[Piglit] [PATCH] arb_shader_atomic_counters-semantics: test different binding points
Ian Romanick
idr at freedesktop.org
Thu May 14 11:18:49 PDT 2015
On 04/28/2015 12:57 AM, Alejandro PiƱeiro wrote:
> Piglit was not detecting that non-zero bindings was not properly
> working.
> ---
>
> Mesa patch and bug information here:
> http://lists.freedesktop.org/archives/mesa-dev/2015-April/082736.html
>
> Note that until this patch gets reviewed and committed, the subtests
> added on this commit would fail.
>
> On the thread it was suggested to add the new subtests
> at buffer-binding, as it already includes glBindBufferBase and
> glBindBufferRange tests. But this set of tests doesn't include
> any comparison with the image and final value of the atomics, that
> was how the bug was detected.
>
> For that reason I added the subtests at semantics.c. I keep the
> previous subtests, and add some extra using a non-zero binding.
>
>
> tests/spec/arb_shader_atomic_counters/semantics.c | 106 +++++++++++++++-------
> 1 file changed, 74 insertions(+), 32 deletions(-)
>
> diff --git a/tests/spec/arb_shader_atomic_counters/semantics.c b/tests/spec/arb_shader_atomic_counters/semantics.c
> index 694f1fe..42679e5 100644
> --- a/tests/spec/arb_shader_atomic_counters/semantics.c
> +++ b/tests/spec/arb_shader_atomic_counters/semantics.c
> @@ -24,7 +24,8 @@
> /** @file semantics.c
> *
> * Tests that the atomic built-in functions have the expected effects
> - * on memory and return the expected results.
> + * on memory and return the expected results, with different binding
> + * points.
> */
>
> #include "common.h"
> @@ -40,7 +41,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
> PIGLIT_GL_TEST_CONFIG_END
>
> static bool
> -run_test_vertex(void)
> +run_test_vertex(GLuint binding)
> {
> const char *fs_source = "#version 140\n"
> "flat in ivec4 vcolor;\n"
> @@ -48,10 +49,10 @@ run_test_vertex(void)
> "void main() {\n"
> " fcolor = vcolor;\n"
> "}\n";
> - const char *vs_source = "#version 140\n"
> + const char *vs_template = "#version 140\n"
> "#extension GL_ARB_shader_atomic_counters : enable\n"
> "\n"
> - "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
> + "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
> "in vec4 piglit_vertex;\n"
> "flat out ivec4 vcolor;\n"
> "\n"
> @@ -67,25 +68,33 @@ run_test_vertex(void)
> const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
> 0xffffffff, 0x0 };
> GLuint prog = glCreateProgram();
> - bool ret =
> - atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> - atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> - atomic_counters_draw_point(prog, 1, start_buffer) &&
> - piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> - atomic_counters_probe_buffer(0, 1, expected_buffer);
> + bool ret;
> + char *vs_source;
> + bool asprintf_ret;
> +
> + asprintf_ret = asprintf(&vs_source, vs_template, binding);
> + assert(asprintf_ret > 0);
> +
> + ret =
> + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> + atomic_counters_draw_point(prog, 1, start_buffer) &&
> + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> + atomic_counters_probe_buffer(0, 1, expected_buffer);
>
> + free(vs_source);
> glDeleteProgram(prog);
> return ret;
> }
>
> static bool
> -run_test_fragment(void)
> +run_test_fragment(GLuint binding)
> {
> - const char *fs_source = "#version 140\n"
> + const char *fs_template = "#version 140\n"
> "#extension GL_ARB_shader_atomic_counters : enable\n"
> "\n"
> "out ivec4 fcolor;\n"
> - "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
> + "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
> "\n"
> "void main() {\n"
> " fcolor.x = int(atomicCounterDecrement(x));\n"
> @@ -106,19 +115,27 @@ run_test_fragment(void)
> const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
> 0xffffffff, 0x0 };
> GLuint prog = glCreateProgram();
> - bool ret =
> - atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> - atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> - atomic_counters_draw_point(prog, 1, start_buffer) &&
> - piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> - atomic_counters_probe_buffer(0, 1, expected_buffer);
> + bool ret;
> + char *fs_source;
> + bool asprintf_ret;
> +
