[Piglit] [PATCH 4/4] ext_shader_samples_identical: Simple fragment shader rendering test
Neil Roberts
neil at linux.intel.com
Thu Nov 19 09:59:26 PST 2015
Ian Romanick <idr at freedesktop.org> writes:
> +# Group EXT_shader_samples_identical
> +with profile.group_manager(
> + PiglitGLTest,
> + grouptools.join('spec', 'EXT_shader_samples_identical')) as g:
> + g(['ext_shader_samples_identical', '2'])
> + g(['ext_shader_samples_identical', '4'])
> + g(['ext_shader_samples_identical', '8'])
> + g(['ext_shader_samples_identical', '16'])
It might be nice to iterate over MSAA_SAMPLE_COUNTS instead of
hardcoding the sample counts.
> + glUseProgram(draw_prog);
> + glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT,
> + GL_FALSE, 0, tri_verts);
> + glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
> + glDrawArrays(GL_TRIANGLES, 0, 3);
> + glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
It could be good to use piglit_draw_rect_from_arrays here and maybe draw
a diamond shape or something instead of a triangle. That way it would be
less code and it would be easier to port to a core profile because it
wouldn't rely on being able to skip using a VBO and VAO. It should just
work because you are using the standard Piglit names for your
attributes.
> + glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT,
> + GL_FALSE, 0, quad_verts);
> + glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 2, GL_FLOAT,
> + GL_FALSE, 0, quad_texcoords);
> + glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
> + glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);
> + glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
> + glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
> + glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);
Same here, I think it could be good to use piglit_draw_rect_tex.
Otherwise seems like a neat test.
Regards,
- Neil
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