[Piglit] [PATCH] varying-packing: add arrays of arrays support
Timothy Arceri
t_arceri at yahoo.com.au
Wed May 13 05:52:35 PDT 2015
On Tue, 2015-05-12 at 17:34 -0400, Ilia Mirkin wrote:
> Perhaps in the absence of a brave enough soul to look at this, could you
>
Thanks for the suggestions.
> (a) confirm that the generated shaders don't change at all for the
> non-arrays-of-arrays cases or alternatively post the differences
To be sure I printed the shaders out to file before and after the
change, doing a diff on them shows no differences.
The only tests that I didn't compare were the double tests as the Intel
drive doesn't support them yet and I couldn't get piglit to stop
skipping them.
But there shouldn't be any issue with them.
> (b) post a couple of sample arrays-of-arrays shaders that are
> generated by the new logic
Here are a couple of examples of the new logic in action. The first one
is the best example as it shows how things are handled when not all the
varyings fit in the multidimensional array.
-------------------------------------------------------------------
mat3x2 arrays of arrays
-------------------------------------------------------------------
#version 120
#extension GL_ARB_arrays_of_arrays: enable
varying mat2x3 var000[2][10];
varying mat2x3 var001[1];
varying float var002;
varying float var003;
uniform int i;
void main()
{
gl_Position = gl_Vertex;
var000[0][0][0][0] = float(i + 0);
var000[0][0][0][1] = float(i + 1);
var000[0][0][0][2] = float(i + 2);
var000[0][0][1][0] = float(i + 3);
var000[0][0][1][1] = float(i + 4);
var000[0][0][1][2] = float(i + 5);
var000[0][1][0][0] = float(i + 6);
var000[0][1][0][1] = float(i + 7);
var000[0][1][0][2] = float(i + 8);
var000[0][1][1][0] = float(i + 9);
var000[0][1][1][1] = float(i + 10);
var000[0][1][1][2] = float(i + 11);
var000[0][2][0][0] = float(i + 12);
var000[0][2][0][1] = float(i + 13);
var000[0][2][0][2] = float(i + 14);
var000[0][2][1][0] = float(i + 15);
var000[0][2][1][1] = float(i + 16);
var000[0][2][1][2] = float(i + 17);
var000[0][3][0][0] = float(i + 18);
var000[0][3][0][1] = float(i + 19);
var000[0][3][0][2] = float(i + 20);
var000[0][3][1][0] = float(i + 21);
var000[0][3][1][1] = float(i + 22);
var000[0][3][1][2] = float(i + 23);
var000[0][4][0][0] = float(i + 24);
var000[0][4][0][1] = float(i + 25);
var000[0][4][0][2] = float(i + 26);
var000[0][4][1][0] = float(i + 27);
var000[0][4][1][1] = float(i + 28);
var000[0][4][1][2] = float(i + 29);
var000[0][5][0][0] = float(i + 30);
var000[0][5][0][1] = float(i + 31);
var000[0][5][0][2] = float(i + 32);
var000[0][5][1][0] = float(i + 33);
var000[0][5][1][1] = float(i + 34);
var000[0][5][1][2] = float(i + 35);
var000[0][6][0][0] = float(i + 36);
var000[0][6][0][1] = float(i + 37);
var000[0][6][0][2] = float(i + 38);
var000[0][6][1][0] = float(i + 39);
var000[0][6][1][1] = float(i + 40);
var000[0][6][1][2] = float(i + 41);
var000[0][7][0][0] = float(i + 42);
var000[0][7][0][1] = float(i + 43);
var000[0][7][0][2] = float(i + 44);
var000[0][7][1][0] = float(i + 45);
var000[0][7][1][1] = float(i + 46);
var000[0][7][1][2] = float(i + 47);
var000[0][8][0][0] = float(i + 48);
var000[0][8][0][1] = float(i + 49);
var000[0][8][0][2] = float(i + 50);
var000[0][8][1][0] = float(i + 51);
var000[0][8][1][1] = float(i + 52);
var000[0][8][1][2] = float(i + 53);
var000[0][9][0][0] = float(i + 54);
var000[0][9][0][1] = float(i + 55);
var000[0][9][0][2] = float(i + 56);
var000[0][9][1][0] = float(i + 57);
var000[0][9][1][1] = float(i + 58);
var000[0][9][1][2] = float(i + 59);
var000[1][0][0][0] = float(i + 60);
var000[1][0][0][1] = float(i + 61);
