[Piglit] [PATCH] arb_shader_storage_buffer_object: add compiler test for dynamic indexing
Tapani Pälli
tapani.palli at intel.com
Thu Oct 1 09:20:38 PDT 2015
On 10/01/2015 07:08 PM, Ilia Mirkin wrote:
> From GL_ARB_shader_storage_buffer_object spec:
>
> (3) Do we allow arrays of shader storage blocks?
>
> RESOLVED: Yes; we already allow arrays of uniform blocks, where each
> block instance has an identical layout but is backed by a separate
> buffer object. It seems like we should do this here for consistency.
>
> If we had overloaded the existing uniform block APIs (e.g., by applying
> a "readwrite" layout qualifier to uniform blocks), it would be really
> weird if we disallowed arrays of writeable uniform blocks since we
> already allow it for regular (read-only) uniform blocks.
>
> If they're trying to be identical to UBO's, then dynamic indexing is
> allowed. I guess this is just an ES 3.10 restriction.
Ah true, this should be ES 3.10 only, I'll do v2 on ES.
> On Thu, Oct 1, 2015 at 7:54 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> ...hader-storage-block-array-dynamic-indexing.frag | 24 ++++++++++++++++++++++
>> 1 file changed, 24 insertions(+)
>> create mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
>>
>> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag b/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
>> new file mode 100644
>> index 0000000..a05e7fc
>> --- /dev/null
>> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
>> @@ -0,0 +1,24 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.50
>> +// require_extensions: GL_ARB_shader_storage_buffer_object
>> +// [end config]
>> +
>> +#version 150
>> +#extension GL_ARB_shader_storage_buffer_object: require
>> +
>> +/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
>> + *
>> + * "All indices used to index a uniform or shader storage block
>> + * array must be constant integral expressions."
>> + */
>> +
>> +buffer buf {
>> + vec4 v;
>> +} array[2];
>> +
>> +uniform int index;
>> +
>> +vec4 foo(void) {
>> + return array[index].v;
>> +}
>> --
>> 2.4.3
>>
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