_size/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/arb_shader_image_size/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_shader_image_size/builtin.c b/tests/spec/arb_shader_image_size/builtin.c
> new file mode 100755
> index 0000000..1b29253
> --- /dev/null
> +++ b/tests/spec/arb_shader_image_size/builtin.c
> @@ -0,0 +1,238 @@
> +/*
> + * Copyright 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/** @file builtin.c
> + *
> + * Tests GLSL's imageSize builtin. The code is highly-based on
> + * image_load_store's max-size test from Francisco Jerez. It also uses the
> + * grid framework he introduced.
> + *
> + * From GL_ARB_shader_image_size's spec:
> + *
> + * "Including the following line in a shader can be used to control the
> + * language features described in this extension:
> + *
> + *      #extension GL_ARB_shader_image_size
> + *
> + * A new preprocessor #define is added to the OpenGL Shading Language:
> + *
> + *      #define GL_ARB_shader_image_size 1
> + *
> + * Add to section 8.11 "Image Functions"
> + *
> + * Syntax:
> + *      int imageSize(gimage1D image)
> + *      ivec2 imageSize(gimage2D image)
> + *      ivec3 imageSize(gimage3D image)
> + *      ivec2 imageSize(gimageCube image)
> + *      ivec3 imageSize(gimageCubeArray image)
> + *      ivec2 imageSize(gimageRect image)
> + *      ivec2 imageSize(gimage1DArray image)
> + *      ivec3 imageSize(gimage2DArray image)
> + *      int imageSize(gimageBuffer image)
> + *      ivec2 imageSize(gimage2DMS image)
> + *      ivec3 imageSize(gimage2DMSArray image)
> + *
> + * Description:
> + *
> + *      Returns the dimensions of the image or images bound to <image>.  For
> + *      arrayed images, the last component of the return value will hold the
> + *      size of the array.  Cube images return the dimensions of one face, and
> + *      number of cubes in the cube map array, if arrayed."
> + */
> +
> +#include "../arb_shader_image_load_store/common.h"
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 32;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> +		PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static bool
> +randomize_image(const struct image_info img, unsigned unit)

Hah!

> +{
> +	const unsigned n = image_num_components(img.format) * product(img.size);
> +	uint32_t *pixels = malloc(sizeof(uint32_t) * n);
> +	bool ret;
> +
> +	ret = upload_image(img, unit, pixels);
> +
> +	free(pixels);
> +	return ret;
> +}
> +
> +static bool
> +check(const struct grid_info grid, struct image_info img_src)
> +{
> +	struct image_info img = image_info_for_grid(grid);
> +	const unsigned n = image_num_components(img.format) * product(img.size);
> +	uint32_t *pixels = malloc(sizeof(uint32_t) * n);
> +	bool ret;
> +
> +	ret = download_result(grid, pixels);
> +
> +	if (img_src.target->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
> +		ret &= check_pixels(img, pixels, img_src.size.x, img_src.size.y,
> +			     img_src.size.z / 6.0, img_src.size.w);

I know that the "/ 6" is required because of the inconsistency between
ARB_shader_image_load_store and ARB_shader_image_size in the way that
they define the third coordinate of a cubemap array...

> +	} else if (image_target_samples(img_src.target) > 1) {
> +		ret &= check_pixels(img, pixels, img_src.size.y, img_src.size.z,
> +					     img_src.size.w, 1.0);

...and that this is required because our image metadata keeps track of
the sample count while imageSize() doesn't return it, but I guess that a
short explanation would be useful for the casual reader?

> +	} else  {
> +		ret &= check_pixels(img, pixels, img_src.size.x, img_src.size.y,
> +			     img_src.size.z, img_src.size.w);

Your indentation looks weird, at least while reading this in patch form.
Most likely because of the mix of tabs and spaces? ;)

