[Piglit] [PATCH] arb_shader_atomic_counters: add error output if uniform not found

Timothy Arceri t_arceri at yahoo.com.au
Sat Oct 3 17:52:06 PDT 2015


Cc: Francisco Jerez <currojerez at riseup.net>
---
 For some reason the lookup of this uniform is the only test that is failing
 with my intra-stage atomic index Mesa patches. I haven't looked into why yet
 but this will help debugging any problems in future.

 tests/spec/arb_shader_atomic_counters/array-indexing.c | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/tests/spec/arb_shader_atomic_counters/array-indexing.c b/tests/spec/arb_shader_atomic_counters/array-indexing.c
index 030ab58..354a432 100644
--- a/tests/spec/arb_shader_atomic_counters/array-indexing.c
+++ b/tests/spec/arb_shader_atomic_counters/array-indexing.c
@@ -19,7 +19,7 @@
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  * IN THE SOFTWARE.
- */
+ /
 
 /** @file array-indexing.c
  *
@@ -48,8 +48,11 @@ set_uniform_int(GLuint prog, const char *name, int value)
         glUseProgram(prog);
 
         loc = glGetUniformLocation(prog, name);
-        if (loc < 0)
+        if (loc < 0) {
+                fprintf(stderr, "Failed to get location for uniform '%s'.\n",
+                name);
                 return false;
+        }
 
         glUniform1i(loc, value);
 
-- 
2.4.3



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