[Piglit] [PATCH 2/2] shader_runner: Allow geometry and tessellation shaders in OpenGLES 3.2
Jordan Justen
jordan.l.justen at intel.com
Thu Nov 5 10:44:43 PST 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
tests/shaders/shader_runner.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 17a3e3a..764f46d 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -357,11 +357,21 @@ compile_glsl(GLenum target)
break;
case GL_TESS_CONTROL_SHADER:
case GL_TESS_EVALUATION_SHADER:
- if (gl_version.num < 40)
+ if (gl_version.es) {
+ if (gl_version.num < 32) {
+ printf("OpenGLES 3.2 is required for tessellation shader support\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+ } else if (gl_version.num < 40)
piglit_require_extension("GL_ARB_tessellation_shader");
break;
case GL_GEOMETRY_SHADER:
- if (gl_version.num < 32)
+ if (gl_version.es) {
+ if (gl_version.num < 32) {
+ printf("OpenGLES 3.2 is required for geometry shader support\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+ } else if (gl_version.num < 32)
piglit_require_extension("GL_ARB_geometry_shader4");
break;
case GL_COMPUTE_SHADER:
--
2.6.2
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