var000[1][0][0][2] = float(i + 62);
var000[1][0][1][0] = float(i + 63);
var000[1][0][1][1] = float(i + 64);
var000[1][0][1][2] = float(i + 65);
var000[1][1][0][0] = float(i + 66);
var000[1][1][0][1] = float(i + 67);
var000[1][1][0][2] = float(i + 68);
var000[1][1][1][0] = float(i + 69);
var000[1][1][1][1] = float(i + 70);
var000[1][1][1][2] = float(i + 71);
var000[1][2][0][0] = float(i + 72);
var000[1][2][0][1] = float(i + 73);
var000[1][2][0][2] = float(i + 74);
var000[1][2][1][0] = float(i + 75);
var000[1][2][1][1] = float(i + 76);
var000[1][2][1][2] = float(i + 77);
var000[1][3][0][0] = float(i + 78);
var000[1][3][0][1] = float(i + 79);
var000[1][3][0][2] = float(i + 80);
var000[1][3][1][0] = float(i + 81);
var000[1][3][1][1] = float(i + 82);
var000[1][3][1][2] = float(i + 83);
var000[1][4][0][0] = float(i + 84);
var000[1][4][0][1] = float(i + 85);
var000[1][4][0][2] = float(i + 86);
var000[1][4][1][0] = float(i + 87);
var000[1][4][1][1] = float(i + 88);
var000[1][4][1][2] = float(i + 89);
var000[1][5][0][0] = float(i + 90);
var000[1][5][0][1] = float(i + 91);
var000[1][5][0][2] = float(i + 92);
var000[1][5][1][0] = float(i + 93);
var000[1][5][1][1] = float(i + 94);
var000[1][5][1][2] = float(i + 95);
var000[1][6][0][0] = float(i + 96);
var000[1][6][0][1] = float(i + 97);
var000[1][6][0][2] = float(i + 98);
var000[1][6][1][0] = float(i + 99);
var000[1][6][1][1] = float(i + 100);
var000[1][6][1][2] = float(i + 101);
var000[1][7][0][0] = float(i + 102);
var000[1][7][0][1] = float(i + 103);
var000[1][7][0][2] = float(i + 104);
var000[1][7][1][0] = float(i + 105);
var000[1][7][1][1] = float(i + 106);
var000[1][7][1][2] = float(i + 107);
var000[1][8][0][0] = float(i + 108);
var000[1][8][0][1] = float(i + 109);
var000[1][8][0][2] = float(i + 110);
var000[1][8][1][0] = float(i + 111);
var000[1][8][1][1] = float(i + 112);
var000[1][8][1][2] = float(i + 113);
var000[1][9][0][0] = float(i + 114);
var000[1][9][0][1] = float(i + 115);
var000[1][9][0][2] = float(i + 116);
var000[1][9][1][0] = float(i + 117);
var000[1][9][1][1] = float(i + 118);
var000[1][9][1][2] = float(i + 119);
var001[0][0][0] = float(i + 120);
var001[0][0][1] = float(i + 121);
var001[0][0][2] = float(i + 122);
var001[0][1][0] = float(i + 123);
var001[0][1][1] = float(i + 124);
var001[0][1][2] = float(i + 125);
var002 = float(i + 126);
var003 = float(i + 127);
}
#version 120
#extension GL_ARB_arrays_of_arrays: enable
varying mat2x3 var000[2][10];
varying mat2x3 var001[1];
varying float var002;
varying float var003;
uniform int i;
void main()
{
bool failed = false;
failed = failed || var000[0][0][0][0] != float(i + 0);
failed = failed || var000[0][0][0][1] != float(i + 1);
failed = failed || var000[0][0][0][2] != float(i + 2);
failed = failed || var000[0][0][1][0] != float(i + 3);
failed = failed || var000[0][0][1][1] != float(i + 4);
failed = failed || var000[0][0][1][2] != float(i + 5);
failed = failed || var000[0][1][0][0] != float(i + 6);
failed = failed || var000[0][1][0][1] != float(i + 7);
failed = failed || var000[0][1][0][2] != float(i + 8);
failed = failed || var000[0][1][1][0] != float(i + 9);
failed = failed || var000[0][1][1][1] != float(i + 10);
failed = failed || var000[0][1][1][2] != float(i + 11);
failed = failed || var000[0][2][0][0] != float(i + 12);
failed = failed || var000[0][2][0][1] != float(i + 13);
failed = failed || var000[0][2][0][2] != float(i + 14);
failed = failed || var000[0][2][1][0] != float(i + 15);
failed = failed || var000[0][2][1][1] != float(i + 16);
failed = failed || var000[0][2][1][2] != float(i + 17);
