[Piglit] [PATCH v2 4/5] arb-enhanced-layouts: explicit-offset: test offset wrt (self) alignment
Timothy Arceri
timothy.arceri at collabora.com
Sun Nov 1 14:20:01 PST 2015
On Tue, 2015-10-27 at 15:34 +0000, Emil Velikov wrote:
> From: Emil Velikov <emil.velikov at collabora.com>
>
> As per the spec hunk:
> "The specified offset must be a
> multiple of the base alignment of the type of the block member it
> qualifies, or a compile-time error results."
>
> v2:
> - Fix typo - enhanced-layout > enhanced-layouts
> - Prefix uniform tests with ubo
> - Add ssbo equivalent tests
> - Quote the correct spec hunk in commit msg
>
> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> ---
> .../ssbo-offset-multiple-of-base-member-align.vert | 27
> ++++++++++++++++++++++
> .../ubo-offset-multiple-of-base-member-align.vert | 26
> +++++++++++++++++++++
> 2 files changed, 53 insertions(+)
> create mode 100644 tests/spec/arb_enhanced_layouts/compiler/explicit
> -offsets/ssbo-offset-multiple-of-base-member-align.vert
> create mode 100644 tests/spec/arb_enhanced_layouts/compiler/explicit
> -offsets/ubo-offset-multiple-of-base-member-align.vert
>
> diff --git a/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ssbo
> -offset-multiple-of-base-member-align.vert
> b/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ssbo-offset
> -multiple-of-base-member-align.vert
> new file mode 100644
> index 0000000..283f7b7
> --- /dev/null
> +++ b/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ssbo-offset
> -multiple-of-base-member-align.vert
> @@ -0,0 +1,27 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 4.30
> +// require_extensions: GL_ARB_enhanced_layouts
> GL_ARB_shader_storage_buffer_object
> +// check_link: false
Change this to true and it will pass on the Nvidia blob
> +// [end config]
> +//
> +// ARB_enhanced_layouts spec says:
> +// "The specified offset must be a
> +// multiple of the base alignment of the type of the block member it
> +// qualifies, or a compile-time error results."
> +//
> +// Tests for successful compilation, when the block is of std140 layout.
> +//
> +
> +#version 430
> +#extension GL_ARB_enhanced_layouts : enable
> +#extension GL_ARB_shader_storage_buffer_object : enable
> +
> +layout(std430) buffer b {
> + layout(offset = 0) float f1;
> + layout(offset = 2) float f2; // Wrong: offset must be aligned to
> multiple of sizeof(float)
> +};
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ubo
> -offset-multiple-of-base-member-align.vert
> b/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ubo-offset
> -multiple-of-base-member-align.vert
> new file mode 100644
> index 0000000..b3ce2e2
> --- /dev/null
> +++ b/tests/spec/arb_enhanced_layouts/compiler/explicit-offsets/ubo-offset
> -multiple-of-base-member-align.vert
> @@ -0,0 +1,26 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.40
> +// require_extensions: GL_ARB_enhanced_layouts
> +// check_link: false
Change this to true and it will pass on the Nvidia blob
> +// [end config]
> +//
> +// ARB_enhanced_layouts spec says:
> +// "The specified offset must be a
> +// multiple of the base alignment of the type of the block member it
> +// qualifies, or a compile-time error results."
> +//
> +// Tests for successful compilation, when the block is of std140 layout.
> +//
> +
> +#version 140
> +#extension GL_ARB_enhanced_layouts : enable
> +
> +layout(std140) uniform block {
> + layout(offset = 0) float f1;
> + layout(offset = 2) float f2; // Wrong: offset must be aligned to
> multiple of sizeof(float)
> +};
> +
> +void main()
> +{
> +}
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