[Piglit] [PATCH 2/2] SSO: new test to ensure matching with various qualifier

Timothy Arceri t_arceri at yahoo.com.au
Sun Nov 22 14:22:01 PST 2015


On Tue, 2015-11-03 at 20:09 +0100, Gregory Hainaut wrote:
> Test is composed of 2 major steps.
> 
> First part ensure that a matching (same on both VS & FS) qualifier doesn't
> pertubate the location assignment
> 
> Second part ensure that a non-matching qualifier also work. Final
> interpolation
> qualifier is the one of the FS.
> Technically it is only allowed from GLSL4.5. However I don't know if any gl
> implementation really implement this constraint.
> 
> v2: add the test to all.py
> Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
> ---
>  tests/all.py                                       |   2 +
>  .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
>  .../rendezvous_by_name_interpolation.c             | 210
> +++++++++++++++++++++
>  3 files changed, 213 insertions(+)
>  create mode 100644
> tests/spec/arb_separate_shader_objects/rendezvous_by_name_interpolation.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index 35c330b..585e39d 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2147,6 +2147,8 @@ with profile.group_manager(
>        'ProgramUniform coverage')
>      g(['arb_separate_shader_object-rendezvous_by_name'],
>        'Rendez vous by name')
> +    g(['arb_separate_shader_object-rendezvous_by_name_interpolation'],
> +      'Rendez vous by name with multiple interpolation qualifier')
>      g(['arb_separate_shader_object-rendezvous_by_location', '-fbo'],
>        'Rendezvous by location', run_concurrent=False)
>      g(['arb_separate_shader_object-rendezvous_by_location-5-stages'],
> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> index 9ab6606..22a04b7 100644
> --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> @@ -19,5 +19,6 @@ piglit_add_executable (arb_separate_shader_object
> -rendezvous_by_location rendezv
>  piglit_add_executable (arb_separate_shader_object-rendezvous_by_location-3
> -stages rendezvous_by_location-3-stages.c)
>  piglit_add_executable (arb_separate_shader_object-rendezvous_by_location-5
> -stages rendezvous_by_location-5-stages.c)
>  piglit_add_executable (arb_separate_shader_object-rendezvous_by_name
> rendezvous_by_name.c)
> +piglit_add_executable (arb_separate_shader_object
> -rendezvous_by_name_interpolation rendezvous_by_name_interpolation.c)
>  piglit_add_executable (arb_separate_shader_object-UseProgramStages-non
> -separable UseProgramStages-non-separable.c)
>  piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline
> ValidateProgramPipeline.c)
> diff --git
> a/tests/spec/arb_separate_shader_objects/rendezvous_by_name_interpolation.c
> b/tests/spec/arb_separate_shader_objects/rendezvous_by_name_interpolation.c
> new file mode 100644
> index 0000000..5a99871
> --- /dev/null
> +++
> b/tests/spec/arb_separate_shader_objects/rendezvous_by_name_interpolation.c
> @@ -0,0 +1,210 @@
> +/*
> + * Copyright © 2015 Gregory Hainaut <gregory.hainaut at gmail.com>
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file rendezvous_by_name_interpolation.c
> + * Simple test for separate shader objects that use rendezvous-by-name.
> + *
> + * The test ensures that multiple interpolation qualifier doesn't break
> + * the interface matching.

I suggest some rewording of the above and adding more information taken from
the commit message.

* Simple test for separate shader objects that use rendezvous-by-name.
*
* This test ensures that multiple interpolation qualifiers don't break
* interface matching.
*
* We first test matching of a VS and FS with matching interpolation
* qualifiers. Next we ensure that non-matching interpolation qualifiers
* also work. Technically interpolation mismatching is only allowed 
* starting with GLSL 4.5 however its unlikely any implementation inforces
* this constraint.

> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint pipeline_match[4];
> +static GLuint pipeline_unmatch[4];
> +
> +static const char *vs_code_template =
> +	"#version %d\n"
> +	"#extension GL_ARB_separate_shader_objects: require\n"
> +	"#extension GL_ARB_explicit_attrib_location: require\n"
> +	"\n"
> +	"layout(location = 0) in vec4 piglit_vertex;\n"
> +	"\n"
> +	"%s out vec4 blue;\n"
> +	"%s out vec4 green;\n"
> +	"%s out vec4 red;\n"
> +	"\n"
> +	"void main()\n"
> +	"{\n"
> +	"    gl_Position = piglit_vertex;\n"
> +	"    red   = vec4(1, 0, 0, 0);\n"
> +	"    green = vec4(0, 1, 0, 0);\n"
> +	"    blue  = vec4(0, 0, 1, 0);\n"
> +	"}\n"
> +	;
> +
> +static const char *fs_code_template =
> +	"#version %d\n"
> +	"#extension GL_ARB_separate_shader_objects: require\n"
> +	"#extension GL_ARB_explicit_attrib_location: enable\n"
> +	"\n"
> +	"#if __VERSION__ >= 130\n"
> +	"layout(location = 0) out vec4 out_color;\n"
> +	"#else\n"
> +	"#define out_color gl_FragColor\n"
> +	"#endif\n"
> +	"\n"
> +	"%s in vec4 blue;\n"
> +	"%s in vec4 green;\n"
> +	"%s in vec4 red;\n"
> +	"\n"
> +	"void main()\n"
> +	"{\n"
> +	"    out_color = vec4(red.r, green.g, blue.b, 1);\n"
> +	"}\n"
> +	;
> +
> +static const char *qualifiers[] = {
> +	"",
> +	"flat",
> +	"smooth",
> +	"noperspective"
> +};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	static const float expected[] = {
> +		1.0f, 1.0f, 1.0f, 1.0f
> +	};
> +	bool pass = true;
> +	int i;
> +
> +	glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	for (i = 0; i < 4; i++) {
> +		float w = 0.5;
> +		float x = -1.0 + w * i;
> +		/*
> +		 * Match qualifier on bottom row
> +		 */
> +		glBindProgramPipeline(pipeline_match[i]);
> +		piglit_draw_rect(x, -1, w, 1);
> +
> +		/*
> +		 * Unmatch qualifier on top row
> +		 */
> +		glBindProgramPipeline(pipeline_unmatch[i]);
> +		piglit_draw_rect(x, 0, w, 1);
> +	}
> +
> +	pass &= piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
> +				      expected);
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +GLuint format_and_link_program(GLenum type, const char* code, unsigned
> glsl_version,
> +		unsigned q1, unsigned q2, unsigned q3)
> +{
> +	char *source;
> +	GLuint prog;
> +
> +	asprintf(&source, code, glsl_version, qualifiers[q1],
> qualifiers[q2], qualifiers[q3]);
> +	prog = glCreateShaderProgramv(type, 1,
> +			(const GLchar *const *) &source);
> +
> +	piglit_link_check_status(prog);
> +	free(source);
> +
> +	return prog;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	unsigned i;
> +	unsigned glsl_version;
> +	GLuint vs_prog[4];
> +	GLuint fs_prog_match[4];
> +	GLuint fs_prog_unmatch[4];
> +	bool es;
> +	int glsl_major;
> +	int glsl_minor;
> +
> +	piglit_require_vertex_shader();
> +	piglit_require_fragment_shader();
> +	piglit_require_GLSL_version(130); /* Support layout index on output
> color */
> +	piglit_require_extension("GL_ARB_separate_shader_objects");
> +	piglit_require_extension("GL_ARB_explicit_attrib_location");
> +	piglit_require_extension("GL_ARB_blend_func_extended");
> +
> +	/* Some NVIDIA drivers have issues with layout qualifiers, 'in'
> +	 * keywords, and 'out' keywords in "lower" GLSL versions.  If the
> +	 * driver supports GLSL >= 1.40, use 1.40.  Otherwise, pick the
> +	 * highest version that the driver supports.
> +	 */
> +	piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
> +	glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
> +		? 140 : ((glsl_major * 100) + glsl_minor);

Use the recently commited pick_a_glsl_version() here. sso-common.h

With these two things addressed this patch is.

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

> +
> +	/*
> +	 * Program compilation and link
> +	 */
> +	for (i = 0; i < 4; i++) {
> +		int next = (i+1) % 4;
> +		int prev = (i-1) % 4;
> +		printf("Compile vs_prog[%d]\n", i);
> +		vs_prog[i] = format_and_link_program(GL_VERTEX_SHADER,
> +				vs_code_template, glsl_version, prev, i,
> next);
> +
> +		printf("Compile fs_prog_match[%d]\n", i);
> +		fs_prog_match[i] =
> format_and_link_program(GL_FRAGMENT_SHADER,
> +				fs_code_template, glsl_version, prev, i,
> next);
> +
> +		printf("Compile fs_prog_unmatch[%d]\n", i);
> +		fs_prog_unmatch[i] =
> format_and_link_program(GL_FRAGMENT_SHADER,
> +				fs_code_template, glsl_version, next, prev,
> i);
> +	}
> +
> +	/*
> +	 * Pipeline creation
> +	 */
> +	glGenProgramPipelines(4, pipeline_match);
> +	glGenProgramPipelines(4, pipeline_unmatch);
> +	for (i = 0; i < 4; i++) {
> +		glBindProgramPipeline(pipeline_match[i]);
> +		glUseProgramStages(pipeline_match[i],
> +				GL_VERTEX_SHADER_BIT, vs_prog[i]);
> +		glUseProgramStages(pipeline_match[i],
> +				GL_FRAGMENT_SHADER_BIT, fs_prog_match[i]);
> +
> +		glBindProgramPipeline(pipeline_unmatch[i]);
> +		glUseProgramStages(pipeline_unmatch[i],
> +				GL_VERTEX_SHADER_BIT, vs_prog[i]);
> +		glUseProgramStages(pipeline_unmatch[i],
> +				GL_FRAGMENT_SHADER_BIT,
> fs_prog_unmatch[i]);
> +	}
> +
> +	if (!piglit_check_gl_error(0))
> +		piglit_report_result(PIGLIT_FAIL);
> +}


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