failed = failed || var000[0][3][0][0] != float(i + 18);
failed = failed || var000[0][3][0][1] != float(i + 19);
failed = failed || var000[0][3][0][2] != float(i + 20);
failed = failed || var000[0][3][1][0] != float(i + 21);
failed = failed || var000[0][3][1][1] != float(i + 22);
failed = failed || var000[0][3][1][2] != float(i + 23);
failed = failed || var000[0][4][0][0] != float(i + 24);
failed = failed || var000[0][4][0][1] != float(i + 25);
failed = failed || var000[0][4][0][2] != float(i + 26);
failed = failed || var000[0][4][1][0] != float(i + 27);
failed = failed || var000[0][4][1][1] != float(i + 28);
failed = failed || var000[0][4][1][2] != float(i + 29);
failed = failed || var000[0][5][0][0] != float(i + 30);
failed = failed || var000[0][5][0][1] != float(i + 31);
failed = failed || var000[0][5][0][2] != float(i + 32);
failed = failed || var000[0][5][1][0] != float(i + 33);
failed = failed || var000[0][5][1][1] != float(i + 34);
failed = failed || var000[0][5][1][2] != float(i + 35);
failed = failed || var000[0][6][0][0] != float(i + 36);
failed = failed || var000[0][6][0][1] != float(i + 37);
failed = failed || var000[0][6][0][2] != float(i + 38);
failed = failed || var000[0][6][1][0] != float(i + 39);
failed = failed || var000[0][6][1][1] != float(i + 40);
failed = failed || var000[0][6][1][2] != float(i + 41);
failed = failed || var000[0][7][0][0] != float(i + 42);
failed = failed || var000[0][7][0][1] != float(i + 43);
failed = failed || var000[0][7][0][2] != float(i + 44);
failed = failed || var000[0][7][1][0] != float(i + 45);
failed = failed || var000[0][7][1][1] != float(i + 46);
failed = failed || var000[0][7][1][2] != float(i + 47);
failed = failed || var000[0][8][0][0] != float(i + 48);
failed = failed || var000[0][8][0][1] != float(i + 49);
failed = failed || var000[0][8][0][2] != float(i + 50);
failed = failed || var000[0][8][1][0] != float(i + 51);
failed = failed || var000[0][8][1][1] != float(i + 52);
failed = failed || var000[0][8][1][2] != float(i + 53);
failed = failed || var000[0][9][0][0] != float(i + 54);
failed = failed || var000[0][9][0][1] != float(i + 55);
failed = failed || var000[0][9][0][2] != float(i + 56);
failed = failed || var000[0][9][1][0] != float(i + 57);
failed = failed || var000[0][9][1][1] != float(i + 58);
failed = failed || var000[0][9][1][2] != float(i + 59);
failed = failed || var000[1][0][0][0] != float(i + 60);
failed = failed || var000[1][0][0][1] != float(i + 61);
failed = failed || var000[1][0][0][2] != float(i + 62);
failed = failed || var000[1][0][1][0] != float(i + 63);
failed = failed || var000[1][0][1][1] != float(i + 64);
failed = failed || var000[1][0][1][2] != float(i + 65);
failed = failed || var000[1][1][0][0] != float(i + 66);
failed = failed || var000[1][1][0][1] != float(i + 67);
failed = failed || var000[1][1][0][2] != float(i + 68);
failed = failed || var000[1][1][1][0] != float(i + 69);
failed = failed || var000[1][1][1][1] != float(i + 70);
failed = failed || var000[1][1][1][2] != float(i + 71);
failed = failed || var000[1][2][0][0] != float(i + 72);
failed = failed || var000[1][2][0][1] != float(i + 73);
failed = failed || var000[1][2][0][2] != float(i + 74);
failed = failed || var000[1][2][1][0] != float(i + 75);
failed = failed || var000[1][2][1][1] != float(i + 76);
failed = failed || var000[1][2][1][2] != float(i + 77);
failed = failed || var000[1][3][0][0] != float(i + 78);
failed = failed || var000[1][3][0][1] != float(i + 79);
failed = failed || var000[1][3][0][2] != float(i + 80);
failed = failed || var000[1][3][1][0] != float(i + 81);
