[Piglit] [PATCH 0/5] Randomized UBO tests of doom
Dylan Baker
baker.dylan.c at gmail.com
Mon Nov 9 09:35:25 PST 2015
Why don't we make a ubo-fuzzing profile that Sandra the rest as part of the
output? If be happy to do that if others think it's useful
On Nov 9, 2015 05:19, "Ilia Mirkin" <imirkin at alum.mit.edu> wrote:
> On Thu, Sep 25, 2014 at 4:39 PM, Ian Romanick <idr at freedesktop.org> wrote:
> > On 09/24/2014 09:47 AM, Ian Romanick wrote:
> >> So, here it is. Finally.
> >>
> >> The first two patches provide the infrastructure for generating
> >> randomized UBO tests. I think these are pretty solid, but there are
> >> probably ways to impove the Python, etc.
> >>
> >> The remaining three patches are examples of ways the infrastructure can
> >> be used. Here is where I am not sure what we should do. I know that we
> >> don't want to make the "forever" test in patch 4 part of regular piglit
> >> runs. However, it has found a LOT of bugs in EVERY OpenGL driver that I
> >> have tested.
> >>
> >> I'm also unsure about the random tests generated by patch 3. Do we want
> >> actual random tests in regular piglit runs? What do we do for tests for
> >> GLSL 1.40? Generate the "same" tests, but use #version 140 instead of
> >> #extension?
> >>
> >> In any case, I know that folks are hard at work on fp64 support, so
> >> using the various random runners here should help that effort. Sorry
> >> for all the delays.
> >>
> >> One last thing... I'm presenting a bunch of information about this work
> >> at XDC in a couple weeks. Maybe we want to wait to hammer out the more
> >> difficult details until then. Dunno.
> >
> > I've pushed updated version of this series to the ubo-lolz branch of my
> > fd.o piglit repo.
>
> It looks like this didn't end up going anywhere... on several
> occasions I've either used this script (like for fp64), or recommended
> it to others (like for ssbo, and will do so for ARB_enhanced_layouts
> when that conversation comes up).
>
> I think it'd benefit greatly from being in a shared and updated
> location as features are added, bugs are fixed, etc. However running
> it as part of piglit may not be a great idea. Perhaps we can find a
> place in the repo where we can store it? Or maybe even a different
> repo?
>
> How about tests/fuzzing in piglit? Any objections?
>
> Cheers,
>
> -ilia
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