[Piglit] [PATCH] arb_separate_shader_objects: test explicit location with a struct
Timothy Arceri
timothy.arceri at collabora.com
Sun Nov 29 23:42:17 PST 2015
Test results:
Nvidia GeForce 840M - NVIDIA 352.41: pass
i965 - Mesa 11.2-dev: fail
---
.../execution/layout-location-struct.shader_test | 51 ++++++++++++++++++++++
1 file changed, 51 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
diff --git a/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test b/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
new file mode 100644
index 0000000..b6b3d1c
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
@@ -0,0 +1,51 @@
+// Test that inputs and outputs are assigned the correct location when using
+// a struct and explicit locations.
+
+[require]
+GLSL >= 1.50
+GL_ARB_separate_shader_objects
+
+[vertex shader]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) out struct S {
+ vec4 a;
+} s;
+
+layout(location = 2) out struct S2 {
+ vec4 a;
+} s2;
+
+void main()
+{
+ s.a = vec4(1.0, 0.0, 0.0, 1.0);
+ s2.a = vec4(0.0, 1.0, 1.0, 1.0);
+
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 2) in struct S {
+ vec4 a;
+} s;
+
+layout(location = 0) in struct S1 {
+ vec4 a;
+} s2;
+
+out vec4 color;
+
+void main()
+{
+ color = s2.a;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 1 0 0
--
2.4.3
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