failed = failed || var000[1][3][1][1] != float(i + 82);
failed = failed || var000[1][3][1][2] != float(i + 83);
failed = failed || var000[1][4][0][0] != float(i + 84);
failed = failed || var000[1][4][0][1] != float(i + 85);
failed = failed || var000[1][4][0][2] != float(i + 86);
failed = failed || var000[1][4][1][0] != float(i + 87);
failed = failed || var000[1][4][1][1] != float(i + 88);
failed = failed || var000[1][4][1][2] != float(i + 89);
failed = failed || var000[1][5][0][0] != float(i + 90);
failed = failed || var000[1][5][0][1] != float(i + 91);
failed = failed || var000[1][5][0][2] != float(i + 92);
failed = failed || var000[1][5][1][0] != float(i + 93);
failed = failed || var000[1][5][1][1] != float(i + 94);
failed = failed || var000[1][5][1][2] != float(i + 95);
failed = failed || var000[1][6][0][0] != float(i + 96);
failed = failed || var000[1][6][0][1] != float(i + 97);
failed = failed || var000[1][6][0][2] != float(i + 98);
failed = failed || var000[1][6][1][0] != float(i + 99);
failed = failed || var000[1][6][1][1] != float(i + 100);
failed = failed || var000[1][6][1][2] != float(i + 101);
failed = failed || var000[1][7][0][0] != float(i + 102);
failed = failed || var000[1][7][0][1] != float(i + 103);
failed = failed || var000[1][7][0][2] != float(i + 104);
failed = failed || var000[1][7][1][0] != float(i + 105);
failed = failed || var000[1][7][1][1] != float(i + 106);
failed = failed || var000[1][7][1][2] != float(i + 107);
failed = failed || var000[1][8][0][0] != float(i + 108);
failed = failed || var000[1][8][0][1] != float(i + 109);
failed = failed || var000[1][8][0][2] != float(i + 110);
failed = failed || var000[1][8][1][0] != float(i + 111);
failed = failed || var000[1][8][1][1] != float(i + 112);
failed = failed || var000[1][8][1][2] != float(i + 113);
failed = failed || var000[1][9][0][0] != float(i + 114);
failed = failed || var000[1][9][0][1] != float(i + 115);
failed = failed || var000[1][9][0][2] != float(i + 116);
failed = failed || var000[1][9][1][0] != float(i + 117);
failed = failed || var000[1][9][1][1] != float(i + 118);
failed = failed || var000[1][9][1][2] != float(i + 119);
failed = failed || var001[0][0][0] != float(i + 120);
failed = failed || var001[0][0][1] != float(i + 121);
failed = failed || var001[0][0][2] != float(i + 122);
failed = failed || var001[0][1][0] != float(i + 123);
failed = failed || var001[0][1][1] != float(i + 124);
failed = failed || var001[0][1][2] != float(i + 125);
failed = failed || var002 != float(i + 126);
failed = failed || var003 != float(i + 127);
if (failed)
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
---------------------------------------------------------------------------
vec2 arrays of arrays
---------------------------------------------------------------------------
#version 110
#extension GL_ARB_arrays_of_arrays: enable
varying vec2 var000[2][32];
uniform int i;
void main()
{
gl_Position = gl_Vertex;
var000[0][0][0] = float(i + 0);
var000[0][0][1] = float(i + 1);
var000[0][1][0] = float(i + 2);
var000[0][1][1] = float(i + 3);
var000[0][2][0] = float(i + 4);
var000[0][2][1] = float(i + 5);
var000[0][3][0] = float(i + 6);
var000[0][3][1] = float(i + 7);
var000[0][4][0] = float(i + 8);
var000[0][4][1] = float(i + 9);
var000[0][5][0] = float(i + 10);
var000[0][5][1] = float(i + 11);
var000[0][6][0] = float(i + 12);
var000[0][6][1] = float(i + 13);
var000[0][7][0] = float(i + 14);
var000[0][7][1] = float(i + 15);
var000[0][8][0] = float(i + 16);
var000[0][8][1] = float(i + 17);
var000[0][9][0] = float(i + 18);
var000[0][9][1] = float(i + 19);
var000[0][10][0] = float(i + 20);
