[Piglit] [PATCH] arb_copy_image: test for texture view interactions

Brian Paul brianp at vmware.com
Thu Nov 5 08:10:14 PST 2015


On 11/04/2015 09:40 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> This fails on at least gallium, I think it's an overall problem though.
>
>   tests/all.py                                |   1 +
>   tests/spec/arb_copy_image/CMakeLists.gl.txt |   1 +
>   tests/spec/arb_copy_image/texview.c         | 203 ++++++++++++++++++++++++++++
>   3 files changed, 205 insertions(+)
>   create mode 100644 tests/spec/arb_copy_image/texview.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 9637134..4fa6f75 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3927,6 +3927,7 @@ with profile.group_manager(
>       g(['arb_copy_image-formats', '--samples=4'])
>       g(['arb_copy_image-formats', '--samples=8'])
>       g(['arb_copy_image-format-swizzle'])
> +    g(['arb_copy_image-texview'])
>
>   with profile.group_manager(
>           PiglitGLTest, grouptools.join('spec', 'arb_cull_distance')) as g:
> diff --git a/tests/spec/arb_copy_image/CMakeLists.gl.txt b/tests/spec/arb_copy_image/CMakeLists.gl.txt
> index 3b36b45..304148c 100644
> --- a/tests/spec/arb_copy_image/CMakeLists.gl.txt
> +++ b/tests/spec/arb_copy_image/CMakeLists.gl.txt
> @@ -14,5 +14,6 @@ piglit_add_executable (arb_copy_image-formats formats.c)
>   piglit_add_executable (arb_copy_image-simple simple.c)
>   piglit_add_executable (arb_copy_image-srgb-copy srgb-copy.c)
>   piglit_add_executable (arb_copy_image-targets targets.c)
> +piglit_add_executable (arb_copy_image-texview texview.c)
>
>   # vim: ft=cmake:
> diff --git a/tests/spec/arb_copy_image/texview.c b/tests/spec/arb_copy_image/texview.c
> new file mode 100644
> index 0000000..a8d8cb7
> --- /dev/null
> +++ b/tests/spec/arb_copy_image/texview.c
> @@ -0,0 +1,203 @@
> +/*
> + * Copyright 2015 Ilia Mirkin
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file texview.c
> + *
> + * A test to make sure that ARB_copy_image respects texture views on
> + * both the source and destination ends.
> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +        config.supports_gl_compat_version = 13;
> +        config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const float green[4] = {0.0, 1.0, 0.0, 1.0};
> +static const float red[4] = {1.0, 0.0, 0.0, 1.0};
> +
> +static bool
> +test_2d(void)
> +{
> +	bool pass = true;
> +	GLuint src, dst;
> +	float red4[16];
> +	float green4[16];
> +	int i, j;
> +
> +	memcpy(&red4[0], red, sizeof(red));
> +	memcpy(&red4[4], red, sizeof(red));
> +	memcpy(&red4[8], red, sizeof(red));
> +	memcpy(&red4[12], red, sizeof(red));
> +
> +	memcpy(&green4[0], green, sizeof(green));
> +	memcpy(&green4[4], green, sizeof(green));
> +	memcpy(&green4[8], green, sizeof(green));
> +	memcpy(&green4[12], green, sizeof(green));
> +
> +	glGenTextures(1, &src);
> +	glGenTextures(1, &dst);
> +
> +	glBindTexture(GL_TEXTURE_2D, dst);
> +	glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2);
> +
> +	glBindTexture(GL_TEXTURE_2D, src);
> +	glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2);
> +
> +	for (i = 0; i < 2; i++) {
> +		for (j = 0; j < 2; j++) {
> +			GLuint views[2];
> +			float pixels[16];
> +
> +
> +			/* reset src to red, but make one pixel green */
> +			glBindTexture(GL_TEXTURE_2D, src);
> +			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2,
> +					GL_RGBA, GL_FLOAT, red4);
> +			glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1,
> +					GL_RGBA, GL_FLOAT, red);
> +			glTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, 1, 1,
> +					GL_RGBA, GL_FLOAT, green);
> +
> +			glBindTexture(GL_TEXTURE_2D, dst);
