[Piglit] [PATCH] gles-3.0: NV_read_depth extension test
Tapani Pälli
tapani.palli at intel.com
Thu Oct 8 05:13:07 PDT 2015
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/all.py | 5 +
tests/spec/gles-3.0/CMakeLists.gles3.txt | 1 +
tests/spec/gles-3.0/read-depth.c | 176 +++++++++++++++++++++++++++++++
3 files changed, 182 insertions(+)
create mode 100644 tests/spec/gles-3.0/read-depth.c
diff --git a/tests/all.py b/tests/all.py
index 5bc36d0..79d6314 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4179,6 +4179,11 @@ with profile.group_manager(
g(['khr_compressed_astc-miptree_gles2'], 'miptree-gles')
with profile.group_manager(
+ PiglitGLTest,
+ grouptools.join('spec', 'nv_read_depth')) as g:
+ g(['read_depth_gles3'])
+
+with profile.group_manager(
PiglitGLTest,
grouptools.join('spec', 'oes_compressed_paletted_texture')) as g:
g(['oes_compressed_paletted_texture-api'], 'basic API')
diff --git a/tests/spec/gles-3.0/CMakeLists.gles3.txt b/tests/spec/gles-3.0/CMakeLists.gles3.txt
index d56a43e..864c862 100644
--- a/tests/spec/gles-3.0/CMakeLists.gles3.txt
+++ b/tests/spec/gles-3.0/CMakeLists.gles3.txt
@@ -6,5 +6,6 @@ piglit_add_executable (gles-3.0-drawarrays-vertexid drawarrays-vertexid.c)
piglit_add_executable(minmax_${piglit_target_api} minmax.c)
piglit_add_executable(oes_compressed_etc2_texture-miptree_gles3 oes_compressed_etc2_texture-miptree.c)
piglit_add_executable(texture-immutable-levels_gles3 texture-immutable-levels.c)
+piglit_add_executable(read_depth_gles3 read-depth.c)
# vim: ft=cmake:
diff --git a/tests/spec/gles-3.0/read-depth.c b/tests/spec/gles-3.0/read-depth.c
new file mode 100644
index 0000000..456c7e0
--- /dev/null
+++ b/tests/spec/gles-3.0/read-depth.c
@@ -0,0 +1,176 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file read-depth.c
+ *
+ * Tests NV_read_depth implementation
+ *
+ * Test iterates over table of depth buffer formats and expected types to
+ * read values back from each format. For each format it renders a rectangle at
+ * different depth levels, reads back a pixel and verifies expected depth value.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_es_version = 30;
+ config.window_visual = PIGLIT_GL_VISUAL_DEPTH;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLint prog;
+
+const char *vs_source =
+ "attribute vec4 vertex;\n"
+ "uniform float depth;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(vertex.xy, depth, 1.0);\n"
+ "}\n";
+
+const char *fs_source =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
+ "}\n";
+
+const GLenum tests[] = {
+ GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT_24_8_OES,
+ GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT_24_8_OES,
+ GL_DEPTH_COMPONENT32F, GL_FLOAT,
+};
+#define TESTS_SIZE (sizeof(tests)/sizeof(tests[0]))
+
+
+static bool
+equals(float a, float b)
+{
+ if (fabs(a - b) < 0.00001)
+ return true;
+ return false;
+}
+
+static GLuint
+create_depth_fbo(GLenum depth_type)
+{
+ GLuint fbo, buffer;
+ GLenum status;
+
+ glGenRenderbuffers(1, &buffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, buffer);
+ glRenderbufferStorage(GL_RENDERBUFFER,
+ depth_type, piglit_width, piglit_height);
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ fprintf(stderr, "error creating framebuffer, status 0x%x\n",
+ status);
+ return 0;
+ }
+ return fbo;
+}
+
+static bool
+read_depth(GLenum type, float expect)
+{
+ GLfloat data;
+ GLuint uint_pixel;
+ if (type == GL_FLOAT) {
+ glReadPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, type,
+ (void *) &data);
+ } else {
+ glReadPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, type,
+ (void *) &uint_pixel);
+ data = (1.0 * ((float) uint_pixel)) / 4294967295.0;
+ }
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ if (!equals(data, expect)) {
+ fprintf(stderr, "expected %f, got %f\n", expect, data);
+ return false;
+ }
+ return true;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = true;
+ const GLfloat rect[] = {
+ -1.0f, 1.0f,
+ 1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ };
+
+ glEnable(GL_DEPTH_TEST);
+ glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0,
+ rect);
+ glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+ /* Loop through formats listed in 'tests'. */
+ for (unsigned j = 0; j < TESTS_SIZE; j+=2) {
+
+ GLuint fbo = create_depth_fbo(tests[j]);
+ if (!fbo)
+ return PIGLIT_FAIL;
+
+ float i = -1.0;
+ float step = 0.1;
+ float expect = 0.0;
+
+ /* Step from -1.0 to 1.0, linear depth. Render a
+ * rectangle at depth i, read pixel and verify
+ * expected depth value.
+ */
+ for (i = -1.0; !equals(i, 1.0 + step); i += step) {
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glUniform1f(glGetUniformLocation(prog, "depth"), i);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ if (!(read_depth(tests[j + 1], expect)))
+ return PIGLIT_FAIL;
+
+ expect += step / 2.0;
+ }
+ glDeleteFramebuffers(1, &fbo);
+ }
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_NV_read_depth");
+ prog = piglit_build_simple_program(vs_source, fs_source);
+ glUseProgram(prog);
+}
--
2.4.3
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