var000[0][10][1] = float(i + 21);
var000[0][11][0] = float(i + 22);
var000[0][11][1] = float(i + 23);
var000[0][12][0] = float(i + 24);
var000[0][12][1] = float(i + 25);
var000[0][13][0] = float(i + 26);
var000[0][13][1] = float(i + 27);
var000[0][14][0] = float(i + 28);
var000[0][14][1] = float(i + 29);
var000[0][15][0] = float(i + 30);
var000[0][15][1] = float(i + 31);
var000[0][16][0] = float(i + 32);
var000[0][16][1] = float(i + 33);
var000[0][17][0] = float(i + 34);
var000[0][17][1] = float(i + 35);
var000[0][18][0] = float(i + 36);
var000[0][18][1] = float(i + 37);
var000[0][19][0] = float(i + 38);
var000[0][19][1] = float(i + 39);
var000[0][20][0] = float(i + 40);
var000[0][20][1] = float(i + 41);
var000[0][21][0] = float(i + 42);
var000[0][21][1] = float(i + 43);
var000[0][22][0] = float(i + 44);
var000[0][22][1] = float(i + 45);
var000[0][23][0] = float(i + 46);
var000[0][23][1] = float(i + 47);
var000[0][24][0] = float(i + 48);
var000[0][24][1] = float(i + 49);
var000[0][25][0] = float(i + 50);
var000[0][25][1] = float(i + 51);
var000[0][26][0] = float(i + 52);
var000[0][26][1] = float(i + 53);
var000[0][27][0] = float(i + 54);
var000[0][27][1] = float(i + 55);
var000[0][28][0] = float(i + 56);
var000[0][28][1] = float(i + 57);
var000[0][29][0] = float(i + 58);
var000[0][29][1] = float(i + 59);
var000[0][30][0] = float(i + 60);
var000[0][30][1] = float(i + 61);
var000[0][31][0] = float(i + 62);
var000[0][31][1] = float(i + 63);
var000[1][0][0] = float(i + 64);
var000[1][0][1] = float(i + 65);
var000[1][1][0] = float(i + 66);
var000[1][1][1] = float(i + 67);
var000[1][2][0] = float(i + 68);
var000[1][2][1] = float(i + 69);
var000[1][3][0] = float(i + 70);
var000[1][3][1] = float(i + 71);
var000[1][4][0] = float(i + 72);
var000[1][4][1] = float(i + 73);
var000[1][5][0] = float(i + 74);
var000[1][5][1] = float(i + 75);
var000[1][6][0] = float(i + 76);
var000[1][6][1] = float(i + 77);
var000[1][7][0] = float(i + 78);
var000[1][7][1] = float(i + 79);
var000[1][8][0] = float(i + 80);
var000[1][8][1] = float(i + 81);
var000[1][9][0] = float(i + 82);
var000[1][9][1] = float(i + 83);
var000[1][10][0] = float(i + 84);
var000[1][10][1] = float(i + 85);
var000[1][11][0] = float(i + 86);
var000[1][11][1] = float(i + 87);
var000[1][12][0] = float(i + 88);
var000[1][12][1] = float(i + 89);
var000[1][13][0] = float(i + 90);
var000[1][13][1] = float(i + 91);
var000[1][14][0] = float(i + 92);
var000[1][14][1] = float(i + 93);
var000[1][15][0] = float(i + 94);
var000[1][15][1] = float(i + 95);
var000[1][16][0] = float(i + 96);
var000[1][16][1] = float(i + 97);
var000[1][17][0] = float(i + 98);
var000[1][17][1] = float(i + 99);
var000[1][18][0] = float(i + 100);
var000[1][18][1] = float(i + 101);
var000[1][19][0] = float(i + 102);
var000[1][19][1] = float(i + 103);
var000[1][20][0] = float(i + 104);
var000[1][20][1] = float(i + 105);
var000[1][21][0] = float(i + 106);
var000[1][21][1] = float(i + 107);
var000[1][22][0] = float(i + 108);
var000[1][22][1] = float(i + 109);
var000[1][23][0] = float(i + 110);
var000[1][23][1] = float(i + 111);
var000[1][24][0] = float(i + 112);
var000[1][24][1] = float(i + 113);
var000[1][25][0] = float(i + 114);
var000[1][25][1] = float(i + 115);
var000[1][26][0] = float(i + 116);
var000[1][26][1] = float(i + 117);
var000[1][27][0] = float(i + 118);
var000[1][27][1] = float(i + 119);
var000[1][28][0] = float(i + 120);
var000[1][28][1] = float(i + 121);
var000[1][29][0] = float(i + 122);
var000[1][29][1] = float(i + 123);
var000[1][30][0] = float(i + 124);
var000[1][30][1] = float(i + 125);
var000[1][31][0] = float(i + 126);