> +			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2,
> +					GL_RGBA, GL_FLOAT, red4);
> +			glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 1, 1,
> +					GL_RGBA, GL_FLOAT, red);
> +
> +			/* create views of the source/dest levels */
> +			glGenTextures(2, views);
> +			glTextureView(views[0], GL_TEXTURE_2D, src,
> +				      GL_RGBA8, i, 1, 0, 1);
> +			glTextureView(views[1], GL_TEXTURE_2D, dst,
> +				      GL_RGBA8, j, 1, 0, 1);
> +
> +			/* copy one pixel of src to destination */
> +			glCopyImageSubData(views[0], GL_TEXTURE_2D, 0, 0, 0, 0,
> +					   views[1], GL_TEXTURE_2D, 0, 0, 0, 0,
> +					   1, 1, 1);
> +
> +			glGetTexImage(GL_TEXTURE_2D, j, GL_RGBA, GL_FLOAT, pixels);
> +			if (memcmp(pixels, green, sizeof(green))) {
> +				pass = false;
> +				printf("failed copying from level %d to level %d\n", i, j);
> +			}
> +			glDeleteTextures(2, views);
> +		}
> +	}
> +
> +	glDeleteTextures(1, &src);
> +	glDeleteTextures(1, &dst);
> +	return pass;
> +}
> +
> +static bool
> +test_2d_array(void)
> +{
> +	bool pass = true;
> +	GLuint src, dst;
> +	float red2[8];
> +	float green2[8];
> +	int i, j;
> +
> +	memcpy(&red2[0], red, sizeof(red));
> +	memcpy(&red2[4], red, sizeof(red));
> +
> +	memcpy(&green2[0], green, sizeof(green));
> +	memcpy(&green2[4], green, sizeof(green));
> +
> +	glGenTextures(1, &src);
> +	glGenTextures(1, &dst);
> +
> +	glBindTexture(GL_TEXTURE_2D_ARRAY, src);
> +	glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2);
> +
> +	glBindTexture(GL_TEXTURE_2D_ARRAY, dst);
> +	glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 2);
> +
> +	for (i = 0; i < 2; i++) {
> +		for (j = 0; j < 2; j++) {
> +			GLuint views[2];
> +			float pixels[8];
> +
> +			/* reset src to red, but make one pixel green */
> +			glBindTexture(GL_TEXTURE_2D_ARRAY, src);
> +			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0,
> +					1, 1, 2,
> +					GL_RGBA, GL_FLOAT, red2);
> +			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i,
> +					1, 1, 1,
> +					GL_RGBA, GL_FLOAT, green);
> +
> +			glBindTexture(GL_TEXTURE_2D_ARRAY, dst);
> +			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0,
> +					1, 1, 2,
> +					GL_RGBA, GL_FLOAT, red2);
> +
> +			/* create views of the source/dest levels */
> +			glGenTextures(2, views);
> +			glTextureView(views[0], GL_TEXTURE_2D_ARRAY, src,
> +				      GL_RGBA8, 0, 1, i, 1);
> +			glTextureView(views[1], GL_TEXTURE_2D_ARRAY, dst,
> +				      GL_RGBA8, 0, 1, j, 1);
> +
> +			/* copy one pixel of src to destination */
> +			glCopyImageSubData(views[0], GL_TEXTURE_2D_ARRAY,
> +					   0, 0, 0, 0,
> +					   views[1], GL_TEXTURE_2D_ARRAY,
> +					   0, 0, 0, 0,
> +					   1, 1, 1);
> +
> +			glGetTexImage(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, GL_FLOAT, pixels);
> +			if (memcmp(&pixels[j*4], green, sizeof(green))) {
> +				pass = false;
> +				printf("failed copying from layer %d to layer %d\n", i, j);
> +			}
> +			glDeleteTextures(2, views);
> +		}
> +	}
> +
> +	glDeleteTextures(1, &src);
> +	glDeleteTextures(1, &dst);
> +	return pass;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	bool pass = true;
> +	piglit_require_extension("GL_ARB_copy_image");
> +	piglit_require_extension("GL_ARB_texture_view");

I think you also need GL_ARB_texture_storage


> +
> +	pass &= test_2d();
> +	if (piglit_is_extension_supported("GL_EXT_texture_array"))
> +		pass &= test_2d_array();
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
>

Looks OK otherwise after a quick reading.  Passes with nvidia's driver.

Reviewed-by: Brian Paul <brianp at vmware.com>



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