[Piglit] [PATCH 7/9] ext_shader_samples_identical: add test for preprocessor define
Ian Romanick
idr at freedesktop.org
Thu Nov 19 20:00:13 PST 2015
From: Ian Romanick <ian.d.romanick at intel.com>
v2: Move the changes to tests/spec/CMakeLists.txt to a later patch.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/spec/CMakeLists.txt | 1 -
.../glsl-1.10/preprocessor/define.frag | 19 +++++++++++++++++++
.../glsl-1.10/preprocessor/define.vert | 19 +++++++++++++++++++
.../glsl-1.50/preprocessor/define.geom | 18 ++++++++++++++++++
.../glsl-es-3.10/preprocessor/define.frag | 19 +++++++++++++++++++
.../glsl-es-3.10/preprocessor/define.vert | 19 +++++++++++++++++++
6 files changed, 94 insertions(+), 1 deletion(-)
create mode 100644 tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.frag
create mode 100644 tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.vert
create mode 100644 tests/spec/ext_shader_samples_identical/glsl-1.50/preprocessor/define.geom
create mode 100644 tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.frag
create mode 100644 tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.vert
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 408649d..a5c42dc 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -76,7 +76,6 @@ add_subdirectory (ext_framebuffer_multisample)
add_subdirectory (ext_framebuffer_multisample_blit_scaled)
add_subdirectory (ext_packed_depth_stencil)
add_subdirectory (ext_packed_float)
-add_subdirectory (ext_shader_samples_identical)
add_subdirectory (ext_texture_swizzle)
add_subdirectory (ext_timer_query)
add_subdirectory (ext_transform_feedback)
diff --git a/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.frag b/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.frag
new file mode 100644
index 0000000..c48232a
--- /dev/null
+++ b/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.frag
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// require_extensions: GL_ARB_texture_multisample GL_EXT_shader_samples_identical
+// [end config]
+
+#extension GL_ARB_texture_multisample: require
+#extension GL_EXT_shader_samples_identical: require
+
+#if !defined GL_EXT_shader_samples_identical
+# error GL_EXT_shader_samples_identical is not defined
+#elif GL_EXT_shader_samples_identical != 1
+# error GL_EXT_shader_samples_identical is not equal to 1
+#endif
+
+/* Some compilers generate spurious errors if a shader does not contain
+ * any code or declarations.
+ */
+int foo(void) { return 1; }
diff --git a/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.vert b/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.vert
new file mode 100644
index 0000000..c48232a
--- /dev/null
+++ b/tests/spec/ext_shader_samples_identical/glsl-1.10/preprocessor/define.vert
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// require_extensions: GL_ARB_texture_multisample GL_EXT_shader_samples_identical
+// [end config]
+
+#extension GL_ARB_texture_multisample: require
+#extension GL_EXT_shader_samples_identical: require
+
+#if !defined GL_EXT_shader_samples_identical
+# error GL_EXT_shader_samples_identical is not defined
+#elif GL_EXT_shader_samples_identical != 1
+# error GL_EXT_shader_samples_identical is not equal to 1
+#endif
+
+/* Some compilers generate spurious errors if a shader does not contain
+ * any code or declarations.
+ */
+int foo(void) { return 1; }
diff --git a/tests/spec/ext_shader_samples_identical/glsl-1.50/preprocessor/define.geom b/tests/spec/ext_shader_samples_identical/glsl-1.50/preprocessor/define.geom
new file mode 100644
index 0000000..c7d677a
--- /dev/null
+++ b/tests/spec/ext_shader_samples_identical/glsl-1.50/preprocessor/define.geom
@@ -0,0 +1,18 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_EXT_shader_samples_identical
+// [end config]
+
+#extension GL_EXT_shader_samples_identical: require
+
+#if !defined GL_EXT_shader_samples_identical
+# error GL_EXT_shader_samples_identical is not defined
+#elif GL_EXT_shader_samples_identical != 1
+# error GL_EXT_shader_samples_identical is not equal to 1
+#endif
+
+/* Some compilers generate spurious errors if a shader does not contain
+ * any code or declarations.
+ */
+int foo(void) { return 1; }
diff --git a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.frag b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.frag
new file mode 100644
index 0000000..00a1d1c
--- /dev/null
+++ b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.frag
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: pass
+// glsl_version: 3.10
+// require_extensions: GL_EXT_shader_samples_identical
+// [end config]
+
+#version 310 es
+#extension GL_EXT_shader_samples_identical: require
+
+#if !defined GL_EXT_shader_samples_identical
+# error GL_EXT_shader_samples_identical is not defined
+#elif GL_EXT_shader_samples_identical != 1
+# error GL_EXT_shader_samples_identical is not equal to 1
+#endif
+
+/* Some compilers generate spurious errors if a shader does not contain
+ * any code or declarations.
+ */
+int foo(void) { return 1; }
diff --git a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.vert b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.vert
new file mode 100644
index 0000000..00a1d1c
--- /dev/null
+++ b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/preprocessor/define.vert
@@ -0,0 +1,19 @@
+// [config]
+// expect_result: pass
+// glsl_version: 3.10
+// require_extensions: GL_EXT_shader_samples_identical
+// [end config]
+
+#version 310 es
+#extension GL_EXT_shader_samples_identical: require
+
+#if !defined GL_EXT_shader_samples_identical
+# error GL_EXT_shader_samples_identical is not defined
+#elif GL_EXT_shader_samples_identical != 1
+# error GL_EXT_shader_samples_identical is not equal to 1
+#endif
+
+/* Some compilers generate spurious errors if a shader does not contain
+ * any code or declarations.
+ */
+int foo(void) { return 1; }
--
2.1.0
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