var000[1][31][1] = float(i + 127);
}
#version 110
#extension GL_ARB_arrays_of_arrays: enable
varying vec2 var000[2][32];
uniform int i;
void main()
{
bool failed = false;
failed = failed || var000[0][0][0] != float(i + 0);
failed = failed || var000[0][0][1] != float(i + 1);
failed = failed || var000[0][1][0] != float(i + 2);
failed = failed || var000[0][1][1] != float(i + 3);
failed = failed || var000[0][2][0] != float(i + 4);
failed = failed || var000[0][2][1] != float(i + 5);
failed = failed || var000[0][3][0] != float(i + 6);
failed = failed || var000[0][3][1] != float(i + 7);
failed = failed || var000[0][4][0] != float(i + 8);
failed = failed || var000[0][4][1] != float(i + 9);
failed = failed || var000[0][5][0] != float(i + 10);
failed = failed || var000[0][5][1] != float(i + 11);
failed = failed || var000[0][6][0] != float(i + 12);
failed = failed || var000[0][6][1] != float(i + 13);
failed = failed || var000[0][7][0] != float(i + 14);
failed = failed || var000[0][7][1] != float(i + 15);
failed = failed || var000[0][8][0] != float(i + 16);
failed = failed || var000[0][8][1] != float(i + 17);
failed = failed || var000[0][9][0] != float(i + 18);
failed = failed || var000[0][9][1] != float(i + 19);
failed = failed || var000[0][10][0] != float(i + 20);
failed = failed || var000[0][10][1] != float(i + 21);
failed = failed || var000[0][11][0] != float(i + 22);
failed = failed || var000[0][11][1] != float(i + 23);
failed = failed || var000[0][12][0] != float(i + 24);
failed = failed || var000[0][12][1] != float(i + 25);
failed = failed || var000[0][13][0] != float(i + 26);
failed = failed || var000[0][13][1] != float(i + 27);
failed = failed || var000[0][14][0] != float(i + 28);
failed = failed || var000[0][14][1] != float(i + 29);
failed = failed || var000[0][15][0] != float(i + 30);
failed = failed || var000[0][15][1] != float(i + 31);
failed = failed || var000[0][16][0] != float(i + 32);
failed = failed || var000[0][16][1] != float(i + 33);
failed = failed || var000[0][17][0] != float(i + 34);
failed = failed || var000[0][17][1] != float(i + 35);
failed = failed || var000[0][18][0] != float(i + 36);
failed = failed || var000[0][18][1] != float(i + 37);
failed = failed || var000[0][19][0] != float(i + 38);
failed = failed || var000[0][19][1] != float(i + 39);
failed = failed || var000[0][20][0] != float(i + 40);
failed = failed || var000[0][20][1] != float(i + 41);
failed = failed || var000[0][21][0] != float(i + 42);
failed = failed || var000[0][21][1] != float(i + 43);
failed = failed || var000[0][22][0] != float(i + 44);
failed = failed || var000[0][22][1] != float(i + 45);
failed = failed || var000[0][23][0] != float(i + 46);
failed = failed || var000[0][23][1] != float(i + 47);
failed = failed || var000[0][24][0] != float(i + 48);
failed = failed || var000[0][24][1] != float(i + 49);
failed = failed || var000[0][25][0] != float(i + 50);
failed = failed || var000[0][25][1] != float(i + 51);
failed = failed || var000[0][26][0] != float(i + 52);
failed = failed || var000[0][26][1] != float(i + 53);
failed = failed || var000[0][27][0] != float(i + 54);
failed = failed || var000[0][27][1] != float(i + 55);
failed = failed || var000[0][28][0] != float(i + 56);
failed = failed || var000[0][28][1] != float(i + 57);
failed = failed || var000[0][29][0] != float(i + 58);
failed = failed || var000[0][29][1] != float(i + 59);
failed = failed || var000[0][30][0] != float(i + 60);
failed = failed || var000[0][30][1] != float(i + 61);
failed = failed || var000[0][31][0] != float(i + 62);
failed = failed || var000[0][31][1] != float(i + 63);