> + asprintf_ret = asprintf(&fs_source, fs_template, binding);
> + assert(asprintf_ret > 0);
>
> + ret =
> + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> + atomic_counters_draw_point(prog, 1, start_buffer) &&
> + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> + atomic_counters_probe_buffer(0, 1, expected_buffer);
> +
> + free(fs_source);
> glDeleteProgram(prog);
> return ret;
> }
>
> static bool
> -run_test_geometry(void)
> +run_test_geometry(GLuint binding)
> {
> const char *fs_source = "#version 140\n"
> "flat in ivec4 gcolor;\n"
> @@ -126,7 +143,7 @@ run_test_geometry(void)
> "void main() {\n"
> " fcolor = gcolor;\n"
> "}\n";
> - const char *gs_source = "#version 150\n"
> + const char *gs_template = "#version 150\n"
> "#extension GL_ARB_shader_atomic_counters : enable\n"
> "\n"
> "layout(points) in;\n"
> @@ -134,7 +151,7 @@ run_test_geometry(void)
> "\n"
> "flat out ivec4 gcolor;\n"
> "\n"
> - "layout(binding = 0, offset = 0) uniform atomic_uint x;\n"
> + "layout(binding = %i, offset = 0) uniform atomic_uint x;\n"
> "\n"
> "void main() {\n"
> " gl_Position = gl_in[0].gl_Position;\n"
> @@ -157,14 +174,22 @@ run_test_geometry(void)
> const uint32_t expected_color[] = { 0xfffffffe, 0xfffffffe,
> 0xffffffff, 0x0 };
> GLuint prog = glCreateProgram();
> - bool ret =
> - atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> - atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) &&
> - atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> - atomic_counters_draw_point(prog, 1, start_buffer) &&
> - piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> - atomic_counters_probe_buffer(0, 1, expected_buffer);
> + bool ret;
> + char *gs_source;
> + bool asprintf_ret;
asprintf returns int.
> +
> + asprintf_ret = asprintf(&gs_source, gs_template, binding);
> + assert(asprintf_ret > 0);
Realistically, this should return some value > strlen(gs_template), but
I guess we're not testing asprintf. :)
>
> + ret =
> + atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
> + atomic_counters_compile(prog, GL_GEOMETRY_SHADER, gs_source) &&
> + atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
> + atomic_counters_draw_point(prog, 1, start_buffer) &&
> + piglit_probe_rect_rgba_uint(0, 0, 1, 1, expected_color) &&
> + atomic_counters_probe_buffer(0, 1, expected_buffer);
> +
> + free(gs_source);
> glDeleteProgram(prog);
> return ret;
> }
> @@ -350,15 +375,15 @@ piglit_init(int argc, char **argv)
>
> atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
> "Fragment shader atomic built-in semantics",
> - run_test_fragment);
> + run_test_fragment, 0);
>
> atomic_counters_subtest(&status, GL_VERTEX_SHADER,
> "Vertex shader atomic built-in semantics",
> - run_test_vertex);
> + run_test_vertex, 0);
>
> atomic_counters_subtest(&status, GL_GEOMETRY_SHADER,
> "Geometry shader atomic built-in semantics",
> - run_test_geometry);
> + run_test_geometry, 0);
>
> atomic_counters_subtest(&status, GL_TESS_CONTROL_SHADER,
> "Tessellation control shader atomic built-in "
> @@ -370,6 +395,23 @@ piglit_init(int argc, char **argv)
> "semantics",
> run_test_tess_evaluation);
>
This should check the value of GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.
The minimum value is 1, so this could fail on some valid
implementations. I think it would be better to just try all the values.
GLint max_bindings;
glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
for (i = 0; i < max_bindings; i++) {
...
}
Maybe clamp the maximum iterations to 8 or 16 in case someone advertises
a limit of MAXINT or something.
> + glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 1, buffer);
> +
> + atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
> + "Fragment shader atomic built-in semantics "
> + "with binding non-zero",
> + run_test_fragment, 1);
> +
> + atomic_counters_subtest(&status, GL_VERTEX_SHADER,
> + "Vertex shader atomic built-in semantics "
> + "with binding non-zero",
> + run_test_vertex, 1);
> +
> + atomic_counters_subtest(&status, GL_GEOMETRY_SHADER,
> + "Geometry shader atomic built-in semantics "
> + "with binding non-zero",
> + run_test_geometry, 1);
> +
> piglit_report_result(status);
> }
>
>
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