[Piglit] [RFC 03/25] gen_tes_input_tests.py: replace tabs with spaces

Dylan Baker baker.dylan.c at gmail.com
Wed Oct 7 14:17:04 PDT 2015


This breaks python 3 compatibility

Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
 generated_tests/gen_tes_input_tests.py | 50 +++++++++++++++++-----------------
 1 file changed, 25 insertions(+), 25 deletions(-)

diff --git a/generated_tests/gen_tes_input_tests.py b/generated_tests/gen_tes_input_tests.py
index cac1722..3bd1787 100644
--- a/generated_tests/gen_tes_input_tests.py
+++ b/generated_tests/gen_tes_input_tests.py
@@ -214,7 +214,7 @@ GL_ARB_tessellation_shader
 [vertex shader]
 void main()
 {{
-	gl_Position = vec4(0);
+        gl_Position = vec4(0);
 }}
 
 [tessellation control shader]
@@ -222,12 +222,12 @@ void main()
 layout(vertices = 3) out;
 
 uniform struct S0 {{
-	{self.var_type_full} v;
+        {self.var_type_full} v;
 }} reference[12];
 
 #if {self.use_block}
 {self.interface_prefix}out {self.interface_name} {{
-	{self.var_type_full} {self.var_name};
+        {self.var_type_full} {self.var_name};
 }} {self.interface_tcs_instance}{self.interface_postfix};
 #else
 {self.interface_prefix}out {self.var_type_full} {self.var_name};
@@ -235,10 +235,10 @@ uniform struct S0 {{
 
 void main()
 {{
-	const int vertices_in = 3;
-	{self.interface_tcs_instance}{self.tcs_var_ref} = reference[{self.tcs_reference_index}].v;
-	gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
-	gl_TessLevelInner = float[2](1.0, 1.0);
+        const int vertices_in = 3;
+        {self.interface_tcs_instance}{self.tcs_var_ref} = reference[{self.tcs_reference_index}].v;
+        gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+        gl_TessLevelInner = float[2](1.0, 1.0);
 }}
 
 [tessellation evaluation shader]
@@ -246,12 +246,12 @@ void main()
 layout(quads) in;
 
 uniform struct S0 {{
-	{self.var_type_full} v;
+        {self.var_type_full} v;
 }} reference[12];
 
 #if {self.use_block}
 {self.interface_prefix}in {self.interface_name} {{
-	{self.var_type_full} {self.var_name};
+        {self.var_type_full} {self.var_name};
 }} {self.interface_tes_instance}{self.interface_postfix};
 #else
 {self.interface_prefix}in {self.var_type_full} {self.var_name};
@@ -261,21 +261,21 @@ out vec4 vert_color;
 
 void main()
 {{
-	const int vertices_in = 3;
-	const vec4 red = vec4(1, 0, 0, 1);
-	const vec4 green = vec4(0, 1, 0, 1);
-	vert_color = green;
-	for (int i = 0; i < vertices_in; ++i)
-		if ({self.interface_tes_instance}{self.tes_var_ref} != reference[{self.tes_reference_index}].v)
-			vert_color = red;
-	vec2[3] position = vec2[3](
-		vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 1.0),
-		vec2(float(gl_PrimitiveID / 2) - 0.0, float(gl_PrimitiveID % 2) - 1.0),
-		vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 0.0)
-	);
-	gl_Position = vec4(position[0]
-	            + (position[1] - position[0]) * gl_TessCoord[0]
-	            + (position[2] - position[0]) * gl_TessCoord[1], 0.0, 1.0);
+        const int vertices_in = 3;
+        const vec4 red = vec4(1, 0, 0, 1);
+        const vec4 green = vec4(0, 1, 0, 1);
+        vert_color = green;
+        for (int i = 0; i < vertices_in; ++i)
+                if ({self.interface_tes_instance}{self.tes_var_ref} != reference[{self.tes_reference_index}].v)
+                        vert_color = red;
+        vec2[3] position = vec2[3](
+                vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 1.0),
+                vec2(float(gl_PrimitiveID / 2) - 0.0, float(gl_PrimitiveID % 2) - 1.0),
+                vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 0.0)
+        );
+        gl_Position = vec4(position[0]
+                    + (position[1] - position[0]) * gl_TessCoord[0]
+                    + (position[2] - position[0]) * gl_TessCoord[1], 0.0, 1.0);
 }}
 
 [fragment shader]
@@ -286,7 +286,7 @@ out vec4 frag_color;
 
 void main()
 {{
-	frag_color = vert_color;
+        frag_color = vert_color;
 }}
 
 [test]
-- 
2.6.0



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