[Piglit] [PATCH] glsl-1.30/sampler-bug: test an existing GLSL or st/mesa compiler bug
Marek Olšák
maraeo at gmail.com
Sat Oct 10 05:19:39 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
---
.../spec/glsl-1.30/linker/sampler-bug.shader_test | 37 ++++++++++++++++++++++
1 file changed, 37 insertions(+)
create mode 100644 tests/spec/glsl-1.30/linker/sampler-bug.shader_test
diff --git a/tests/spec/glsl-1.30/linker/sampler-bug.shader_test b/tests/spec/glsl-1.30/linker/sampler-bug.shader_test
new file mode 100644
index 0000000..8a88343
--- /dev/null
+++ b/tests/spec/glsl-1.30/linker/sampler-bug.shader_test
@@ -0,0 +1,37 @@
+# This reproduces a bug in the GLSL compiler or st/mesa.
+# The shaders can't be simplified more.
+
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+
+in vec4 pos;
+
+void main()
+{
+ gl_Position = pos;
+}
+
+[fragment shader]
+#version 130
+
+struct light
+{
+ vec3 diffuse;
+};
+
+uniform light u_DynamicLights[8];
+uniform sampler2D tex1;
+uniform sampler2D tex2;
+uniform sampler2D tex3;
+
+void main()
+{
+ int i = 0;
+ gl_FragColor = u_DynamicLights[i].diffuse.xyzz +
+ texture(tex1, gl_FragCoord.xy) +
+ texture(tex2, gl_FragCoord.xy) +
+ texture(tex3, gl_FragCoord.xy);
+}
--
2.1.4
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