[Piglit] [PATCH 2/2] arb_shader_storage_buffer_object: add AoA test for std430 layout

Samuel Iglesias Gonsalvez siglesias at igalia.com
Tue Oct 6 04:01:45 PDT 2015


Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 tests/all.py                                       |   1 +
 .../CMakeLists.gl.txt                              |   1 +
 .../layout-std430-arrays-of-arrays-write-shader.c  | 229 +++++++++++++++++++++
 3 files changed, 231 insertions(+)
 create mode 100644 tests/spec/arb_shader_storage_buffer_object/layout-std430-arrays-of-arrays-write-shader.c

diff --git a/tests/all.py b/tests/all.py
index a9b3baa..a42308c 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4089,6 +4089,7 @@ with profile.group_manager(
     g(['arb_shader_storage_buffer_object-layout-std140-write-shader'], 'layout-std140-write-shader')
     g(['arb_shader_storage_buffer_object-program_interface_query'], 'program-interface-query')
     g(['arb_shader_storage_buffer_object-layout-std140-arrays-of-arrays-write-shader'], 'layout-std140-arrays-of-arrays-write-shader')
+    g(['arb_shader_storage_buffer_object-layout-std430-arrays-of-arrays-write-shader'], 'layout-std430-arrays-of-arrays-write-shader')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
index e425df7..0d2331b 100644
--- a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
@@ -20,5 +20,6 @@ piglit_add_executable (arb_shader_storage_buffer_object-layout-std430-write-shad
 piglit_add_executable (arb_shader_storage_buffer_object-layout-std140-write-shader layout-std140-write-shader.c)
 piglit_add_executable (arb_shader_storage_buffer_object-program_interface_query program-interface-query.c)
 piglit_add_executable (arb_shader_storage_buffer_object-layout-std140-arrays-of-arrays-write-shader layout-std140-arrays-of-arrays-write-shader.c)
+piglit_add_executable (arb_shader_storage_buffer_object-layout-std430-arrays-of-arrays-write-shader layout-std430-arrays-of-arrays-write-shader.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_shader_storage_buffer_object/layout-std430-arrays-of-arrays-write-shader.c b/tests/spec/arb_shader_storage_buffer_object/layout-std430-arrays-of-arrays-write-shader.c
new file mode 100644
index 0000000..d7ed42a
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/layout-std430-arrays-of-arrays-write-shader.c
@@ -0,0 +1,229 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file layout-std430-arrays-of-arrays-write-shader.c
+ *
+ * Tests that shader storage block writes in GLSL works correctly (offsets and
+ * values) when interface packing qualifier is std140 and row_major.
+ * This test includes some buffer variables defined as arrays of arrays.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 100;
+	config.window_height = 100;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define SSBO_SIZE 728
+#define NUM_QUERIES 11
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+	"#extension GL_ARB_arrays_of_arrays : require\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec2 a2_2[2][2];\n"
+	"       mat3x4 a34_2[2][2];\n"
+	"};\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s[2][3];\n"
+	"       A unsized_array[][3];\n"
+	"};\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"	gl_Position = piglit_vertex;\n"
+	"       f = 4.0;\n"
+	"       s[0][1].a2_2[0][1] = vec2(6.0, 7.0); \n"
+	"       int index = int(v.x); // index should be zero\n"
+	"       unsized_array[index + gl_VertexID][1].a1 = unsized_array.length();\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+	"#extension GL_ARB_arrays_of_arrays : require\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec2 a2_2[2][2];\n"
+	"       mat3x4 a34_2[2][2];\n"
+	"};\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s[2][3];\n"
+	"       A unsized_array[][3];\n"
