[Piglit] [PATCH] sampler_array_indexing: Check that the texture coordinates work

Neil Roberts neil at linux.intel.com
Thu May 28 09:54:06 PDT 2015


Previously the various sampler_array_indexing shaders were using a
checkerboard texture with identical colours for each part of the grid.
That meant that it didn't actually matter what texture coordinates
were used to sample. This patch changes it so that they all have a
dark red colour for one of the colours and then it ensures that the
texture coordinates should sample from a space with the other colour.

The main reason to do this is that in Mesa with the i965 driver the
texture coordinates aren't actually getting passed correctly with the
vec4 backend (ie, for vs and gs). That means these tests now fail and
correctly identify the problem.
---
 .../sampler_array_indexing/fs-nonzero-base.shader_test         | 10 +++++-----
 .../execution/sampler_array_indexing/fs-simple.shader_test     | 10 +++++-----
 .../sampler_array_indexing/fs-weird-uniforms.shader_test       | 10 +++++-----
 .../execution/sampler_array_indexing/fs-with-other.shader_test | 10 +++++-----
 .../sampler_array_indexing/gs-nonzero-base.shader_test         | 10 +++++-----
 .../execution/sampler_array_indexing/gs-simple.shader_test     | 10 +++++-----
 .../sampler_array_indexing/gs-weird-uniforms.shader_test       | 10 +++++-----
 .../sampler_array_indexing/vs-nonzero-base.shader_test         | 10 +++++-----
 .../execution/sampler_array_indexing/vs-simple.shader_test     | 10 +++++-----
 .../sampler_array_indexing/vs-weird-uniforms.shader_test       | 10 +++++-----
 10 files changed, 50 insertions(+), 50 deletions(-)

diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
index 58b934e..e44d17d 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
 
 void main()
 {
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [test]
@@ -31,19 +31,19 @@ uniform int s[1] 2
 uniform int s[2] 3
 uniform int s[3] 4
 
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
index 6defb65..27cd88f 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
 
 void main()
 {
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [test]
@@ -31,19 +31,19 @@ uniform int s[1] 1
 uniform int s[2] 2
 uniform int s[3] 3
 
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
index d7fe84c..22167c7 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
@@ -20,7 +20,7 @@ out vec4 color;
 
 void main()
 {
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [test]
@@ -32,19 +32,19 @@ uniform int s[1] 2
 uniform int s[2] 1
 uniform int s[3] 0
 
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
index f570dcd..fc9edf4 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
@@ -20,7 +20,7 @@ out vec4 color;
 
 void main()
 {
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [test]
@@ -32,19 +32,19 @@ uniform int s[1] 1
 uniform int s[2] 2
 uniform int s[3] 3
 
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
index 11b2e75..a61148f 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
@@ -23,7 +23,7 @@ void main()
 {
 	for (int i = 0; i < 3; i++) {
 		gl_Position = gl_in[i].gl_Position;
-		color = texture(s[n], vec2(0.5, 0.5));
+		color = texture(s[n], vec2(0.75, 0.25));
 		EmitVertex();
 	}
 	EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 2
 uniform int s[2] 3
 uniform int s[3] 4
 
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
index cd4054f..aeb819e 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
@@ -23,7 +23,7 @@ void main()
 {
 	for (int i = 0; i < 3; i++) {
 		gl_Position = gl_in[i].gl_Position;
-		color = texture(s[n], vec2(0.5, 0.5));
+		color = texture(s[n], vec2(0.75, 0.25));
 		EmitVertex();
 	}
 	EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 1
 uniform int s[2] 2
 uniform int s[3] 3
 
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
index 4512c99..ec1c10d 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
@@ -23,7 +23,7 @@ void main()
 {
 	for (int i = 0; i < 3; i++) {
 		gl_Position = gl_in[i].gl_Position;
-		color = texture(s[n], vec2(0.5, 0.5));
+		color = texture(s[n], vec2(0.75, 0.25));
 		EmitVertex();
 	}
 	EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 2
 uniform int s[2] 1
 uniform int s[3] 0
 
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
index e251f0b..727d52b 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
 void main()
 {
 	gl_Position = piglit_vertex;
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 2
 uniform int s[2] 3
 uniform int s[3] 4
 
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
index 20389f6..70b5507 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
 void main()
 {
 	gl_Position = piglit_vertex;
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 1
 uniform int s[2] 2
 uniform int s[3] 3
 
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
index d047f9f..b233aa3 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
 void main()
 {
 	gl_Position = piglit_vertex;
-	color = texture(s[n], vec2(0.5, 0.5));
+	color = texture(s[n], vec2(0.75, 0.25));
 }
 
 [fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 2
 uniform int s[2] 1
 uniform int s[3] 0
 
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
 texparameter 2D min nearest
 texparameter 2D mag nearest
 
-- 
1.9.3



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