failed = failed || var000[1][0][0] != float(i + 64);
failed = failed || var000[1][0][1] != float(i + 65);
failed = failed || var000[1][1][0] != float(i + 66);
failed = failed || var000[1][1][1] != float(i + 67);
failed = failed || var000[1][2][0] != float(i + 68);
failed = failed || var000[1][2][1] != float(i + 69);
failed = failed || var000[1][3][0] != float(i + 70);
failed = failed || var000[1][3][1] != float(i + 71);
failed = failed || var000[1][4][0] != float(i + 72);
failed = failed || var000[1][4][1] != float(i + 73);
failed = failed || var000[1][5][0] != float(i + 74);
failed = failed || var000[1][5][1] != float(i + 75);
failed = failed || var000[1][6][0] != float(i + 76);
failed = failed || var000[1][6][1] != float(i + 77);
failed = failed || var000[1][7][0] != float(i + 78);
failed = failed || var000[1][7][1] != float(i + 79);
failed = failed || var000[1][8][0] != float(i + 80);
failed = failed || var000[1][8][1] != float(i + 81);
failed = failed || var000[1][9][0] != float(i + 82);
failed = failed || var000[1][9][1] != float(i + 83);
failed = failed || var000[1][10][0] != float(i + 84);
failed = failed || var000[1][10][1] != float(i + 85);
failed = failed || var000[1][11][0] != float(i + 86);
failed = failed || var000[1][11][1] != float(i + 87);
failed = failed || var000[1][12][0] != float(i + 88);
failed = failed || var000[1][12][1] != float(i + 89);
failed = failed || var000[1][13][0] != float(i + 90);
failed = failed || var000[1][13][1] != float(i + 91);
failed = failed || var000[1][14][0] != float(i + 92);
failed = failed || var000[1][14][1] != float(i + 93);
failed = failed || var000[1][15][0] != float(i + 94);
failed = failed || var000[1][15][1] != float(i + 95);
failed = failed || var000[1][16][0] != float(i + 96);
failed = failed || var000[1][16][1] != float(i + 97);
failed = failed || var000[1][17][0] != float(i + 98);
failed = failed || var000[1][17][1] != float(i + 99);
failed = failed || var000[1][18][0] != float(i + 100);
failed = failed || var000[1][18][1] != float(i + 101);
failed = failed || var000[1][19][0] != float(i + 102);
failed = failed || var000[1][19][1] != float(i + 103);
failed = failed || var000[1][20][0] != float(i + 104);
failed = failed || var000[1][20][1] != float(i + 105);
failed = failed || var000[1][21][0] != float(i + 106);
failed = failed || var000[1][21][1] != float(i + 107);
failed = failed || var000[1][22][0] != float(i + 108);
failed = failed || var000[1][22][1] != float(i + 109);
failed = failed || var000[1][23][0] != float(i + 110);
failed = failed || var000[1][23][1] != float(i + 111);
failed = failed || var000[1][24][0] != float(i + 112);
failed = failed || var000[1][24][1] != float(i + 113);
failed = failed || var000[1][25][0] != float(i + 114);
failed = failed || var000[1][25][1] != float(i + 115);
failed = failed || var000[1][26][0] != float(i + 116);
failed = failed || var000[1][26][1] != float(i + 117);
failed = failed || var000[1][27][0] != float(i + 118);
failed = failed || var000[1][27][1] != float(i + 119);
failed = failed || var000[1][28][0] != float(i + 120);
failed = failed || var000[1][28][1] != float(i + 121);
failed = failed || var000[1][29][0] != float(i + 122);
failed = failed || var000[1][29][1] != float(i + 123);
failed = failed || var000[1][30][0] != float(i + 124);
failed = failed || var000[1][30][1] != float(i + 125);
failed = failed || var000[1][31][0] != float(i + 126);
failed = failed || var000[1][31][1] != float(i + 127);
if (failed)
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
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