[Piglit] [PATCH] arb_separate_shader_objects: test mixed explicit and non-explicit locations

Gregory Hainaut gregory.hainaut at gmail.com
Wed Nov 18 06:46:46 PST 2015


Hello Timothy,

Normally the first of the 2 new SSO tests that I sent a couple of
weeks ago cover this case. However my test is limited to the first
location.

Hopefully my Mesa patches take care of the issue. I will check it with
this new test (and rebase my patches)

Best regards,
Gregory

On 11/17/15, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> This tests a bug in Mesa where explicit locations are not taken into
> account when assigning varying locations which results in two
> inputs/outputs being given the same location.
>
> Test results:
> Nvidia GeForce 840M - NVIDIA 352.41: pass
> i965 - Mesa 11.1-dev: fail
>
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
> ---
>  tests/all.py                                       |   2 +
>  .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
>  .../mixed_explicit_and_non_explicit_locations.c    | 158
> +++++++++++++++++++++
>  3 files changed, 161 insertions(+)
>  create mode 100644
> tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 4d6c781..376cad0 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2150,6 +2150,8 @@ with profile.group_manager(
>        'UseProgramStages - non-separable program')
>      g(['arb_separate_shader_object-ProgramUniform-coverage'],
>        'ProgramUniform coverage')
> +
> g(['arb_separate_shader_object-mixed_explicit_and_non_explicit_locations',
> '-fbo'],
> +      'Mixed explicit and non-explicit locations', run_concurrent=False)
>      g(['arb_separate_shader_object-rendezvous_by_location', '-fbo'],
>        'Rendezvous by location', run_concurrent=False)
>      g(['arb_separate_shader_object-rendezvous_by_location-5-stages'],
> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> index f1b15c0..e8311e3 100644
> --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> @@ -15,6 +15,7 @@ piglit_add_executable
> (arb_separate_shader_object-compat-builtins compat-builtin
>  piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv
> GetProgramPipelineiv.c)
>  piglit_add_executable (arb_separate_shader_object-IsProgramPipeline
> IsProgramPipeline.c)
>  piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage
> ProgramUniform-coverage.c)
> +piglit_add_executable
> (arb_separate_shader_object-mixed_explicit_and_non_explicit_locations
> mixed_explicit_and_non_explicit_locations.c)
>  piglit_add_executable (arb_separate_shader_object-rendezvous_by_location
> rendezvous_by_location.c)
>  piglit_add_executable
> (arb_separate_shader_object-rendezvous_by_location-3-stages
> rendezvous_by_location-3-stages.c)
>  piglit_add_executable
> (arb_separate_shader_object-rendezvous_by_location-5-stages
> rendezvous_by_location-5-stages.c)
> diff --git
> a/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
> b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
> new file mode 100644
> index 0000000..d0ad73c
> --- /dev/null
> +++
> b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
> @@ -0,0 +1,158 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * This tests a bug in Mesa where explicit locations are not taken into
> + * account when assigning varying locations which results in two
> + * inputs/outputs being given the same location.
> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint pipeline;
> +
> +static const char *vs_code_template =
> +	"#version %d\n"
> +	"#extension GL_ARB_separate_shader_objects: require\n"
> +	"#extension GL_ARB_explicit_attrib_location: require\n"
> +	"\n"
> +	"layout(location = 0) in vec4 piglit_vertex;\n"
> +	"\n"
> +	"layout(location = 0) out vec3 a;\n"
> +        "out vec3 d;\n"
> +        "out vec3 e;\n"
> +	"layout(location = 1) out vec3 b;\n"
> +        "out vec3 f;\n"
> +	"layout(location = 2) out vec3 c;\n"
> +	"\n"
> +	"void main()\n"
> +	"{\n"
> +	"    gl_Position = piglit_vertex;\n"
> +	"    a = vec3(0.25, 0, 0);\n"
> +	"    b = vec3(0, 0.25, 0);\n"
> +	"    c = vec3(0, 0, 0.25);\n"
> +	"    d = vec3(0.5, 0, 0);\n"
> +	"    e = vec3(0, 0.5, 0);\n"
> +	"    f = vec3(0, 0, 0.5);\n"
> +	"}\n"
> +	;
> +
> +static const char *fs_code_template =
> +	"#version %d\n"
> +	"#extension GL_ARB_separate_shader_objects: require\n"
> +	"#extension GL_ARB_explicit_attrib_location: enable\n"
> +	"\n"
> +	"#if __VERSION__ >= 130\n"
> +	"layout(location = 0) out vec4 out_color;\n"
> +	"#else\n"
> +	"#define out_color gl_FragColor\n"
> +	"#endif\n"
> +	"\n"
> +	"layout(location = 0) in vec3 a; /* should get vec3(0.25, 0, 0) */\n"
> +        "in vec3 d;                      /* should get vec3(0.5, 0, 0)
> */\n"
> +        "in vec3 e;                      /* should get vec3(0, 0.5, 0)
> */\n"
> +	"layout(location = 1) in vec3 b; /* should get vec3(0, 0.25, 0) */\n"
> +        "in vec3 f;                      /* should get vec3(0, 0, 0.5)
> */\n"
> +	"layout(location = 2) in vec3 c; /* should get vec3(0, 0, 0.25) */\n"
> +	"\n"
> +	"void main()\n"
> +	"{\n"
> +	"    out_color = vec4(a.x + d.x, b.y + e.y, c.z + f.z, 1);\n"
> +	"}\n"
> +	;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	static const float expected[] = {
> +		0.75f, 0.75f, 0.75f, 1.0f
> +	};
> +	bool pass;
> +
> +	glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	glBindProgramPipeline(pipeline);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +
> +	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
> +				      expected);
> +
> +	piglit_present_results();
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	unsigned glsl_version;
> +	GLuint vs_prog;
> +	GLuint fs_prog;
> +	bool es;
> +	int glsl_major;
> +	int glsl_minor;
> +	char *source;
> +
> +	piglit_require_vertex_shader();
> +	piglit_require_fragment_shader();
> +	piglit_require_extension("GL_ARB_separate_shader_objects");
> +	piglit_require_extension("GL_ARB_explicit_attrib_location");
> +
> +	/* Some NVIDIA drivers have issues with layout qualifiers, 'in'
> +	 * keywords, and 'out' keywords in "lower" GLSL versions.  If the
> +	 * driver supports GLSL >= 1.40, use 1.40.  Otherwise, pick the
> +	 * highest version that the driver supports.
> +	 */
> +	piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
> +	glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
> +		? 140 : ((glsl_major * 100) + glsl_minor);
> +
> +	asprintf(&source, vs_code_template, glsl_version);
> +	vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
> +					 (const GLchar *const *) &source);
> +	piglit_link_check_status(vs_prog);
> +	free(source);
> +
> +	asprintf(&source, fs_code_template, glsl_version);
> +	fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
> +				        (const GLchar *const *) &source);
> +	piglit_link_check_status(fs_prog);
> +	free(source);
> +
> +	glGenProgramPipelines(1, &pipeline);
> +	glUseProgramStages(pipeline,
> +			   GL_VERTEX_SHADER_BIT,
> +			   vs_prog);
> +	glUseProgramStages(pipeline,
> +			   GL_FRAGMENT_SHADER_BIT,
> +			   fs_prog);
> +	piglit_program_pipeline_check_status(pipeline);
> +
> +	if (!piglit_check_gl_error(0))
> +		piglit_report_result(PIGLIT_FAIL);
> +}
> --
> 2.4.3
>
>


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