+	"};\n"
+	"out vec4 color;\n"
+	"\n"
+	"void main() {\n"
+	"       color = vec4(0,1,0,1);\n"
+	"       v = vec4(0.0, 1.0, 2.0, 3.0);\n"
+	"       s[1][2].a1 = 5.0;\n"
+	"       s[1][2].a2_2[1][1] = vec2(8.0, 9.0);\n"
+	"       s[1][2].a34_2[1][0][1] = vec4(10.0, 11.0, 12.0, 13.0);\n"
+	"       uint index = uint(v.z);\n"
+	"       unsized_array[0][index].a34_2[1][1][index].w = unsized_array.length() * 2.0;\n"
+	"}\n";
+
+GLuint prog;
+
+float expected[SSBO_SIZE] = {0};
+
+static void
+set_expected_values(void)
+{
+	expected[1] = 1.00;
+	expected[2] = 2.00;
+	expected[3] = 3.00;
+	expected[4] = 4.00;
+	expected[72] = 6.00;
+	expected[73] = 7.00;
+	expected[308] = 5.00;
+	expected[316] = 8.00;
+	expected[317] = 9.00;
+	expected[348] = 10.00;
+	expected[349] = 11.00;
+	expected[350] = 12.00;
+	expected[351] = 13.00;
+	expected[428] = 2.00;
+	expected[547] = 4.00;
+	expected[608] = 2.00;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	GLuint buffer;
+	unsigned int i;
+	float *ssbo_values = (float *) calloc(SSBO_SIZE, sizeof(GLfloat));
+	float *map;
+
+	if (!ssbo_values) {
+	  printf("Cannot allocate space for ssbo_values\n");
+	  piglit_report_result(PIGLIT_FAIL);
+	  return;
+	}
+
+	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+	piglit_require_extension("GL_ARB_arrays_of_arrays");
+	piglit_require_extension("GL_ARB_program_interface_query");
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 0);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
+	glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLfloat),
+				&ssbo_values[0], GL_DYNAMIC_DRAW);
+
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	set_expected_values();
+
+	glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
+	map = (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER,  GL_READ_ONLY);
+
+	for (i = 0; i < SSBO_SIZE; i++) {
+		if (map[i] != expected[i]) {
+			printf("expected[%d] = %.2f. Read value: %.2f\n",
+			       i, expected[i], map[i]);
+			pass = false;
+		}
+	}
+
+	glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+	   pass = false;
+
+	const char *prop_names[NUM_QUERIES] = {"GL_TOP_LEVEL_ARRAY_SIZE",
+					       "GL_TOP_LEVEL_ARRAY_STRIDE",
+					       "GL_TYPE",
+					       "GL_ARRAY_SIZE",
+					       "GL_BLOCK_INDEX",
+					       "GL_OFFSET",
+					       "GL_ARRAY_STRIDE",
+					       "GL_MATRIX_STRIDE",
+					       "GL_IS_ROW_MAJOR",
+					       "GL_REFERENCED_BY_VERTEX_SHADER",
+					       "GL_REFERENCED_BY_FRAGMENT_SHADER" };
+	int query_std430[NUM_QUERIES] = {0};
+	GLint index = glGetProgramResourceIndex(prog,
+						GL_BUFFER_VARIABLE,
+						"s[0][1].a2_2[0][0]");
+	const GLenum prop[NUM_QUERIES] = {GL_TOP_LEVEL_ARRAY_SIZE,
+					  GL_TOP_LEVEL_ARRAY_STRIDE,
+					  GL_TYPE,
+					  GL_ARRAY_SIZE,
+					  GL_BLOCK_INDEX,
+					  GL_OFFSET,
+					  GL_ARRAY_STRIDE,
+					  GL_MATRIX_STRIDE,
+					  GL_IS_ROW_MAJOR,
+					  GL_REFERENCED_BY_VERTEX_SHADER,
+					  GL_REFERENCED_BY_FRAGMENT_SHADER };
+	glGetProgramResourceiv(prog, GL_BUFFER_VARIABLE, index,
+			       NUM_QUERIES, prop, NUM_QUERIES, NULL,
+			       query_std430);
+	const int expected_std430[NUM_QUERIES] =
+	  { 2, 240*3, GL_FLOAT_VEC2, 2, 0, 32 + 240 + 8, 8, 0, 0, 1, 1 };
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+	   pass = false;
+
+	for (i = 0 ; i < NUM_QUERIES; i++) {
+		if (query_std430[i] != expected_std430[i]) {
+			printf("std430 %s expected = %d. Value = %d.\n",
+			       prop_names[i], expected_std430[i],
+			       query_std430[i]);
+			pass = false;
+		}
+	}
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+	free(ssbo_values);
+}
+
+enum piglit_result piglit_display(void)
+{
+	/* UNREACHED */
+	return PIGLIT_FAIL;
+}
-- 
2.4.3



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