[Piglit] [PATCH] dsa: avoid stencil8 in gettextureimage-formats
Ilia Mirkin
imirkin at alum.mit.edu
Fri May 22 17:37:10 PDT 2015
This causes an assert failure in mesa and it doesn't seem like this test
is designed for depth/stencil formats.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Ian, I know you're rewriting half these tests... feel free to fold this
into your series if you like.
tests/spec/arb_direct_state_access/gettextureimage-formats.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
index e2d637c..ce25205 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
@@ -462,7 +462,8 @@ supported_format_set(const struct test_desc *set)
set->format == ext_packed_depth_stencil ||
set->format == arb_texture_rg_int ||
set->format == arb_depth_texture ||
- set->format == arb_depth_buffer_float) {
+ set->format == arb_depth_buffer_float ||
+ set->format == arb_texture_stencil8) {
/*
* texture_integer requires a fragment shader, different
* glTexImage calls. Depth/stencil formats not implemented.
--
2.3.6
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