> +	}
> +
> +	free(pixels);
> +	return ret;
> +}
> +
> +static bool
> +run_test(const struct image_target_info *target,
> +	 const struct image_extent size)
> +{
> +	const struct grid_info grid = grid_info(GL_FRAGMENT_SHADER, GL_RGBA32I,
> +						16, 16);
> +	const struct image_info img = {
> +		target, grid.format, size,
> +		image_format_epsilon(grid.format)
> +	};
> +	GLuint prog = generate_program(
> +		grid, GL_FRAGMENT_SHADER,
> +		concat(hunk("#extension GL_ARB_shader_image_size : enable\n"),
> +		       image_hunk(img, ""),
> +		       hunk("readonly uniform IMAGE_T src_img;\n"
> +			    "\n"
> +			    "GRID_T op(ivec2 idx, GRID_T x) {\n"
> +			    "    #if GL_ARB_shader_image_size == 1\n"
> +			    "        return ivec4(imageSize(src_img), ivec3(1));\n"
> +			    "    #else\n"
> +			    "        return ivec4(-1, -1, -1, -1);\n"
> +			    "    #endif\n"
> +			    "}\n"), NULL));
> +	bool ret = prog && init_fb(grid) &&
> +		randomize_image(img, 0) &&
> +		set_uniform_int(prog, "src_img", 0) &&
> +		draw_grid(grid, prog) &&
> +		check(grid, img);
> +
> +	glDeleteProgram(prog);
> +	return ret;
> +}
> +
> +static struct image_extent
> +get_test_extent(const struct image_target_info *target, unsigned d)
> +{
> +	const struct image_extent ls = image_target_limits(target);
> +	const unsigned high = ~0, low = 8;
> +	struct image_extent ext;
> +	int i;
> +
> +	for (i = 0; i < 4; ++i)
> +		set_idx(ext, i, MIN2(get_idx(ls, i), (i == d ? high : low)));
> +
> +	if (target->target == GL_TEXTURE_CUBE_MAP ||
> +	    target->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
> +		/* Cube maps have to be square and the number of faces
> +		 * should be a multiple of six. */
> +		ext.y = ext.x;
> +		ext.z = 6 * MAX2(ext.z / 6, 1);
> +
> +	} else if (image_target_samples(target) > 1) {
> +		/* Use the maximum number of samples to keep things
> +		 * interesting. */
> +		ext.x = image_target_samples(target);
> +	}
> +
> +	return ext;
> +}
> +
> +static bool
> +should_test_dimension(const struct image_target_info *target, int d)
> +{
> +	const struct image_extent ls = image_target_limits(target);
> +
> +	return get_idx(ls, d) > 1 &&
> +		/* Skip second cube map dimension as faces have to be
> +		 * square. */
> +		!(target->target == GL_TEXTURE_CUBE_MAP && d >= 1) &&
> +		!(target->target == GL_TEXTURE_CUBE_MAP_ARRAY && d == 1) &&
> +		/* Skip sample dimension. */
> +		!(image_target_samples(target) > 1 && d == 0);
> +}
> +
> +static bool
> +is_test_reasonable(bool quick, const struct image_extent size)
> +{
> +	/* Set an arbitrary limit on the number of texels so the test
> +	 * doesn't take forever. */
> +	return product(size) < (quick ? 4 : 64) * 1024 * 1024;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	const bool quick = (argc >= 2 && !strcmp(argv[1], "--quick"));
> +	enum piglit_result status = PIGLIT_PASS;
> +	const struct image_target_info *target;
> +	const struct image_stage_info *stage;
> +	int d;
> +
> +	/* The spec of the extension says we should require GL 4.2 but let's
> +	 * just request GL_ARB_shader_image_size which will in turns require

"in turn"

With these minor issues fixed:
Reviewed-by: Francisco Jerez <currojerez at riseup.net>

> +	 * GL_ARB_shader_image_load_store which should be sufficient.
> +	 */
> +	piglit_require_extension("GL_ARB_shader_image_size");
> +
> +
> +	for (stage = image_stages(); stage->stage; ++stage) {
> +		for (target = image_targets(); target->name; ++target) {
> +			for (d = 0; d < 4; ++d) {
> +				if (should_test_dimension(target, d)) {
> +					const struct image_extent size =
> +						get_test_extent(target, d);
> +
> +					subtest(&status,
> +						is_test_reasonable(quick, size),
> +						run_test(target, size),
> +						"%s/image%s max size test/"
> +						"%dx%dx%dx%d", stage->name,
> +						target->name,
> +						size.x, size.y, size.z, size.w);
> +				}
> +			}
> +		}
> +	}
> +
> +	piglit_report_result(status);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
> -- 
> 2.3.6
>
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
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